Paper Mario DX
Paper Mario (N64) modding
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trd_09_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x15
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#define COLLIDER_g37 0x14
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#define COLLIDER_o85 0x13
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#define COLLIDER_exit5 0x12
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#define COLLIDER_o67 0x11
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#define COLLIDER_tt5 0x10
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#define COLLIDER_deili5 0xF
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#define COLLIDER_deilit5 0xE
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#define COLLIDER_exit4 0xD
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#define COLLIDER_o65 0xC
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#define COLLIDER_tt4 0xB
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#define COLLIDER_deili4 0xA
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#define COLLIDER_deilit4 0x9
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#define COLLIDER_g13 0x8
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#define COLLIDER_o84 0x7
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#define COLLIDER_o83 0x6
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#define COLLIDER_o82 0x5
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#define COLLIDER_o81 0x4
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#define COLLIDER_o80 0x3
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#define COLLIDER_o79 0x2
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#define COLLIDER_o78 0x1
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#define COLLIDER_yuka 0x0
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#define ZONE_Root 0x3
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#define ZONE_g13 0x2
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#define ZONE_o37 0x1
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#define ZONE_yuka 0x0
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include
mapfs
trd_09_hit.h
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