Paper Mario DX
Paper Mario (N64) modding
 
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tik_08_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x25
2#define MODEL_g23 0x24
3#define MODEL_taki 0x23
4#define MODEL_takib 0x22
5#define MODEL_sui 0x21
6#define MODEL_o93 0x20
7#define MODEL_nagab 0x1F
8#define MODEL_o92 0x1E
9#define MODEL_nagare1 0x1D
10#define MODEL_dokan 0x1C
11#define MODEL_o90 0x1B
12#define MODEL_o81 0x1A
13#define MODEL_dokan3 0x19
14#define MODEL_dokan2b 0x18
15#define MODEL_dokan2 0x17
16#define MODEL_hasi 0x16
17#define MODEL_o61 0x15
18#define MODEL_o60 0x14
19#define MODEL_o59 0x13
20#define MODEL_o58 0x12
21#define MODEL_o56 0x11
22#define MODEL_g12 0x10
23#define MODEL_o49 0xF
24#define MODEL_g7 0xE
25#define MODEL_sizuku 0xD
26#define MODEL_exite 0xC
27#define MODEL_o20 0xB
28#define MODEL_o75 0xA
29#define MODEL_exitw 0x9
30#define MODEL_o43 0x8
31#define MODEL_o78 0x7
32#define MODEL_Default 0x6
33#define MODEL_masuk 0x5
34#define MODEL_saku 0x4
35#define MODEL_tennzyou 0x3
36#define MODEL_futi 0x2
37#define MODEL_kabe 0x1
38#define MODEL_yuka 0x0
39