Paper Mario DX
Paper Mario (N64) modding
 
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tik_03_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x15
2#define COLLIDER_exite 0x14
3#define COLLIDER_tte 0x13
4#define COLLIDER_deilite 0x12
5#define COLLIDER_deilie 0x11
6#define COLLIDER_ne 0x10
7#define COLLIDER_g9 0xF
8#define COLLIDER_erb 0xE
9#define COLLIDER_4 0xD
10#define COLLIDER_3 0xC
11#define COLLIDER_2 0xB
12#define COLLIDER_1 0xA
13#define COLLIDER_g11 0x9
14#define COLLIDER_o45 0x8
15#define COLLIDER_g8 0x7
16#define COLLIDER_o46 0x6
17#define COLLIDER_exit_dokan 0x5
18#define COLLIDER_Default 0x4
19#define COLLIDER_at 0x3
20#define COLLIDER_o22 0x2
21#define COLLIDER_kabe 0x1
22#define COLLIDER_yuka 0x0
23
24#define ZONE_Root 0x4
25#define ZONE_g9 0x3
26#define ZONE_3 0x2
27#define ZONE_2 0x1
28#define ZONE_1 0x0
29