Paper Mario DX
Paper Mario (N64) modding
 
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trd_08_hit.h
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1#define COLLIDER_Root 0xA
2#define COLLIDER_g2 0x9
3#define COLLIDER_o38 0x8
4#define COLLIDER_yuka1 0x7
5#define COLLIDER_kabe 0x6
6#define COLLIDER_kabe2 0x5
7#define COLLIDER_exit 0x4
8#define COLLIDER_ne 0x3
9#define COLLIDER_tte 0x2
10#define COLLIDER_deilie 0x1
11#define COLLIDER_deilite 0x0
12
13#define ZONE_Root 0x3
14#define ZONE_g2 0x2
15#define ZONE_yuka1 0x1
16#define ZONE_deilie 0x0
17