Paper Mario DX
Paper Mario (N64) modding
 
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trd_02_hit.h
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1#define COLLIDER_Root 0x22
2#define COLLIDER_kaidan 0x21
3#define COLLIDER_o65 0x20
4#define COLLIDER_o55 0x1F
5#define COLLIDER_o54 0x1E
6#define COLLIDER_g1 0x1D
7#define COLLIDER_dai 0x1C
8#define COLLIDER_yuka 0x1B
9#define COLLIDER_utiwaku 0x1A
10#define COLLIDER_kabe 0x19
11#define COLLIDER_ana 0x18
12#define COLLIDER_na 0x17
13#define COLLIDER_tta 0x16
14#define COLLIDER_deilia 0x15
15#define COLLIDER_deilita 0x14
16#define COLLIDER_exitw2 0x13
17#define COLLIDER_nw2 0x12
18#define COLLIDER_ttw2 0x11
19#define COLLIDER_deiliw2 0x10
20#define COLLIDER_deilitw2 0xF
21#define COLLIDER_exite2 0xE
22#define COLLIDER_ne2 0xD
23#define COLLIDER_tte2 0xC
24#define COLLIDER_deilie2 0xB
25#define COLLIDER_deilite2 0xA
26#define COLLIDER_exite 0x9
27#define COLLIDER_o32 0x8
28#define COLLIDER_tte 0x7
29#define COLLIDER_deilie 0x6
30#define COLLIDER_deilite 0x5
31#define COLLIDER_exitw 0x4
32#define COLLIDER_nw 0x3
33#define COLLIDER_ttw 0x2
34#define COLLIDER_deiliw 0x1
35#define COLLIDER_deilitw 0x0
36
37#define ZONE_Root 0x4
38#define ZONE_g17 0x3
39#define ZONE_3 0x2
40#define ZONE_2 0x1
41#define ZONE_1 0x0
42