Paper Mario DX
Paper Mario (N64) modding
 
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tik_15_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x10
2#define COLLIDER_ana 0xF
3#define COLLIDER_deilite 0xE
4#define COLLIDER_ne 0xD
5#define COLLIDER_deilie 0xC
6#define COLLIDER_tte 0xB
7#define COLLIDER_g19 0xA
8#define COLLIDER_o59 0x9
9#define COLLIDER_o58 0x8
10#define COLLIDER_Default 0x7
11#define COLLIDER_kagu 0x6
12#define COLLIDER_o60 0x5
13#define COLLIDER_isu1 0x4
14#define COLLIDER_kurosu 0x3
15#define COLLIDER_tennzyou 0x2
16#define COLLIDER_kabe 0x1
17#define COLLIDER_yuka 0x0
18
19#define ZONE_Root 0x4
20#define ZONE_g10 0x3
21#define ZONE_3 0x2
22#define ZONE_2 0x1
23#define ZONE_1 0x0
24