Paper Mario DX
Paper Mario (N64) modding
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tik_06_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x2A
2
#define MODEL_dokan 0x29
3
#define MODEL_o66 0x28
4
#define MODEL_o65 0x27
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#define MODEL_dokanhasi 0x26
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#define MODEL_dokan2 0x25
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#define MODEL_ana 0x24
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#define MODEL_o49 0x23
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#define MODEL_o48 0x22
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#define MODEL_g7 0x21
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#define MODEL_sizuku 0x20
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#define MODEL_exitd 0x1F
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#define MODEL_o52 0x1E
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#define MODEL_exite 0x1D
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#define MODEL_o54 0x1C
16
#define MODEL_o53 0x1B
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#define MODEL_exutw 0x1A
18
#define MODEL_o55 0x19
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#define MODEL_o56 0x18
20
#define MODEL_sui 0x17
21
#define MODEL_o75 0x16
22
#define MODEL_o73 0x15
23
#define MODEL_o74 0x14
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#define MODEL_o72 0x13
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#define MODEL_o61 0x12
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#define MODEL_taki 0x11
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#define MODEL_mizu2 0x10
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#define MODEL_mizu 0xF
29
#define MODEL_naga1b 0xE
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#define MODEL_nagare1 0xD
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#define MODEL_Default 0xC
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#define MODEL_masuk 0xB
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#define MODEL_yuka 0xA
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#define MODEL_futi 0x9
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#define MODEL_saku 0x8
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#define MODEL_tennzyou 0x7
37
#define MODEL_kabe 0x6
38
#define MODEL_g20 0x5
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#define MODEL_dokan1 0x4
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#define MODEL_marudokan 0x3
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#define MODEL_o71 0x2
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#define MODEL_o70 0x1
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#define MODEL_o69 0x0
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include
mapfs
tik_06_shape.h
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