Paper Mario DX
Paper Mario (N64) modding
 
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tik_22_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x18
2#define MODEL_dokan 0x17
3#define MODEL_dokan3 0x16
4#define MODEL_dokan2 0x15
5#define MODEL_dokan1 0x14
6#define MODEL_g7 0x13
7#define MODEL_sizuku 0x12
8#define MODEL_sui 0x11
9#define MODEL_mizu 0x10
10#define MODEL_g13 0xF
11#define MODEL_doa2 0xE
12#define MODEL_o47 0xD
13#define MODEL_doa1 0xC
14#define MODEL_o46 0xB
15#define MODEL_o41 0xA
16#define MODEL_o40 0x9
17#define MODEL_Default 0x8
18#define MODEL_dai2 0x7
19#define MODEL_dai1 0x6
20#define MODEL_saku 0x5
21#define MODEL_nasuk 0x4
22#define MODEL_yuka 0x3
23#define MODEL_tennzyou 0x2
24#define MODEL_futi 0x1
25#define MODEL_kabe 0x0
26