Paper Mario DX
Paper Mario (N64) modding
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trd_00_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1F
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#define COLLIDER_g9 0x1E
3
#define COLLIDER_tou 0x1D
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#define COLLIDER_4_2 0x1C
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#define COLLIDER_4 0x1B
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#define COLLIDER_3 0x1A
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#define COLLIDER_2 0x19
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#define COLLIDER_o112 0x18
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#define COLLIDER_1 0x17
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#define COLLIDER_ana 0x16
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#define COLLIDER_o83 0x15
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#define COLLIDER_tt5 0x14
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#define COLLIDER_deili5 0x13
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#define COLLIDER_deilit5 0x12
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#define COLLIDER_exitt 0x11
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#define COLLIDER_nt 0x10
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#define COLLIDER_deilit 0xF
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#define COLLIDER_deilitt 0xE
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#define COLLIDER_exit3 0xD
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#define COLLIDER_o92 0xC
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#define COLLIDER_tt3 0xB
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#define COLLIDER_deili3 0xA
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#define COLLIDER_deilit3 0x9
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#define COLLIDER_exit2 0x8
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#define COLLIDER_o87 0x7
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#define COLLIDER_tt2 0x6
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#define COLLIDER_deili2 0x5
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#define COLLIDER_deilit2 0x4
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#define COLLIDER_exit 0x3
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#define COLLIDER_o89 0x2
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#define COLLIDER_deiliw 0x1
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#define COLLIDER_deilitw 0x0
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#define ZONE_Root 0x7
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#define ZONE_frame 0x6
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#define ZONE_tou 0x5
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#define ZONE_yuka3 0x4
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#define ZONE_yuka2 0x3
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#define ZONE_yuka 0x2
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#define ZONE_k_ue 0x1
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#define ZONE_bero 0x0
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include
mapfs
trd_00_hit.h
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