Paper Mario DX
Paper Mario (N64) modding
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trd_06_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x41
2
#define MODEL_g27 0x40
3
#define MODEL_g36 0x3F
4
#define MODEL_o127 0x3E
5
#define MODEL_g35 0x3D
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#define MODEL_o126 0x3C
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#define MODEL_g34 0x3B
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#define MODEL_o125 0x3A
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#define MODEL_o124 0x39
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#define MODEL_o123 0x38
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#define MODEL_g33 0x37
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#define MODEL_o122 0x36
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#define MODEL_o121 0x35
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#define MODEL_o120 0x34
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#define MODEL_g32 0x33
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#define MODEL_o119 0x32
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#define MODEL_o118 0x31
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#define MODEL_o117 0x30
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#define MODEL_g31 0x2F
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#define MODEL_o116 0x2E
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#define MODEL_o115 0x2D
22
#define MODEL_o114 0x2C
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#define MODEL_o113 0x2B
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#define MODEL_o112 0x2A
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#define MODEL_g30 0x29
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#define MODEL_o111 0x28
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#define MODEL_o110 0x27
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#define MODEL_o109 0x26
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#define MODEL_o108 0x25
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#define MODEL_o107 0x24
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#define MODEL_o106 0x23
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#define MODEL_o105 0x22
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#define MODEL_o104 0x21
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#define MODEL_o103 0x20
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#define MODEL_g29 0x1F
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#define MODEL_o102 0x1E
37
#define MODEL_o101 0x1D
38
#define MODEL_o100 0x1C
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#define MODEL_g28 0x1B
40
#define MODEL_o99 0x1A
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#define MODEL_g25 0x19
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#define MODEL_o94 0x18
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#define MODEL_g24 0x17
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#define MODEL_o93 0x16
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#define MODEL_g26 0x15
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#define MODEL_o98 0x14
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#define MODEL_o97 0x13
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#define MODEL_ana2 0x12
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#define MODEL_hibi 0x11
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#define MODEL_futa 0x10
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#define MODEL_ana 0xF
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#define MODEL_oku 0xE
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#define MODEL_kabeana 0xD
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#define MODEL_exit1 0xC
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#define MODEL_e_yuka 0xB
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#define MODEL_e_kabe 0xA
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#define MODEL_g10 0x9
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#define MODEL_saku 0x8
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#define MODEL_suimen 0x7
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#define MODEL_suityuu 0x6
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#define MODEL_soko 0x5
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#define MODEL_ori 0x4
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#define MODEL_rou 0x3
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#define MODEL_t_soku 0x2
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#define MODEL_o52 0x1
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#define MODEL_t_kabe 0x0
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include
mapfs
trd_06_shape.h
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