Paper Mario DX
Paper Mario (N64) modding
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tik_03_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x15
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#define COLLIDER_exite 0x14
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#define COLLIDER_tte 0x13
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#define COLLIDER_deilite 0x12
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#define COLLIDER_deilie 0x11
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#define COLLIDER_ne 0x10
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#define COLLIDER_g9 0xF
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#define COLLIDER_erb 0xE
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#define COLLIDER_4 0xD
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#define COLLIDER_3 0xC
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#define COLLIDER_2 0xB
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#define COLLIDER_1 0xA
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#define COLLIDER_g11 0x9
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#define COLLIDER_o45 0x8
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#define COLLIDER_g8 0x7
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#define COLLIDER_o46 0x6
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#define COLLIDER_exit_dokan 0x5
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#define COLLIDER_Default 0x4
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#define COLLIDER_at 0x3
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#define COLLIDER_o22 0x2
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#define COLLIDER_kabe 0x1
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#define COLLIDER_yuka 0x0
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#define ZONE_Root 0x4
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#define ZONE_g9 0x3
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#define ZONE_3 0x2
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#define ZONE_2 0x1
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#define ZONE_1 0x0
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include
mapfs
tik_03_hit.h
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