Paper Mario DX
Paper Mario (N64) modding
 
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trd_06_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x41
2#define MODEL_g27 0x40
3#define MODEL_g36 0x3F
4#define MODEL_o127 0x3E
5#define MODEL_g35 0x3D
6#define MODEL_o126 0x3C
7#define MODEL_g34 0x3B
8#define MODEL_o125 0x3A
9#define MODEL_o124 0x39
10#define MODEL_o123 0x38
11#define MODEL_g33 0x37
12#define MODEL_o122 0x36
13#define MODEL_o121 0x35
14#define MODEL_o120 0x34
15#define MODEL_g32 0x33
16#define MODEL_o119 0x32
17#define MODEL_o118 0x31
18#define MODEL_o117 0x30
19#define MODEL_g31 0x2F
20#define MODEL_o116 0x2E
21#define MODEL_o115 0x2D
22#define MODEL_o114 0x2C
23#define MODEL_o113 0x2B
24#define MODEL_o112 0x2A
25#define MODEL_g30 0x29
26#define MODEL_o111 0x28
27#define MODEL_o110 0x27
28#define MODEL_o109 0x26
29#define MODEL_o108 0x25
30#define MODEL_o107 0x24
31#define MODEL_o106 0x23
32#define MODEL_o105 0x22
33#define MODEL_o104 0x21
34#define MODEL_o103 0x20
35#define MODEL_g29 0x1F
36#define MODEL_o102 0x1E
37#define MODEL_o101 0x1D
38#define MODEL_o100 0x1C
39#define MODEL_g28 0x1B
40#define MODEL_o99 0x1A
41#define MODEL_g25 0x19
42#define MODEL_o94 0x18
43#define MODEL_g24 0x17
44#define MODEL_o93 0x16
45#define MODEL_g26 0x15
46#define MODEL_o98 0x14
47#define MODEL_o97 0x13
48#define MODEL_ana2 0x12
49#define MODEL_hibi 0x11
50#define MODEL_futa 0x10
51#define MODEL_ana 0xF
52#define MODEL_oku 0xE
53#define MODEL_kabeana 0xD
54#define MODEL_exit1 0xC
55#define MODEL_e_yuka 0xB
56#define MODEL_e_kabe 0xA
57#define MODEL_g10 0x9
58#define MODEL_saku 0x8
59#define MODEL_suimen 0x7
60#define MODEL_suityuu 0x6
61#define MODEL_soko 0x5
62#define MODEL_ori 0x4
63#define MODEL_rou 0x3
64#define MODEL_t_soku 0x2
65#define MODEL_o52 0x1
66#define MODEL_t_kabe 0x0
67