Paper Mario DX
Paper Mario (N64) modding
 
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tik_20_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x22
2#define MODEL_g29 0x21
3#define MODEL_kan2 0x20
4#define MODEL_o90 0x1F
5#define MODEL_kan1 0x1E
6#define MODEL_o89 0x1D
7#define MODEL_bin 0x1C
8#define MODEL_o87 0x1B
9#define MODEL_dokan 0x1A
10#define MODEL_dokan5 0x19
11#define MODEL_dokan4 0x18
12#define MODEL_dokan3 0x17
13#define MODEL_dokan2 0x16
14#define MODEL_dokan1 0x15
15#define MODEL_g7 0x14
16#define MODEL_sizuku 0x13
17#define MODEL_exitd 0x12
18#define MODEL_o65 0x11
19#define MODEL_exitw 0x10
20#define MODEL_o49 0xF
21#define MODEL_o80 0xE
22#define MODEL_exite 0xD
23#define MODEL_o79 0xC
24#define MODEL_o20 0xB
25#define MODEL_sui 0xA
26#define MODEL_nagab 0x9
27#define MODEL_nagare 0x8
28#define MODEL_Default 0x7
29#define MODEL_saku 0x6
30#define MODEL_masuk 0x5
31#define MODEL_toge 0x4
32#define MODEL_tennzyou 0x3
33#define MODEL_futi 0x2
34#define MODEL_kabe 0x1
35#define MODEL_yuka 0x0
36