Paper Mario DX
Paper Mario (N64) modding
 
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trd_00_hit.h
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1#define COLLIDER_Root 0x1F
2#define COLLIDER_g9 0x1E
3#define COLLIDER_tou 0x1D
4#define COLLIDER_4_2 0x1C
5#define COLLIDER_4 0x1B
6#define COLLIDER_3 0x1A
7#define COLLIDER_2 0x19
8#define COLLIDER_o112 0x18
9#define COLLIDER_1 0x17
10#define COLLIDER_ana 0x16
11#define COLLIDER_o83 0x15
12#define COLLIDER_tt5 0x14
13#define COLLIDER_deili5 0x13
14#define COLLIDER_deilit5 0x12
15#define COLLIDER_exitt 0x11
16#define COLLIDER_nt 0x10
17#define COLLIDER_deilit 0xF
18#define COLLIDER_deilitt 0xE
19#define COLLIDER_exit3 0xD
20#define COLLIDER_o92 0xC
21#define COLLIDER_tt3 0xB
22#define COLLIDER_deili3 0xA
23#define COLLIDER_deilit3 0x9
24#define COLLIDER_exit2 0x8
25#define COLLIDER_o87 0x7
26#define COLLIDER_tt2 0x6
27#define COLLIDER_deili2 0x5
28#define COLLIDER_deilit2 0x4
29#define COLLIDER_exit 0x3
30#define COLLIDER_o89 0x2
31#define COLLIDER_deiliw 0x1
32#define COLLIDER_deilitw 0x0
33
34#define ZONE_Root 0x7
35#define ZONE_frame 0x6
36#define ZONE_tou 0x5
37#define ZONE_yuka3 0x4
38#define ZONE_yuka2 0x3
39#define ZONE_yuka 0x2
40#define ZONE_k_ue 0x1
41#define ZONE_bero 0x0
42