Paper Mario DX
Paper Mario (N64) modding
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trd_04_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x2A
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#define MODEL_ori 0x29
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#define MODEL_o34 0x28
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#define MODEL_doa12 0x27
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#define MODEL_o29 0x26
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#define MODEL_doa11 0x25
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#define MODEL_o28 0x24
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#define MODEL_doa8 0x23
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#define MODEL_o12 0x22
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#define MODEL_doa7 0x21
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#define MODEL_o13 0x20
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#define MODEL_doa6 0x1F
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#define MODEL_o11 0x1E
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#define MODEL_doa5 0x1D
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#define MODEL_o10 0x1C
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#define MODEL_doa4 0x1B
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#define MODEL_o9 0x1A
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#define MODEL_doa3 0x19
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#define MODEL_o8 0x18
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#define MODEL_doa2 0x17
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#define MODEL_o7 0x16
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#define MODEL_doa1 0x15
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#define MODEL_o6 0x14
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#define MODEL_kaidan 0x13
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#define MODEL_k_kusari 0x12
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#define MODEL_k_dan 0x11
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#define MODEL_k_sokumen 0x10
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#define MODEL_g1 0xF
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#define MODEL_hikari 0xE
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#define MODEL_mado 0xD
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#define MODEL_kabe 0xC
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#define MODEL_g2 0xB
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#define MODEL_saku3 0xA
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#define MODEL_saku2 0x9
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#define MODEL_saku 0x8
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#define MODEL_suimen 0x7
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#define MODEL_kiwa 0x6
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#define MODEL_suityuu 0x5
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#define MODEL_yuka1 0x4
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#define MODEL_bero2 0x3
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#define MODEL_bero 0x2
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#define MODEL_f2_soku 0x1
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#define MODEL_dai 0x0
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include
mapfs
trd_04_shape.h
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