Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
trd_05_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x3C
2#define MODEL_sikake2 0x3B
3#define MODEL_o96 0x3A
4#define MODEL_sikake1 0x39
5#define MODEL_o95 0x38
6#define MODEL_doa 0x37
7#define MODEL_6 0x36
8#define MODEL_doa8 0x35
9#define MODEL_5 0x34
10#define MODEL_doa7 0x33
11#define MODEL_4 0x32
12#define MODEL_doa6 0x31
13#define MODEL_doa5 0x30
14#define MODEL_3 0x2F
15#define MODEL_doa4 0x2E
16#define MODEL_doa3 0x2D
17#define MODEL_2 0x2C
18#define MODEL_doa2 0x2B
19#define MODEL_1 0x2A
20#define MODEL_doa1 0x29
21#define MODEL_g10 0x28
22#define MODEL_suimen 0x27
23#define MODEL_suityuu 0x26
24#define MODEL_t_soku 0x25
25#define MODEL_t_kabe 0x24
26#define MODEL_g18 0x23
27#define MODEL_kusari2 0x22
28#define MODEL_g17 0x21
29#define MODEL_kusari1 0x20
30#define MODEL_ana3 0x1F
31#define MODEL_hibi 0x1E
32#define MODEL_futa 0x1D
33#define MODEL_ana2 0x1C
34#define MODEL_oku 0x1B
35#define MODEL_anakabe 0x1A
36#define MODEL_exitw2 0x19
37#define MODEL_deiliw2 0x18
38#define MODEL_nw2 0x17
39#define MODEL_exitse 0x16
40#define MODEL_deilise 0x15
41#define MODEL_exitw 0x14
42#define MODEL_deiliw 0x13
43#define MODEL_nw 0x12
44#define MODEL_etc 0x11
45#define MODEL_saku4 0x10
46#define MODEL_kusari5 0xF
47#define MODEL_kusari4 0xE
48#define MODEL_kusari3 0xD
49#define MODEL_saku3 0xC
50#define MODEL_saku2 0xB
51#define MODEL_saku 0xA
52#define MODEL_Default 0x9
53#define MODEL_mado3 0x8
54#define MODEL_mado2 0x7
55#define MODEL_mado1 0x6
56#define MODEL_kesu 0x5
57#define MODEL_o103 0x4
58#define MODEL_o101 0x3
59#define MODEL_soku 0x2
60#define MODEL_yuka 0x1
61#define MODEL_kabe 0x0
62