Paper Mario DX
Paper Mario (N64) modding
 
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trd_02_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x29
2#define MODEL_doa8 0x28
3#define MODEL_o12 0x27
4#define MODEL_doa7 0x26
5#define MODEL_o13 0x25
6#define MODEL_doa6 0x24
7#define MODEL_o11 0x23
8#define MODEL_doa5 0x22
9#define MODEL_o10 0x21
10#define MODEL_doa4 0x20
11#define MODEL_o9 0x1F
12#define MODEL_doa3 0x1E
13#define MODEL_o8 0x1D
14#define MODEL_doa2 0x1C
15#define MODEL_o7 0x1B
16#define MODEL_doa1 0x1A
17#define MODEL_o6 0x19
18#define MODEL_kaidan 0x18
19#define MODEL_kusari 0x17
20#define MODEL_dan 0x16
21#define MODEL_k_soku 0x15
22#define MODEL_ana 0x14
23#define MODEL_g14 0x13
24#define MODEL_hibi 0x12
25#define MODEL_futa 0x11
26#define MODEL_oku 0x10
27#define MODEL_anaaki 0xF
28#define MODEL_g1 0xE
29#define MODEL_hikari 0xD
30#define MODEL_mado 0xC
31#define MODEL_kabe 0xB
32#define MODEL_move_saku 0xA
33#define MODEL_o32 0x9
34#define MODEL_g2 0x8
35#define MODEL_saku3 0x7
36#define MODEL_saku2 0x6
37#define MODEL_saku 0x5
38#define MODEL_yuka1 0x4
39#define MODEL_bero2 0x3
40#define MODEL_bero 0x2
41#define MODEL_f2_soku 0x1
42#define MODEL_dai 0x0
43