Paper Mario DX
Paper Mario (N64) modding
 
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tik_08_hit.h
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1#define COLLIDER_Root 0x1F
2#define COLLIDER_exitd 0x1E
3#define COLLIDER_ttd 0x1D
4#define COLLIDER_nd 0x1C
5#define COLLIDER_exite 0x1B
6#define COLLIDER_tte 0x1A
7#define COLLIDER_deilite 0x19
8#define COLLIDER_deilie 0x18
9#define COLLIDER_ne 0x17
10#define COLLIDER_exitw 0x16
11#define COLLIDER_ttw 0x15
12#define COLLIDER_nw 0x14
13#define COLLIDER_deiliw 0x13
14#define COLLIDER_deilitw 0x12
15#define COLLIDER_g12 0x11
16#define COLLIDER_o118 0x10
17#define COLLIDER_o115 0xF
18#define COLLIDER_o78 0xE
19#define COLLIDER_o77 0xD
20#define COLLIDER_o114 0xC
21#define COLLIDER_o76 0xB
22#define COLLIDER_o75 0xA
23#define COLLIDER_Default 0x9
24#define COLLIDER_at 0x8
25#define COLLIDER_suimen 0x7
26#define COLLIDER_tennzyou 0x6
27#define COLLIDER_o42 0x5
28#define COLLIDER_o120 0x4
29#define COLLIDER_o121 0x3
30#define COLLIDER_kabe 0x2
31#define COLLIDER_o119 0x1
32#define COLLIDER_yuka 0x0
33
34#define ZONE_Root 0x4
35#define ZONE_g15 0x3
36#define ZONE_o73 0x2
37#define ZONE_o72 0x1
38#define ZONE_o71 0x0
39