Paper Mario DX
Paper Mario (N64) modding
 
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trd_03_hit.h
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1#define COLLIDER_Root 0x3D
2#define COLLIDER_g1 0x3C
3#define COLLIDER_o75 0x3B
4#define COLLIDER_o74 0x3A
5#define COLLIDER_o73 0x39
6#define COLLIDER_ori3 0x38
7#define COLLIDER_ori2 0x37
8#define COLLIDER_ori1 0x36
9#define COLLIDER_4 0x35
10#define COLLIDER_3 0x34
11#define COLLIDER_2 0x33
12#define COLLIDER_1 0x32
13#define COLLIDER_g2 0x31
14#define COLLIDER_rou3 0x30
15#define COLLIDER_rou2 0x2F
16#define COLLIDER_rou 0x2E
17#define COLLIDER_kabe3 0x2D
18#define COLLIDER_kabe2 0x2C
19#define COLLIDER_kabe 0x2B
20#define COLLIDER_kaidan 0x2A
21#define COLLIDER_yuka3 0x29
22#define COLLIDER_yuka2 0x28
23#define COLLIDER_yuka 0x27
24#define COLLIDER_sukim2 0x26
25#define COLLIDER_o85 0x25
26#define COLLIDER_sukim1 0x24
27#define COLLIDER_o84 0x23
28#define COLLIDER_ana3 0x22
29#define COLLIDER_n3 0x21
30#define COLLIDER_tt3 0x20
31#define COLLIDER_deili3 0x1F
32#define COLLIDER_deilit3 0x1E
33#define COLLIDER_ana2 0x1D
34#define COLLIDER_n2 0x1C
35#define COLLIDER_tt2 0x1B
36#define COLLIDER_deili2 0x1A
37#define COLLIDER_deilit2 0x19
38#define COLLIDER_ana1 0x18
39#define COLLIDER_n1 0x17
40#define COLLIDER_tt1 0x16
41#define COLLIDER_deili1 0x15
42#define COLLIDER_deilit1 0x14
43#define COLLIDER_exit4 0x13
44#define COLLIDER_nwo 0x12
45#define COLLIDER_ttwo 0x11
46#define COLLIDER_deiliwo 0x10
47#define COLLIDER_deilitwo 0xF
48#define COLLIDER_exit3 0xE
49#define COLLIDER_neo 0xD
50#define COLLIDER_tteo 0xC
51#define COLLIDER_deilieo 0xB
52#define COLLIDER_deiliteo 0xA
53#define COLLIDER_exit2 0x9
54#define COLLIDER_ne 0x8
55#define COLLIDER_tte 0x7
56#define COLLIDER_deilie 0x6
57#define COLLIDER_deilite 0x5
58#define COLLIDER_exit1 0x4
59#define COLLIDER_nw 0x3
60#define COLLIDER_ttw 0x2
61#define COLLIDER_deiliw 0x1
62#define COLLIDER_deilitw 0x0
63
64#define ZONE_Root 0x6
65#define ZONE_f2 0x5
66#define ZONE_yuka2 0x4
67#define ZONE_f1 0x3
68#define ZONE_yuka 0x2
69#define ZONE_exite 0x1
70#define ZONE_exitw 0x0
71