Paper Mario DX
Paper Mario (N64) modding
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trd_03_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x3D
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#define COLLIDER_g1 0x3C
3
#define COLLIDER_o75 0x3B
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#define COLLIDER_o74 0x3A
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#define COLLIDER_o73 0x39
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#define COLLIDER_ori3 0x38
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#define COLLIDER_ori2 0x37
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#define COLLIDER_ori1 0x36
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#define COLLIDER_4 0x35
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#define COLLIDER_3 0x34
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#define COLLIDER_2 0x33
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#define COLLIDER_1 0x32
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#define COLLIDER_g2 0x31
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#define COLLIDER_rou3 0x30
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#define COLLIDER_rou2 0x2F
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#define COLLIDER_rou 0x2E
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#define COLLIDER_kabe3 0x2D
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#define COLLIDER_kabe2 0x2C
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#define COLLIDER_kabe 0x2B
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#define COLLIDER_kaidan 0x2A
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#define COLLIDER_yuka3 0x29
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#define COLLIDER_yuka2 0x28
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#define COLLIDER_yuka 0x27
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#define COLLIDER_sukim2 0x26
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#define COLLIDER_o85 0x25
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#define COLLIDER_sukim1 0x24
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#define COLLIDER_o84 0x23
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#define COLLIDER_ana3 0x22
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#define COLLIDER_n3 0x21
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#define COLLIDER_tt3 0x20
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#define COLLIDER_deili3 0x1F
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#define COLLIDER_deilit3 0x1E
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#define COLLIDER_ana2 0x1D
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#define COLLIDER_n2 0x1C
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#define COLLIDER_tt2 0x1B
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#define COLLIDER_deili2 0x1A
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#define COLLIDER_deilit2 0x19
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#define COLLIDER_ana1 0x18
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#define COLLIDER_n1 0x17
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#define COLLIDER_tt1 0x16
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#define COLLIDER_deili1 0x15
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#define COLLIDER_deilit1 0x14
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#define COLLIDER_exit4 0x13
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#define COLLIDER_nwo 0x12
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#define COLLIDER_ttwo 0x11
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#define COLLIDER_deiliwo 0x10
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#define COLLIDER_deilitwo 0xF
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#define COLLIDER_exit3 0xE
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#define COLLIDER_neo 0xD
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#define COLLIDER_tteo 0xC
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#define COLLIDER_deilieo 0xB
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#define COLLIDER_deiliteo 0xA
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#define COLLIDER_exit2 0x9
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#define COLLIDER_ne 0x8
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#define COLLIDER_tte 0x7
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#define COLLIDER_deilie 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_exit1 0x4
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#define COLLIDER_nw 0x3
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#define COLLIDER_ttw 0x2
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#define COLLIDER_deiliw 0x1
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#define COLLIDER_deilitw 0x0
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#define ZONE_Root 0x6
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#define ZONE_f2 0x5
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#define ZONE_yuka2 0x4
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#define ZONE_f1 0x3
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#define ZONE_yuka 0x2
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#define ZONE_exite 0x1
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#define ZONE_exitw 0x0
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include
mapfs
trd_03_hit.h
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