Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
trd_04_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2B
2
#define COLLIDER_g25 0x2A
3
#define COLLIDER_o87 0x29
4
#define COLLIDER_o86 0x28
5
#define COLLIDER_kaidan 0x27
6
#define COLLIDER_o101 0x26
7
#define COLLIDER_k_soku 0x25
8
#define COLLIDER_g1 0x24
9
#define COLLIDER_o155 0x23
10
#define COLLIDER_utiwaku 0x22
11
#define COLLIDER_kabe 0x21
12
#define COLLIDER_g2 0x20
13
#define COLLIDER_yuka1 0x1F
14
#define COLLIDER_dai 0x1E
15
#define COLLIDER_exite3 0x1D
16
#define COLLIDER_ne3 0x1C
17
#define COLLIDER_tte3 0x1B
18
#define COLLIDER_deilie3 0x1A
19
#define COLLIDER_deilite3 0x19
20
#define COLLIDER_exitw3 0x18
21
#define COLLIDER_nw3 0x17
22
#define COLLIDER_ttw3 0x16
23
#define COLLIDER_deiliw3 0x15
24
#define COLLIDER_deilitw3 0x14
25
#define COLLIDER_exite2 0x13
26
#define COLLIDER_ne2 0x12
27
#define COLLIDER_tte2 0x11
28
#define COLLIDER_deilie2 0x10
29
#define COLLIDER_deilite2 0xF
30
#define COLLIDER_exitw2 0xE
31
#define COLLIDER_nw2 0xD
32
#define COLLIDER_ttw2 0xC
33
#define COLLIDER_deiliw2 0xB
34
#define COLLIDER_deilitw2 0xA
35
#define COLLIDER_exite1 0x9
36
#define COLLIDER_ne 0x8
37
#define COLLIDER_tte 0x7
38
#define COLLIDER_deilie 0x6
39
#define COLLIDER_deilite 0x5
40
#define COLLIDER_exitw1 0x4
41
#define COLLIDER_nw 0x3
42
#define COLLIDER_ttw 0x2
43
#define COLLIDER_deiliw 0x1
44
#define COLLIDER_deilitw 0x0
45
46
#define ZONE_Root 0x4
47
#define ZONE_g24 0x3
48
#define ZONE_o58 0x2
49
#define ZONE_o57 0x1
50
#define ZONE_o56 0x0
51
include
mapfs
trd_04_hit.h
Generated by
1.10.0