Paper Mario DX
Paper Mario (N64) modding
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tik_17_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x26
2
#define MODEL_dokan 0x25
3
#define MODEL_dokan4 0x24
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#define MODEL_dokan3 0x23
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#define MODEL_dokan2 0x22
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#define MODEL_dokan1 0x21
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#define MODEL_exit_d 0x20
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#define MODEL_o75 0x1F
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#define MODEL_exit 0x1E
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#define MODEL_o58 0x1D
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#define MODEL_ice 0x1C
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#define MODEL_o68 0x1B
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#define MODEL_kai_ice2 0x1A
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#define MODEL_kai_ice 0x19
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#define MODEL_o57 0x18
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#define MODEL_kiri 0x17
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#define MODEL_d4_ice 0x16
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#define MODEL_simo 0x15
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#define MODEL_ice_futi 0x14
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#define MODEL_o90 0x13
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#define MODEL_ice_yuka2 0x12
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#define MODEL_o89 0x11
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#define MODEL_ice_yuka 0x10
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#define MODEL_d2_ice2 0xF
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#define MODEL_d2_ice1 0xE
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#define MODEL_r_ice 0xD
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#define MODEL_l_ice 0xC
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#define MODEL_d3_ice2 0xB
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#define MODEL_d_ice3 0xA
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#define MODEL_d_ice2 0x9
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#define MODEL_d_ice1 0x8
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#define MODEL_kouri 0x7
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#define MODEL_Default 0x6
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#define MODEL_kaidan 0x5
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#define MODEL_saku 0x4
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#define MODEL_tennzyou 0x3
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#define MODEL_futi 0x2
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#define MODEL_kabe 0x1
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#define MODEL_yuka 0x0
40
include
mapfs
tik_17_shape.h
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