Paper Mario DX
Paper Mario (N64) modding
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trd_02_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x29
2
#define MODEL_doa8 0x28
3
#define MODEL_o12 0x27
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#define MODEL_doa7 0x26
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#define MODEL_o13 0x25
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#define MODEL_doa6 0x24
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#define MODEL_o11 0x23
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#define MODEL_doa5 0x22
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#define MODEL_o10 0x21
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#define MODEL_doa4 0x20
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#define MODEL_o9 0x1F
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#define MODEL_doa3 0x1E
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#define MODEL_o8 0x1D
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#define MODEL_doa2 0x1C
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#define MODEL_o7 0x1B
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#define MODEL_doa1 0x1A
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#define MODEL_o6 0x19
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#define MODEL_kaidan 0x18
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#define MODEL_kusari 0x17
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#define MODEL_dan 0x16
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#define MODEL_k_soku 0x15
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#define MODEL_ana 0x14
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#define MODEL_g14 0x13
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#define MODEL_hibi 0x12
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#define MODEL_futa 0x11
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#define MODEL_oku 0x10
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#define MODEL_anaaki 0xF
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#define MODEL_g1 0xE
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#define MODEL_hikari 0xD
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#define MODEL_mado 0xC
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#define MODEL_kabe 0xB
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#define MODEL_move_saku 0xA
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#define MODEL_o32 0x9
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#define MODEL_g2 0x8
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#define MODEL_saku3 0x7
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#define MODEL_saku2 0x6
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#define MODEL_saku 0x5
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#define MODEL_yuka1 0x4
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#define MODEL_bero2 0x3
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#define MODEL_bero 0x2
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#define MODEL_f2_soku 0x1
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#define MODEL_dai 0x0
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include
mapfs
trd_02_shape.h
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