Paper Mario DX
Paper Mario (N64) modding
 
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tik_bt05_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x13
2#define MODEL_dai 0x12
3#define MODEL_waku1 0x11
4#define MODEL_taki2 0x10
5#define MODEL_taki1 0xF
6#define MODEL_mizu2 0xE
7#define MODEL_misu 0xD
8#define MODEL_futi2 0xC
9#define MODEL_kabe1 0xB
10#define MODEL_yuka 0xA
11#define MODEL_g49 0x9
12#define MODEL_waku3 0x8
13#define MODEL_dokan3 0x7
14#define MODEL_dokan1 0x6
15#define MODEL_dokan2 0x5
16#define MODEL_futi 0x4
17#define MODEL_saku 0x3
18#define MODEL_kabe 0x2
19#define MODEL_yuka2 0x1
20#define MODEL_waku 0x0
21