Paper Mario DX
Paper Mario (N64) modding
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trd_05_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1C
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#define COLLIDER_g14 0x1B
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#define COLLIDER_sikake 0x1A
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#define COLLIDER_o103 0x19
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#define COLLIDER_o82 0x18
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#define COLLIDER_yuka 0x17
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#define COLLIDER_sotokabe 0x16
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#define COLLIDER_utikabe 0x15
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#define COLLIDER_ana 0x14
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#define COLLIDER_tte 0x13
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#define COLLIDER_ne 0x12
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#define COLLIDER_deilie 0x11
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#define COLLIDER_deilite 0x10
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#define COLLIDER_kesukabe 0xF
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#define COLLIDER_exit3 0xE
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#define COLLIDER_nw2 0xD
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#define COLLIDER_ttw2 0xC
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#define COLLIDER_deiliw2 0xB
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#define COLLIDER_deilitw2 0xA
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#define COLLIDER_exit2 0x9
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#define COLLIDER_nse 0x8
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#define COLLIDER_ttse 0x7
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#define COLLIDER_deilise 0x6
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#define COLLIDER_deilitse 0x5
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#define COLLIDER_exit1 0x4
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#define COLLIDER_nw 0x3
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#define COLLIDER_ttw 0x2
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#define COLLIDER_deiliw 0x1
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#define COLLIDER_deilitw 0x0
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#define ZONE_Root 0x8
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#define ZONE_exit2 0x7
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#define ZONE_deilie 0x6
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#define ZONE_g26 0x5
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#define ZONE_yuka2 0x4
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#define ZONE_Default 0x3
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#define ZONE_yuka 0x2
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#define ZONE_exitw 0x1
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#define ZONE_deiliw 0x0
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include
mapfs
trd_05_hit.h
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