Paper Mario DX
Paper Mario (N64) modding
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trd_10_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x37
2
#define MODEL_g42 0x36
3
#define MODEL_g49 0x35
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#define MODEL_kusari2 0x34
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#define MODEL_kusari 0x33
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#define MODEL_soku 0x32
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#define MODEL_saku 0x31
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#define MODEL_yuka 0x30
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#define MODEL_kabe 0x2F
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#define MODEL_exitw 0x2E
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#define MODEL_deilitw 0x2D
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#define MODEL_deiliw 0x2C
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#define MODEL_nw 0x2B
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#define MODEL_doa4 0x2A
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#define MODEL_o192 0x29
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#define MODEL_doa3 0x28
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#define MODEL_o191 0x27
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#define MODEL_nise_koppa 0x26
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#define MODEL_koma2 0x25
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#define MODEL_km2 0x24
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#define MODEL_koma1 0x23
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#define MODEL_km1 0x22
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#define MODEL_ashi 0x21
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#define MODEL_o165 0x20
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#define MODEL_o120 0x1F
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#define MODEL_o118 0x1E
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#define MODEL_right_arm 0x1D
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#define MODEL_o183 0x1C
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#define MODEL_o172 0x1B
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#define MODEL_o171 0x1A
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#define MODEL_dou 0x19
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#define MODEL_d3 0x18
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#define MODEL_d2 0x17
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#define MODEL_d1 0x16
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#define MODEL_koura 0x15
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#define MODEL_s5 0x14
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#define MODEL_s4 0x13
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#define MODEL_s3 0x12
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#define MODEL_s2 0x11
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#define MODEL_s1 0x10
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#define MODEL_atama 0xF
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#define MODEL_k9 0xE
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#define MODEL_k8 0xD
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#define MODEL_k7 0xC
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#define MODEL_k6 0xB
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#define MODEL_k5 0xA
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#define MODEL_k4 0x9
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#define MODEL_k3 0x8
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#define MODEL_k2 0x7
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#define MODEL_k1 0x6
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#define MODEL_left_arm 0x5
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#define MODEL_u3 0x4
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#define MODEL_u2 0x3
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#define MODEL_u1 0x2
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#define MODEL_shippo 0x1
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#define MODEL_p1 0x0
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include
mapfs
trd_10_shape.h
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