Paper Mario DX
Paper Mario (N64) modding
 
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tik_10_hit.h
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1#define COLLIDER_Root 0xC
2#define COLLIDER_exite 0xB
3#define COLLIDER_deilite 0xA
4#define COLLIDER_deilie 0x9
5#define COLLIDER_ne 0x8
6#define COLLIDER_Default 0x7
7#define COLLIDER_at 0x6
8#define COLLIDER_o79 0x5
9#define COLLIDER_o78 0x4
10#define COLLIDER_kabe 0x3
11#define COLLIDER_o77 0x2
12#define COLLIDER_o76 0x1
13#define COLLIDER_yuka 0x0
14
15#define ZONE_Root 0x4
16#define ZONE_g16 0x3
17#define ZONE_o55 0x2
18#define ZONE_o54 0x1
19#define ZONE_o53 0x0
20