Paper Mario DX
Paper Mario (N64) modding
 
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trd_01_hit.h
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1#define COLLIDER_Root 0x1D
2#define COLLIDER_exit4 0x1C
3#define COLLIDER_ne3 0x1B
4#define COLLIDER_tte3 0x1A
5#define COLLIDER_deilie3 0x19
6#define COLLIDER_deilite3 0x18
7#define COLLIDER_exit3 0x17
8#define COLLIDER_ne2 0x16
9#define COLLIDER_tte2 0x15
10#define COLLIDER_deilie2 0x14
11#define COLLIDER_deilite2 0x13
12#define COLLIDER_exit2 0x12
13#define COLLIDER_ne 0x11
14#define COLLIDER_tte 0x10
15#define COLLIDER_deilie 0xF
16#define COLLIDER_deilite 0xE
17#define COLLIDER_exitw 0xD
18#define COLLIDER_nw 0xC
19#define COLLIDER_ttw 0xB
20#define COLLIDER_deiliw 0xA
21#define COLLIDER_deilitw 0x9
22#define COLLIDER_kaidan 0x8
23#define COLLIDER_o158 0x7
24#define COLLIDER_o157 0x6
25#define COLLIDER_Default 0x5
26#define COLLIDER_hako 0x4
27#define COLLIDER_g25 0x3
28#define COLLIDER_o162 0x2
29#define COLLIDER_utikabe 0x1
30#define COLLIDER_kabe 0x0
31
32#define ZONE_Root 0x8
33#define ZONE_exit2 0x7
34#define ZONE_deilie 0x6
35#define ZONE_g26 0x5
36#define ZONE_yuka2 0x4
37#define ZONE_Default 0x3
38#define ZONE_yuka 0x2
39#define ZONE_exitw 0x1
40#define ZONE_deiliw 0x0
41