Paper Mario DX
Paper Mario (N64) modding
 
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tik_17_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x26
2#define MODEL_dokan 0x25
3#define MODEL_dokan4 0x24
4#define MODEL_dokan3 0x23
5#define MODEL_dokan2 0x22
6#define MODEL_dokan1 0x21
7#define MODEL_exit_d 0x20
8#define MODEL_o75 0x1F
9#define MODEL_exit 0x1E
10#define MODEL_o58 0x1D
11#define MODEL_ice 0x1C
12#define MODEL_o68 0x1B
13#define MODEL_kai_ice2 0x1A
14#define MODEL_kai_ice 0x19
15#define MODEL_o57 0x18
16#define MODEL_kiri 0x17
17#define MODEL_d4_ice 0x16
18#define MODEL_simo 0x15
19#define MODEL_ice_futi 0x14
20#define MODEL_o90 0x13
21#define MODEL_ice_yuka2 0x12
22#define MODEL_o89 0x11
23#define MODEL_ice_yuka 0x10
24#define MODEL_d2_ice2 0xF
25#define MODEL_d2_ice1 0xE
26#define MODEL_r_ice 0xD
27#define MODEL_l_ice 0xC
28#define MODEL_d3_ice2 0xB
29#define MODEL_d_ice3 0xA
30#define MODEL_d_ice2 0x9
31#define MODEL_d_ice1 0x8
32#define MODEL_kouri 0x7
33#define MODEL_Default 0x6
34#define MODEL_kaidan 0x5
35#define MODEL_saku 0x4
36#define MODEL_tennzyou 0x3
37#define MODEL_futi 0x2
38#define MODEL_kabe 0x1
39#define MODEL_yuka 0x0
40