Paper Mario DX
Paper Mario (N64) modding
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trd_01_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x3A
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#define MODEL_exit4 0x39
3
#define MODEL_o100 0x38
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#define MODEL_o99 0x37
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#define MODEL_doa8 0x36
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#define MODEL_e4_doa2 0x35
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#define MODEL_doa7 0x34
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#define MODEL_e4_doa 0x33
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#define MODEL_exit3 0x32
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#define MODEL_o97 0x31
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#define MODEL_o96 0x30
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#define MODEL_doa6 0x2F
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#define MODEL_e3_doa2 0x2E
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#define MODEL_doa5 0x2D
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#define MODEL_e3_doa 0x2C
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#define MODEL_exit2 0x2B
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#define MODEL_o88 0x2A
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#define MODEL_o87 0x29
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#define MODEL_doa4 0x28
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#define MODEL_e2_doa2 0x27
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#define MODEL_doa3 0x26
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#define MODEL_e2_doa 0x25
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#define MODEL_exitw 0x24
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#define MODEL_deiliw 0x23
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#define MODEL_nw 0x22
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#define MODEL_doa2 0x21
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#define MODEL_ew_doa2 0x20
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#define MODEL_doa1 0x1F
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#define MODEL_ew_doa 0x1E
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#define MODEL_etc 0x1D
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#define MODEL_saku3 0x1C
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#define MODEL_saku2 0x1B
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#define MODEL_kusari 0x1A
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#define MODEL_saku 0x19
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#define MODEL_g34 0x18
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#define MODEL_o145 0x17
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#define MODEL_sui 0x16
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#define MODEL_sui2 0x15
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#define MODEL_sui1 0x14
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#define MODEL_suimenn 0x13
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#define MODEL_Default 0x12
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#define MODEL_m_saku 0x11
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#define MODEL_m_soko 0x10
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#define MODEL_suityu 0xF
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#define MODEL_mado3 0xE
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#define MODEL_mado2 0xD
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#define MODEL_mado1 0xC
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#define MODEL_hako 0xB
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#define MODEL_m_kiwa 0xA
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#define MODEL_soku 0x9
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#define MODEL_yuka 0x8
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#define MODEL_kabe 0x7
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#define MODEL_move_saku 0x6
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#define MODEL_o141 0x5
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#define MODEL_o134 0x4
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#define MODEL_kaidan 0x3
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#define MODEL_k_kusari 0x2
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#define MODEL_k_soku 0x1
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#define MODEL_dan 0x0
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include
mapfs
trd_01_shape.h
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