Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
trd_05_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x1C
2#define COLLIDER_g14 0x1B
3#define COLLIDER_sikake 0x1A
4#define COLLIDER_o103 0x19
5#define COLLIDER_o82 0x18
6#define COLLIDER_yuka 0x17
7#define COLLIDER_sotokabe 0x16
8#define COLLIDER_utikabe 0x15
9#define COLLIDER_ana 0x14
10#define COLLIDER_tte 0x13
11#define COLLIDER_ne 0x12
12#define COLLIDER_deilie 0x11
13#define COLLIDER_deilite 0x10
14#define COLLIDER_kesukabe 0xF
15#define COLLIDER_exit3 0xE
16#define COLLIDER_nw2 0xD
17#define COLLIDER_ttw2 0xC
18#define COLLIDER_deiliw2 0xB
19#define COLLIDER_deilitw2 0xA
20#define COLLIDER_exit2 0x9
21#define COLLIDER_nse 0x8
22#define COLLIDER_ttse 0x7
23#define COLLIDER_deilise 0x6
24#define COLLIDER_deilitse 0x5
25#define COLLIDER_exit1 0x4
26#define COLLIDER_nw 0x3
27#define COLLIDER_ttw 0x2
28#define COLLIDER_deiliw 0x1
29#define COLLIDER_deilitw 0x0
30
31#define ZONE_Root 0x8
32#define ZONE_exit2 0x7
33#define ZONE_deilie 0x6
34#define ZONE_g26 0x5
35#define ZONE_yuka2 0x4
36#define ZONE_Default 0x3
37#define ZONE_yuka 0x2
38#define ZONE_exitw 0x1
39#define ZONE_deiliw 0x0
40