Paper Mario DX
Paper Mario (N64) modding
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trd_05_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x3C
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#define MODEL_sikake2 0x3B
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#define MODEL_o96 0x3A
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#define MODEL_sikake1 0x39
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#define MODEL_o95 0x38
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#define MODEL_doa 0x37
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#define MODEL_6 0x36
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#define MODEL_doa8 0x35
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#define MODEL_5 0x34
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#define MODEL_doa7 0x33
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#define MODEL_4 0x32
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#define MODEL_doa6 0x31
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#define MODEL_doa5 0x30
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#define MODEL_3 0x2F
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#define MODEL_doa4 0x2E
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#define MODEL_doa3 0x2D
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#define MODEL_2 0x2C
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#define MODEL_doa2 0x2B
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#define MODEL_1 0x2A
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#define MODEL_doa1 0x29
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#define MODEL_g10 0x28
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#define MODEL_suimen 0x27
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#define MODEL_suityuu 0x26
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#define MODEL_t_soku 0x25
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#define MODEL_t_kabe 0x24
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#define MODEL_g18 0x23
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#define MODEL_kusari2 0x22
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#define MODEL_g17 0x21
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#define MODEL_kusari1 0x20
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#define MODEL_ana3 0x1F
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#define MODEL_hibi 0x1E
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#define MODEL_futa 0x1D
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#define MODEL_ana2 0x1C
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#define MODEL_oku 0x1B
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#define MODEL_anakabe 0x1A
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#define MODEL_exitw2 0x19
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#define MODEL_deiliw2 0x18
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#define MODEL_nw2 0x17
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#define MODEL_exitse 0x16
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#define MODEL_deilise 0x15
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#define MODEL_exitw 0x14
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#define MODEL_deiliw 0x13
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#define MODEL_nw 0x12
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#define MODEL_etc 0x11
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#define MODEL_saku4 0x10
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#define MODEL_kusari5 0xF
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#define MODEL_kusari4 0xE
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#define MODEL_kusari3 0xD
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#define MODEL_saku3 0xC
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#define MODEL_saku2 0xB
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#define MODEL_saku 0xA
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#define MODEL_Default 0x9
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#define MODEL_mado3 0x8
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#define MODEL_mado2 0x7
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#define MODEL_mado1 0x6
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#define MODEL_kesu 0x5
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#define MODEL_o103 0x4
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#define MODEL_o101 0x3
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#define MODEL_soku 0x2
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#define MODEL_yuka 0x1
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#define MODEL_kabe 0x0
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include
mapfs
trd_05_shape.h
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