Paper Mario DX
Paper Mario (N64) modding
 
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tik_06_hit.h
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1#define COLLIDER_Root 0x1B
2#define COLLIDER_g25 0x1A
3#define COLLIDER_o89 0x19
4#define COLLIDER_o88 0x18
5#define COLLIDER_g16 0x17
6#define COLLIDER_o57 0x16
7#define COLLIDER_exite 0x15
8#define COLLIDER_o93 0x14
9#define COLLIDER_tte 0x13
10#define COLLIDER_deilite 0x12
11#define COLLIDER_deilie 0x11
12#define COLLIDER_ne 0x10
13#define COLLIDER_exitw 0xF
14#define COLLIDER_o90 0xE
15#define COLLIDER_ttw 0xD
16#define COLLIDER_nw 0xC
17#define COLLIDER_deiliw 0xB
18#define COLLIDER_deilitw 0xA
19#define COLLIDER_g12 0x9
20#define COLLIDER_o49 0x8
21#define COLLIDER_o48 0x7
22#define COLLIDER_Default 0x6
23#define COLLIDER_at 0x5
24#define COLLIDER_o42 0x4
25#define COLLIDER_o92 0x3
26#define COLLIDER_kabe 0x2
27#define COLLIDER_o91 0x1
28#define COLLIDER_yuka 0x0
29
30#define ZONE_Root 0x4
31#define ZONE_g13 0x3
32#define ZONE_3 0x2
33#define ZONE_2 0x1
34#define ZONE_1 0x0
35