Paper Mario DX
Paper Mario (N64) modding
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tik_09_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x30
2
#define MODEL_g23 0x2F
3
#define MODEL_kan2 0x2E
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#define MODEL_o82 0x2D
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#define MODEL_kan1 0x2C
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#define MODEL_o81 0x2B
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#define MODEL_bin 0x2A
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#define MODEL_o79 0x29
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#define MODEL_dokan 0x28
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#define MODEL_dokan3 0x27
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#define MODEL_dokan2 0x26
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#define MODEL_dokan1 0x25
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#define MODEL_g7 0x24
14
#define MODEL_sizuku 0x23
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#define MODEL_exite 0x22
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#define MODEL_ee_kousi 0x21
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#define MODEL_o20 0x20
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#define MODEL_o63 0x1F
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#define MODEL_exitw 0x1E
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#define MODEL_ew_kousi 0x1D
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#define MODEL_o49 0x1C
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#define MODEL_o65 0x1B
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#define MODEL_sui 0x1A
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#define MODEL_taki 0x19
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#define MODEL_o71 0x18
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#define MODEL_takib 0x17
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#define MODEL_nagare2 0x16
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#define MODEL_o86 0x15
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#define MODEL_nagab 0x14
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#define MODEL_o85 0x13
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#define MODEL_o87 0x12
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#define MODEL_o90 0x11
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#define MODEL_o88 0x10
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#define MODEL_o84 0xF
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#define MODEL_o91 0xE
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#define MODEL_o89 0xD
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#define MODEL_nagare 0xC
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#define MODEL_o92 0xB
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#define MODEL_Default 0xA
40
#define MODEL_masuk 0x9
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#define MODEL_saku 0x8
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#define MODEL_tennzyou 0x7
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#define MODEL_futi 0x6
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#define MODEL_kabe 0x5
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#define MODEL_yuka 0x4
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#define MODEL_g27 0x3
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#define MODEL_marudokan 0x2
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#define MODEL_dokan5 0x1
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#define MODEL_o83 0x0
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include
mapfs
tik_09_shape.h
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