Paper Mario DX
Paper Mario (N64) modding
 
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tik_06_shape.h
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1#define MODEL_Root 0x2A
2#define MODEL_dokan 0x29
3#define MODEL_o66 0x28
4#define MODEL_o65 0x27
5#define MODEL_dokanhasi 0x26
6#define MODEL_dokan2 0x25
7#define MODEL_ana 0x24
8#define MODEL_o49 0x23
9#define MODEL_o48 0x22
10#define MODEL_g7 0x21
11#define MODEL_sizuku 0x20
12#define MODEL_exitd 0x1F
13#define MODEL_o52 0x1E
14#define MODEL_exite 0x1D
15#define MODEL_o54 0x1C
16#define MODEL_o53 0x1B
17#define MODEL_exutw 0x1A
18#define MODEL_o55 0x19
19#define MODEL_o56 0x18
20#define MODEL_sui 0x17
21#define MODEL_o75 0x16
22#define MODEL_o73 0x15
23#define MODEL_o74 0x14
24#define MODEL_o72 0x13
25#define MODEL_o61 0x12
26#define MODEL_taki 0x11
27#define MODEL_mizu2 0x10
28#define MODEL_mizu 0xF
29#define MODEL_naga1b 0xE
30#define MODEL_nagare1 0xD
31#define MODEL_Default 0xC
32#define MODEL_masuk 0xB
33#define MODEL_yuka 0xA
34#define MODEL_futi 0x9
35#define MODEL_saku 0x8
36#define MODEL_tennzyou 0x7
37#define MODEL_kabe 0x6
38#define MODEL_g20 0x5
39#define MODEL_dokan1 0x4
40#define MODEL_marudokan 0x3
41#define MODEL_o71 0x2
42#define MODEL_o70 0x1
43#define MODEL_o69 0x0
44