Paper Mario DX
Paper Mario (N64) modding
 
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trd_04_hit.h
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1#define COLLIDER_Root 0x2B
2#define COLLIDER_g25 0x2A
3#define COLLIDER_o87 0x29
4#define COLLIDER_o86 0x28
5#define COLLIDER_kaidan 0x27
6#define COLLIDER_o101 0x26
7#define COLLIDER_k_soku 0x25
8#define COLLIDER_g1 0x24
9#define COLLIDER_o155 0x23
10#define COLLIDER_utiwaku 0x22
11#define COLLIDER_kabe 0x21
12#define COLLIDER_g2 0x20
13#define COLLIDER_yuka1 0x1F
14#define COLLIDER_dai 0x1E
15#define COLLIDER_exite3 0x1D
16#define COLLIDER_ne3 0x1C
17#define COLLIDER_tte3 0x1B
18#define COLLIDER_deilie3 0x1A
19#define COLLIDER_deilite3 0x19
20#define COLLIDER_exitw3 0x18
21#define COLLIDER_nw3 0x17
22#define COLLIDER_ttw3 0x16
23#define COLLIDER_deiliw3 0x15
24#define COLLIDER_deilitw3 0x14
25#define COLLIDER_exite2 0x13
26#define COLLIDER_ne2 0x12
27#define COLLIDER_tte2 0x11
28#define COLLIDER_deilie2 0x10
29#define COLLIDER_deilite2 0xF
30#define COLLIDER_exitw2 0xE
31#define COLLIDER_nw2 0xD
32#define COLLIDER_ttw2 0xC
33#define COLLIDER_deiliw2 0xB
34#define COLLIDER_deilitw2 0xA
35#define COLLIDER_exite1 0x9
36#define COLLIDER_ne 0x8
37#define COLLIDER_tte 0x7
38#define COLLIDER_deilie 0x6
39#define COLLIDER_deilite 0x5
40#define COLLIDER_exitw1 0x4
41#define COLLIDER_nw 0x3
42#define COLLIDER_ttw 0x2
43#define COLLIDER_deiliw 0x1
44#define COLLIDER_deilitw 0x0
45
46#define ZONE_Root 0x4
47#define ZONE_g24 0x3
48#define ZONE_o58 0x2
49#define ZONE_o57 0x1
50#define ZONE_o56 0x0
51