Paper Mario DX
Paper Mario (N64) modding
 
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tik_23_hit.h
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1#define COLLIDER_Root 0xE
2#define COLLIDER_exitd 0xD
3#define COLLIDER_ttd 0xC
4#define COLLIDER_o90 0xB
5#define COLLIDER_exite 0xA
6#define COLLIDER_o102 0x9
7#define COLLIDER_tte 0x8
8#define COLLIDER_ne 0x7
9#define COLLIDER_deilie 0x6
10#define COLLIDER_deilite 0x5
11#define COLLIDER_Default 0x4
12#define COLLIDER_o100 0x3
13#define COLLIDER_kabe 0x2
14#define COLLIDER_yuka 0x1
15#define COLLIDER_o79 0x0
16
17#define ZONE_Root 0x4
18#define ZONE_g19 0x3
19#define ZONE_3 0x2
20#define ZONE_2 0x1
21#define ZONE_1 0x0
22