Paper Mario DX
Paper Mario (N64) modding
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trd_00_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x51
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#define MODEL_g21 0x50
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#define MODEL_o95 0x4F
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#define MODEL_o94 0x4E
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#define MODEL_ana 0x4D
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#define MODEL_hibi 0x4C
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#define MODEL_an_kabe 0x4B
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#define MODEL_doakabe 0x4A
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#define MODEL_o75 0x49
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#define MODEL_g14 0x48
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#define MODEL_o70 0x47
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#define MODEL_g13 0x46
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#define MODEL_o69 0x45
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#define MODEL_doa2 0x44
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#define MODEL_o62 0x43
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#define MODEL_doa1 0x42
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#define MODEL_doa 0x41
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#define MODEL_hasi2 0x40
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#define MODEL_h2_waku 0x3F
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#define MODEL_h2_ue 0x3E
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#define MODEL_h2_kiwa 0x3D
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#define MODEL_hasi 0x3C
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#define MODEL_h_waku 0x3B
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#define MODEL_h_ue 0x3A
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#define MODEL_h_kiwa 0x39
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#define MODEL_saku 0x38
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#define MODEL_kusi 0x37
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#define MODEL_dai2 0x36
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#define MODEL_dai 0x35
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#define MODEL_kisi 0x34
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#define MODEL_k_waku 0x33
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#define MODEL_k_sita 0x32
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#define MODEL_k_kiwa 0x31
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#define MODEL_miti 0x30
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#define MODEL_k_ue 0x2F
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#define MODEL_tou2 0x2E
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#define MODEL_o105 0x2D
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#define MODEL_o104 0x2C
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#define MODEL_o103 0x2B
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#define MODEL_o102 0x2A
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#define MODEL_o108 0x29
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#define MODEL_o107 0x28
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#define MODEL_o100 0x27
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#define MODEL_tou 0x26
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#define MODEL_t_yuka 0x25
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#define MODEL_t_hasi 0x24
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#define MODEL_t_kusa 0x23
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#define MODEL_t_waku2 0x22
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#define MODEL_t_waku1 0x21
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#define MODEL_t_saku3 0x20
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#define MODEL_t_saku2 0x1F
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#define MODEL_t_saku 0x1E
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#define MODEL_g_ue 0x1D
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#define MODEL_g_kiwa2 0x1C
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#define MODEL_g_kiwa 0x1B
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#define MODEL_trd 0x1A
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#define MODEL_o_futa2 0x19
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#define MODEL_o_futa 0x18
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#define MODEL_o_doa 0x17
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#define MODEL_o_waku 0x16
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#define MODEL_o_yuka 0x15
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#define MODEL_waku2 0x14
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#define MODEL_waku 0x13
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#define MODEL_sita 0x12
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#define MODEL_mado 0x11
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#define MODEL_kabe 0x10
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#define MODEL_kiwa 0xF
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#define MODEL_sima 0xE
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#define MODEL_yuka3 0xD
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#define MODEL_yuka2 0xC
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#define MODEL_yuka 0xB
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#define MODEL_frame 0xA
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#define MODEL_bero3 0x9
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#define MODEL_bero2 0x8
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#define MODEL_bero 0x7
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#define MODEL_o1 0x6
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#define MODEL_g24 0x5
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#define MODEL_o125 0x4
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#define MODEL_o109 0x3
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#define MODEL_ue 0x2
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#define MODEL_mizu 0x1
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#define MODEL_soko 0x0
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include
mapfs
trd_00_shape.h
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