Paper Mario DX
Paper Mario (N64) modding
 
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tik_21_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x13
2#define COLLIDER_exitd 0x12
3#define COLLIDER_o50 0x11
4#define COLLIDER_o49 0x10
5#define COLLIDER_exite 0xF
6#define COLLIDER_tte 0xE
7#define COLLIDER_deilite 0xD
8#define COLLIDER_deilie 0xC
9#define COLLIDER_ne 0xB
10#define COLLIDER_exitw 0xA
11#define COLLIDER_ttw 0x9
12#define COLLIDER_nw 0x8
13#define COLLIDER_deiliw 0x7
14#define COLLIDER_deilitw 0x6
15#define COLLIDER_Default 0x5
16#define COLLIDER_o56 0x4
17#define COLLIDER_o22 0x3
18#define COLLIDER_kabe 0x2
19#define COLLIDER_yuka 0x1
20#define COLLIDER_o52 0x0
21
22#define ZONE_Root 0x4
23#define ZONE_Default 0x3
24#define ZONE_o36 0x2
25#define ZONE_o37 0x1
26#define ZONE_o39 0x0
27