Paper Mario DX
Paper Mario (N64) modding
 
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trd_01_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x3A
2#define MODEL_exit4 0x39
3#define MODEL_o100 0x38
4#define MODEL_o99 0x37
5#define MODEL_doa8 0x36
6#define MODEL_e4_doa2 0x35
7#define MODEL_doa7 0x34
8#define MODEL_e4_doa 0x33
9#define MODEL_exit3 0x32
10#define MODEL_o97 0x31
11#define MODEL_o96 0x30
12#define MODEL_doa6 0x2F
13#define MODEL_e3_doa2 0x2E
14#define MODEL_doa5 0x2D
15#define MODEL_e3_doa 0x2C
16#define MODEL_exit2 0x2B
17#define MODEL_o88 0x2A
18#define MODEL_o87 0x29
19#define MODEL_doa4 0x28
20#define MODEL_e2_doa2 0x27
21#define MODEL_doa3 0x26
22#define MODEL_e2_doa 0x25
23#define MODEL_exitw 0x24
24#define MODEL_deiliw 0x23
25#define MODEL_nw 0x22
26#define MODEL_doa2 0x21
27#define MODEL_ew_doa2 0x20
28#define MODEL_doa1 0x1F
29#define MODEL_ew_doa 0x1E
30#define MODEL_etc 0x1D
31#define MODEL_saku3 0x1C
32#define MODEL_saku2 0x1B
33#define MODEL_kusari 0x1A
34#define MODEL_saku 0x19
35#define MODEL_g34 0x18
36#define MODEL_o145 0x17
37#define MODEL_sui 0x16
38#define MODEL_sui2 0x15
39#define MODEL_sui1 0x14
40#define MODEL_suimenn 0x13
41#define MODEL_Default 0x12
42#define MODEL_m_saku 0x11
43#define MODEL_m_soko 0x10
44#define MODEL_suityu 0xF
45#define MODEL_mado3 0xE
46#define MODEL_mado2 0xD
47#define MODEL_mado1 0xC
48#define MODEL_hako 0xB
49#define MODEL_m_kiwa 0xA
50#define MODEL_soku 0x9
51#define MODEL_yuka 0x8
52#define MODEL_kabe 0x7
53#define MODEL_move_saku 0x6
54#define MODEL_o141 0x5
55#define MODEL_o134 0x4
56#define MODEL_kaidan 0x3
57#define MODEL_k_kusari 0x2
58#define MODEL_k_soku 0x1
59#define MODEL_dan 0x0
60