Paper Mario DX
Paper Mario (N64) modding
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tik_15_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x1C
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#define MODEL_dokan 0x1B
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#define MODEL_o54 0x1A
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#define MODEL_dokan2 0x19
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#define MODEL_dokan1 0x18
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#define MODEL_g7 0x17
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#define MODEL_sizuku 0x16
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#define MODEL_ana 0x15
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#define MODEL_oku 0x14
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#define MODEL_tyka 0x13
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#define MODEL_a_kabe 0x12
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#define MODEL_sui 0x11
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#define MODEL_mizu 0x10
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#define MODEL_Default 0xF
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#define MODEL_omasuk 0xE
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#define MODEL_kagu 0xD
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#define MODEL_bin 0xC
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#define MODEL_o45 0xB
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#define MODEL_o44 0xA
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#define MODEL_hako 0x9
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#define MODEL_isu2 0x8
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#define MODEL_isu1 0x7
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#define MODEL_asi 0x6
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#define MODEL_kurosu 0x5
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#define MODEL_yuka 0x4
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#define MODEL_saku 0x3
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#define MODEL_tennzyou 0x2
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#define MODEL_futi 0x1
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#define MODEL_kabe 0x0
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include
mapfs
tik_15_shape.h
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