Paper Mario DX
Paper Mario (N64) modding
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tik_04_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x1F
2
#define MODEL_dokan 0x1E
3
#define MODEL_o42 0x1D
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#define MODEL_o41 0x1C
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#define MODEL_o40 0x1B
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#define MODEL_o44 0x1A
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#define MODEL_dokan1 0x19
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#define MODEL_dokan4 0x18
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#define MODEL_dokan3 0x17
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#define MODEL_dokan2 0x16
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#define MODEL_g9 0x15
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#define MODEL_erb2 0x14
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#define MODEL_erb 0x13
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#define MODEL_erb1 0x12
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#define MODEL_g7 0x11
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#define MODEL_sizuku 0x10
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#define MODEL_exite 0xF
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#define MODEL_o35 0xE
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#define MODEL_o34 0xD
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#define MODEL_exitw 0xC
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#define MODEL_o37 0xB
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#define MODEL_o36 0xA
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#define MODEL_sui 0x9
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#define MODEL_mizu 0x8
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#define MODEL_Default 0x7
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#define MODEL_masuku 0x6
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#define MODEL_kaidan 0x5
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#define MODEL_saku 0x4
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#define MODEL_tennzyou 0x3
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#define MODEL_futi 0x2
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#define MODEL_kabe 0x1
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#define MODEL_yuka 0x0
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include
mapfs
tik_04_shape.h
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