Paper Mario DX
Paper Mario (N64) modding
 
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tik_09_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x30
2#define MODEL_g23 0x2F
3#define MODEL_kan2 0x2E
4#define MODEL_o82 0x2D
5#define MODEL_kan1 0x2C
6#define MODEL_o81 0x2B
7#define MODEL_bin 0x2A
8#define MODEL_o79 0x29
9#define MODEL_dokan 0x28
10#define MODEL_dokan3 0x27
11#define MODEL_dokan2 0x26
12#define MODEL_dokan1 0x25
13#define MODEL_g7 0x24
14#define MODEL_sizuku 0x23
15#define MODEL_exite 0x22
16#define MODEL_ee_kousi 0x21
17#define MODEL_o20 0x20
18#define MODEL_o63 0x1F
19#define MODEL_exitw 0x1E
20#define MODEL_ew_kousi 0x1D
21#define MODEL_o49 0x1C
22#define MODEL_o65 0x1B
23#define MODEL_sui 0x1A
24#define MODEL_taki 0x19
25#define MODEL_o71 0x18
26#define MODEL_takib 0x17
27#define MODEL_nagare2 0x16
28#define MODEL_o86 0x15
29#define MODEL_nagab 0x14
30#define MODEL_o85 0x13
31#define MODEL_o87 0x12
32#define MODEL_o90 0x11
33#define MODEL_o88 0x10
34#define MODEL_o84 0xF
35#define MODEL_o91 0xE
36#define MODEL_o89 0xD
37#define MODEL_nagare 0xC
38#define MODEL_o92 0xB
39#define MODEL_Default 0xA
40#define MODEL_masuk 0x9
41#define MODEL_saku 0x8
42#define MODEL_tennzyou 0x7
43#define MODEL_futi 0x6
44#define MODEL_kabe 0x5
45#define MODEL_yuka 0x4
46#define MODEL_g27 0x3
47#define MODEL_marudokan 0x2
48#define MODEL_dokan5 0x1
49#define MODEL_o83 0x0
50