Paper Mario DX
Paper Mario (N64) modding
 
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tik_03_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x20
2#define MODEL_g9 0x1F
3#define MODEL_o41 0x1E
4#define MODEL_o40 0x1D
5#define MODEL_o39 0x1C
6#define MODEL_erb 0x1B
7#define MODEL_dokan 0x1A
8#define MODEL_dokan4 0x19
9#define MODEL_gokan3 0x18
10#define MODEL_dokan2 0x17
11#define MODEL_dokan1 0x16
12#define MODEL_g7 0x15
13#define MODEL_sizuku 0x14
14#define MODEL_exite 0x13
15#define MODEL_o43 0x12
16#define MODEL_o42 0x11
17#define MODEL_exitd 0x10
18#define MODEL_o58 0xF
19#define MODEL_exit_dokan 0xE
20#define MODEL_sui 0xD
21#define MODEL_o53 0xC
22#define MODEL_taki 0xB
23#define MODEL_mizu2 0xA
24#define MODEL_mizu 0x9
25#define MODEL_nagab 0x8
26#define MODEL_nagare 0x7
27#define MODEL_Default 0x6
28#define MODEL_masuk 0x5
29#define MODEL_futi 0x4
30#define MODEL_saku 0x3
31#define MODEL_tennzyou 0x2
32#define MODEL_kabe 0x1
33#define MODEL_yuka 0x0
34