Paper Mario DX
Paper Mario (N64) modding
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tik_23_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x25
2
#define MODEL_g29 0x24
3
#define MODEL_kan2 0x23
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#define MODEL_o94 0x22
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#define MODEL_kan1 0x21
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#define MODEL_o93 0x20
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#define MODEL_bin 0x1F
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#define MODEL_o91 0x1E
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#define MODEL_dokan 0x1D
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#define MODEL_dokan5 0x1C
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#define MODEL_dokan4 0x1B
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#define MODEL_dokan3 0x1A
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#define MODEL_dokan2 0x19
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#define MODEL_dokan1 0x18
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#define MODEL_g7 0x17
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#define MODEL_sizuku 0x16
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#define MODEL_exitd 0x15
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#define MODEL_o95 0x14
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#define MODEL_o89 0x13
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#define MODEL_exite 0x12
21
#define MODEL_o79 0x11
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#define MODEL_o20 0x10
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#define MODEL_sui 0xF
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#define MODEL_o103 0xE
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#define MODEL_o99 0xD
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#define MODEL_o102 0xC
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#define MODEL_o98 0xB
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#define MODEL_o101 0xA
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#define MODEL_o97 0x9
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#define MODEL_nagare2 0x8
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#define MODEL_nagare1 0x7
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#define MODEL_Default 0x6
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#define MODEL_saku 0x5
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#define MODEL_masuk 0x4
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#define MODEL_tennzyou 0x3
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#define MODEL_futi 0x2
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#define MODEL_kabe 0x1
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#define MODEL_yuka 0x0
39
include
mapfs
tik_23_shape.h
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