Paper Mario DX
Paper Mario (N64) modding
 
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trd_10_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x37
2#define MODEL_g42 0x36
3#define MODEL_g49 0x35
4#define MODEL_kusari2 0x34
5#define MODEL_kusari 0x33
6#define MODEL_soku 0x32
7#define MODEL_saku 0x31
8#define MODEL_yuka 0x30
9#define MODEL_kabe 0x2F
10#define MODEL_exitw 0x2E
11#define MODEL_deilitw 0x2D
12#define MODEL_deiliw 0x2C
13#define MODEL_nw 0x2B
14#define MODEL_doa4 0x2A
15#define MODEL_o192 0x29
16#define MODEL_doa3 0x28
17#define MODEL_o191 0x27
18#define MODEL_nise_koppa 0x26
19#define MODEL_koma2 0x25
20#define MODEL_km2 0x24
21#define MODEL_koma1 0x23
22#define MODEL_km1 0x22
23#define MODEL_ashi 0x21
24#define MODEL_o165 0x20
25#define MODEL_o120 0x1F
26#define MODEL_o118 0x1E
27#define MODEL_right_arm 0x1D
28#define MODEL_o183 0x1C
29#define MODEL_o172 0x1B
30#define MODEL_o171 0x1A
31#define MODEL_dou 0x19
32#define MODEL_d3 0x18
33#define MODEL_d2 0x17
34#define MODEL_d1 0x16
35#define MODEL_koura 0x15
36#define MODEL_s5 0x14
37#define MODEL_s4 0x13
38#define MODEL_s3 0x12
39#define MODEL_s2 0x11
40#define MODEL_s1 0x10
41#define MODEL_atama 0xF
42#define MODEL_k9 0xE
43#define MODEL_k8 0xD
44#define MODEL_k7 0xC
45#define MODEL_k6 0xB
46#define MODEL_k5 0xA
47#define MODEL_k4 0x9
48#define MODEL_k3 0x8
49#define MODEL_k2 0x7
50#define MODEL_k1 0x6
51#define MODEL_left_arm 0x5
52#define MODEL_u3 0x4
53#define MODEL_u2 0x3
54#define MODEL_u1 0x2
55#define MODEL_shippo 0x1
56#define MODEL_p1 0x0
57