Paper Mario DX
Paper Mario (N64) modding
 
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trd_09_hit.h
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1#define COLLIDER_Root 0x15
2#define COLLIDER_g37 0x14
3#define COLLIDER_o85 0x13
4#define COLLIDER_exit5 0x12
5#define COLLIDER_o67 0x11
6#define COLLIDER_tt5 0x10
7#define COLLIDER_deili5 0xF
8#define COLLIDER_deilit5 0xE
9#define COLLIDER_exit4 0xD
10#define COLLIDER_o65 0xC
11#define COLLIDER_tt4 0xB
12#define COLLIDER_deili4 0xA
13#define COLLIDER_deilit4 0x9
14#define COLLIDER_g13 0x8
15#define COLLIDER_o84 0x7
16#define COLLIDER_o83 0x6
17#define COLLIDER_o82 0x5
18#define COLLIDER_o81 0x4
19#define COLLIDER_o80 0x3
20#define COLLIDER_o79 0x2
21#define COLLIDER_o78 0x1
22#define COLLIDER_yuka 0x0
23
24#define ZONE_Root 0x3
25#define ZONE_g13 0x2
26#define ZONE_o37 0x1
27#define ZONE_yuka 0x0
28