Paper Mario DX
Paper Mario (N64) modding
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tik_08_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x25
2
#define MODEL_g23 0x24
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#define MODEL_taki 0x23
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#define MODEL_takib 0x22
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#define MODEL_sui 0x21
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#define MODEL_o93 0x20
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#define MODEL_nagab 0x1F
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#define MODEL_o92 0x1E
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#define MODEL_nagare1 0x1D
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#define MODEL_dokan 0x1C
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#define MODEL_o90 0x1B
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#define MODEL_o81 0x1A
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#define MODEL_dokan3 0x19
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#define MODEL_dokan2b 0x18
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#define MODEL_dokan2 0x17
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#define MODEL_hasi 0x16
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#define MODEL_o61 0x15
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#define MODEL_o60 0x14
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#define MODEL_o59 0x13
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#define MODEL_o58 0x12
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#define MODEL_o56 0x11
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#define MODEL_g12 0x10
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#define MODEL_o49 0xF
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#define MODEL_g7 0xE
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#define MODEL_sizuku 0xD
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#define MODEL_exite 0xC
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#define MODEL_o20 0xB
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#define MODEL_o75 0xA
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#define MODEL_exitw 0x9
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#define MODEL_o43 0x8
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#define MODEL_o78 0x7
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#define MODEL_Default 0x6
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#define MODEL_masuk 0x5
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#define MODEL_saku 0x4
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#define MODEL_tennzyou 0x3
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#define MODEL_futi 0x2
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#define MODEL_kabe 0x1
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#define MODEL_yuka 0x0
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include
mapfs
tik_08_shape.h
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