Paper Mario DX
Paper Mario (N64) modding
 
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trd_07_hit.h
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1#define COLLIDER_Root 0xF
2#define COLLIDER_g21 0xE
3#define COLLIDER_o37 0xD
4#define COLLIDER_g2 0xC
5#define COLLIDER_kiwa 0xB
6#define COLLIDER_yuka1 0xA
7#define COLLIDER_exite 0x9
8#define COLLIDER_ne 0x8
9#define COLLIDER_tte 0x7
10#define COLLIDER_deilie 0x6
11#define COLLIDER_deilite 0x5
12#define COLLIDER_exitw 0x4
13#define COLLIDER_nw 0x3
14#define COLLIDER_ttw 0x2
15#define COLLIDER_deiliw 0x1
16#define COLLIDER_deilitw 0x0
17
18#define ZONE_Root 0x4
19#define ZONE_g2 0x3
20#define ZONE_yuka1 0x2
21#define ZONE_tte 0x1
22#define ZONE_deiliw 0x0
23