Paper Mario DX
Paper Mario (N64) modding
 
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trd_04_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x2A
2#define MODEL_ori 0x29
3#define MODEL_o34 0x28
4#define MODEL_doa12 0x27
5#define MODEL_o29 0x26
6#define MODEL_doa11 0x25
7#define MODEL_o28 0x24
8#define MODEL_doa8 0x23
9#define MODEL_o12 0x22
10#define MODEL_doa7 0x21
11#define MODEL_o13 0x20
12#define MODEL_doa6 0x1F
13#define MODEL_o11 0x1E
14#define MODEL_doa5 0x1D
15#define MODEL_o10 0x1C
16#define MODEL_doa4 0x1B
17#define MODEL_o9 0x1A
18#define MODEL_doa3 0x19
19#define MODEL_o8 0x18
20#define MODEL_doa2 0x17
21#define MODEL_o7 0x16
22#define MODEL_doa1 0x15
23#define MODEL_o6 0x14
24#define MODEL_kaidan 0x13
25#define MODEL_k_kusari 0x12
26#define MODEL_k_dan 0x11
27#define MODEL_k_sokumen 0x10
28#define MODEL_g1 0xF
29#define MODEL_hikari 0xE
30#define MODEL_mado 0xD
31#define MODEL_kabe 0xC
32#define MODEL_g2 0xB
33#define MODEL_saku3 0xA
34#define MODEL_saku2 0x9
35#define MODEL_saku 0x8
36#define MODEL_suimen 0x7
37#define MODEL_kiwa 0x6
38#define MODEL_suityuu 0x5
39#define MODEL_yuka1 0x4
40#define MODEL_bero2 0x3
41#define MODEL_bero 0x2
42#define MODEL_f2_soku 0x1
43#define MODEL_dai 0x0
44