Paper Mario DX
Paper Mario (N64) modding
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trd_03_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x43
2
#define MODEL_g21 0x42
3
#define MODEL_o37 0x41
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#define MODEL_g20 0x40
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#define MODEL_o36 0x3F
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#define MODEL_g19 0x3E
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#define MODEL_o35 0x3D
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#define MODEL_g18 0x3C
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#define MODEL_o34 0x3B
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#define MODEL_g17 0x3A
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#define MODEL_o33 0x39
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#define MODEL_g16 0x38
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#define MODEL_o32 0x37
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#define MODEL_g15 0x36
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#define MODEL_o31 0x35
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#define MODEL_g14 0x34
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#define MODEL_d4 0x33
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#define MODEL_g13 0x32
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#define MODEL_d3 0x31
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#define MODEL_g12 0x30
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#define MODEL_d2 0x2F
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#define MODEL_g5 0x2E
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#define MODEL_d1 0x2D
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#define MODEL_kesumo 0x2C
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#define MODEL_ana3 0x2B
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#define MODEL_k_ana3 0x2A
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#define MODEL_k_k3 0x29
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#define MODEL_ana2 0x28
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#define MODEL_k_ana2 0x27
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#define MODEL_k_k2 0x26
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#define MODEL_ana1 0x25
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#define MODEL_k_ana1 0x24
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#define MODEL_k_k1 0x23
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#define MODEL_nk 0x22
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#define MODEL_nk3 0x21
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#define MODEL_nk2 0x20
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#define MODEL_hibi 0x1F
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#define MODEL_nk1 0x1E
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#define MODEL_oku 0x1D
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#define MODEL_oku3 0x1C
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#define MODEL_oku2 0x1B
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#define MODEL_oku1 0x1A
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#define MODEL_Default 0x19
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#define MODEL_mado 0x18
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#define MODEL_hikari 0x17
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#define MODEL_kusari 0x16
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#define MODEL_g1 0x15
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#define MODEL_7 0x14
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#define MODEL_6 0x13
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#define MODEL_5 0x12
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#define MODEL_4 0x11
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#define MODEL_3 0x10
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#define MODEL_2 0xF
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#define MODEL_1 0xE
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#define MODEL_g2 0xD
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#define MODEL_0ri 0xC
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#define MODEL_dai2 0xB
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#define MODEL_dai1 0xA
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#define MODEL_rou3 0x9
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#define MODEL_rou2 0x8
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#define MODEL_rou1 0x7
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#define MODEL_kabe 0x6
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#define MODEL_kaiw2 0x5
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#define MODEL_kaie 0x4
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#define MODEL_kaiw 0x3
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#define MODEL_yuka2 0x2
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#define MODEL_yuka1 0x1
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#define MODEL_bero 0x0
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include
mapfs
trd_03_shape.h
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