Paper Mario DX
Paper Mario (N64) modding
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tik_08_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1F
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#define COLLIDER_exitd 0x1E
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#define COLLIDER_ttd 0x1D
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#define COLLIDER_nd 0x1C
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#define COLLIDER_exite 0x1B
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#define COLLIDER_tte 0x1A
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#define COLLIDER_deilite 0x19
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#define COLLIDER_deilie 0x18
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#define COLLIDER_ne 0x17
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#define COLLIDER_exitw 0x16
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#define COLLIDER_ttw 0x15
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#define COLLIDER_nw 0x14
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#define COLLIDER_deiliw 0x13
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#define COLLIDER_deilitw 0x12
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#define COLLIDER_g12 0x11
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#define COLLIDER_o118 0x10
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#define COLLIDER_o115 0xF
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#define COLLIDER_o78 0xE
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#define COLLIDER_o77 0xD
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#define COLLIDER_o114 0xC
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#define COLLIDER_o76 0xB
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#define COLLIDER_o75 0xA
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#define COLLIDER_Default 0x9
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#define COLLIDER_at 0x8
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#define COLLIDER_suimen 0x7
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#define COLLIDER_tennzyou 0x6
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#define COLLIDER_o42 0x5
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#define COLLIDER_o120 0x4
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#define COLLIDER_o121 0x3
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#define COLLIDER_kabe 0x2
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#define COLLIDER_o119 0x1
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#define COLLIDER_yuka 0x0
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#define ZONE_Root 0x4
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#define ZONE_g15 0x3
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#define ZONE_o73 0x2
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#define ZONE_o72 0x1
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#define ZONE_o71 0x0
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include
mapfs
tik_08_hit.h
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