Paper Mario DX
Paper Mario (N64) modding
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tik_04_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1D
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#define COLLIDER_exitd2 0x1C
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#define COLLIDER_ttd2 0x1B
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#define COLLIDER_nd2 0x1A
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#define COLLIDER_exitd 0x19
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#define COLLIDER_ttd 0x18
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#define COLLIDER_nd 0x17
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#define COLLIDER_exite 0x16
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#define COLLIDER_tte 0x15
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#define COLLIDER_deilite 0x14
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#define COLLIDER_deilie 0x13
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#define COLLIDER_ne 0x12
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#define COLLIDER_exitw 0x11
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#define COLLIDER_ttw 0x10
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#define COLLIDER_nw 0xF
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#define COLLIDER_deiliw 0xE
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#define COLLIDER_deilitw 0xD
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#define COLLIDER_g9 0xC
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#define COLLIDER_erb2 0xB
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#define COLLIDER_erb 0xA
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#define COLLIDER_erb1 0x9
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#define COLLIDER_Default 0x8
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#define COLLIDER_o23 0x7
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#define COLLIDER_o22 0x6
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#define COLLIDER_o53 0x5
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#define COLLIDER_o52 0x4
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#define COLLIDER_kabe 0x3
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#define COLLIDER_o51 0x2
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#define COLLIDER_o50 0x1
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#define COLLIDER_yuka 0x0
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#define ZONE_Root 0x4
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#define ZONE_Default 0x3
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#define ZONE_o36 0x2
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#define ZONE_o37 0x1
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#define ZONE_o39 0x0
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include
mapfs
tik_04_hit.h
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