Paper Mario DX
Paper Mario (N64) modding
 
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trd_03_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x43
2#define MODEL_g21 0x42
3#define MODEL_o37 0x41
4#define MODEL_g20 0x40
5#define MODEL_o36 0x3F
6#define MODEL_g19 0x3E
7#define MODEL_o35 0x3D
8#define MODEL_g18 0x3C
9#define MODEL_o34 0x3B
10#define MODEL_g17 0x3A
11#define MODEL_o33 0x39
12#define MODEL_g16 0x38
13#define MODEL_o32 0x37
14#define MODEL_g15 0x36
15#define MODEL_o31 0x35
16#define MODEL_g14 0x34
17#define MODEL_d4 0x33
18#define MODEL_g13 0x32
19#define MODEL_d3 0x31
20#define MODEL_g12 0x30
21#define MODEL_d2 0x2F
22#define MODEL_g5 0x2E
23#define MODEL_d1 0x2D
24#define MODEL_kesumo 0x2C
25#define MODEL_ana3 0x2B
26#define MODEL_k_ana3 0x2A
27#define MODEL_k_k3 0x29
28#define MODEL_ana2 0x28
29#define MODEL_k_ana2 0x27
30#define MODEL_k_k2 0x26
31#define MODEL_ana1 0x25
32#define MODEL_k_ana1 0x24
33#define MODEL_k_k1 0x23
34#define MODEL_nk 0x22
35#define MODEL_nk3 0x21
36#define MODEL_nk2 0x20
37#define MODEL_hibi 0x1F
38#define MODEL_nk1 0x1E
39#define MODEL_oku 0x1D
40#define MODEL_oku3 0x1C
41#define MODEL_oku2 0x1B
42#define MODEL_oku1 0x1A
43#define MODEL_Default 0x19
44#define MODEL_mado 0x18
45#define MODEL_hikari 0x17
46#define MODEL_kusari 0x16
47#define MODEL_g1 0x15
48#define MODEL_7 0x14
49#define MODEL_6 0x13
50#define MODEL_5 0x12
51#define MODEL_4 0x11
52#define MODEL_3 0x10
53#define MODEL_2 0xF
54#define MODEL_1 0xE
55#define MODEL_g2 0xD
56#define MODEL_0ri 0xC
57#define MODEL_dai2 0xB
58#define MODEL_dai1 0xA
59#define MODEL_rou3 0x9
60#define MODEL_rou2 0x8
61#define MODEL_rou1 0x7
62#define MODEL_kabe 0x6
63#define MODEL_kaiw2 0x5
64#define MODEL_kaie 0x4
65#define MODEL_kaiw 0x3
66#define MODEL_yuka2 0x2
67#define MODEL_yuka1 0x1
68#define MODEL_bero 0x0
69