Paper Mario DX
Paper Mario (N64) modding
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trd_02_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x22
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#define COLLIDER_kaidan 0x21
3
#define COLLIDER_o65 0x20
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#define COLLIDER_o55 0x1F
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#define COLLIDER_o54 0x1E
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#define COLLIDER_g1 0x1D
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#define COLLIDER_dai 0x1C
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#define COLLIDER_yuka 0x1B
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#define COLLIDER_utiwaku 0x1A
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#define COLLIDER_kabe 0x19
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#define COLLIDER_ana 0x18
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#define COLLIDER_na 0x17
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#define COLLIDER_tta 0x16
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#define COLLIDER_deilia 0x15
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#define COLLIDER_deilita 0x14
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#define COLLIDER_exitw2 0x13
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#define COLLIDER_nw2 0x12
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#define COLLIDER_ttw2 0x11
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#define COLLIDER_deiliw2 0x10
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#define COLLIDER_deilitw2 0xF
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#define COLLIDER_exite2 0xE
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#define COLLIDER_ne2 0xD
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#define COLLIDER_tte2 0xC
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#define COLLIDER_deilie2 0xB
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#define COLLIDER_deilite2 0xA
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#define COLLIDER_exite 0x9
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#define COLLIDER_o32 0x8
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#define COLLIDER_tte 0x7
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#define COLLIDER_deilie 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_exitw 0x4
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#define COLLIDER_nw 0x3
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#define COLLIDER_ttw 0x2
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#define COLLIDER_deiliw 0x1
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#define COLLIDER_deilitw 0x0
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#define ZONE_Root 0x4
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#define ZONE_g17 0x3
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#define ZONE_3 0x2
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#define ZONE_2 0x1
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#define ZONE_1 0x0
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include
mapfs
trd_02_hit.h
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