Paper Mario DX
Paper Mario (N64) modding
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tik_06_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1B
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#define COLLIDER_g25 0x1A
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#define COLLIDER_o89 0x19
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#define COLLIDER_o88 0x18
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#define COLLIDER_g16 0x17
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#define COLLIDER_o57 0x16
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#define COLLIDER_exite 0x15
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#define COLLIDER_o93 0x14
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#define COLLIDER_tte 0x13
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#define COLLIDER_deilite 0x12
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#define COLLIDER_deilie 0x11
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#define COLLIDER_ne 0x10
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#define COLLIDER_exitw 0xF
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#define COLLIDER_o90 0xE
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#define COLLIDER_ttw 0xD
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#define COLLIDER_nw 0xC
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#define COLLIDER_deiliw 0xB
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#define COLLIDER_deilitw 0xA
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#define COLLIDER_g12 0x9
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#define COLLIDER_o49 0x8
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#define COLLIDER_o48 0x7
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#define COLLIDER_Default 0x6
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#define COLLIDER_at 0x5
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#define COLLIDER_o42 0x4
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#define COLLIDER_o92 0x3
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#define COLLIDER_kabe 0x2
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#define COLLIDER_o91 0x1
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#define COLLIDER_yuka 0x0
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#define ZONE_Root 0x4
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#define ZONE_g13 0x3
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#define ZONE_3 0x2
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#define ZONE_2 0x1
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#define ZONE_1 0x0
35
include
mapfs
tik_06_hit.h
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