Paper Mario DX
Paper Mario (N64) modding
 
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tik_04_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1F
2#define MODEL_dokan 0x1E
3#define MODEL_o42 0x1D
4#define MODEL_o41 0x1C
5#define MODEL_o40 0x1B
6#define MODEL_o44 0x1A
7#define MODEL_dokan1 0x19
8#define MODEL_dokan4 0x18
9#define MODEL_dokan3 0x17
10#define MODEL_dokan2 0x16
11#define MODEL_g9 0x15
12#define MODEL_erb2 0x14
13#define MODEL_erb 0x13
14#define MODEL_erb1 0x12
15#define MODEL_g7 0x11
16#define MODEL_sizuku 0x10
17#define MODEL_exite 0xF
18#define MODEL_o35 0xE
19#define MODEL_o34 0xD
20#define MODEL_exitw 0xC
21#define MODEL_o37 0xB
22#define MODEL_o36 0xA
23#define MODEL_sui 0x9
24#define MODEL_mizu 0x8
25#define MODEL_Default 0x7
26#define MODEL_masuku 0x6
27#define MODEL_kaidan 0x5
28#define MODEL_saku 0x4
29#define MODEL_tennzyou 0x3
30#define MODEL_futi 0x2
31#define MODEL_kabe 0x1
32#define MODEL_yuka 0x0
33