Paper Mario DX
Paper Mario (N64) modding
 
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trd_bt00_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x30
2#define MODEL_nise_koppa 0x2F
3#define MODEL_koma2 0x2E
4#define MODEL_km2 0x2D
5#define MODEL_koma1 0x2C
6#define MODEL_km1 0x2B
7#define MODEL_ashi 0x2A
8#define MODEL_o165 0x29
9#define MODEL_o120 0x28
10#define MODEL_o118 0x27
11#define MODEL_right_arm 0x26
12#define MODEL_o183 0x25
13#define MODEL_o172 0x24
14#define MODEL_o171 0x23
15#define MODEL_dou 0x22
16#define MODEL_d3 0x21
17#define MODEL_d2 0x20
18#define MODEL_d1 0x1F
19#define MODEL_koura 0x1E
20#define MODEL_s5 0x1D
21#define MODEL_s4 0x1C
22#define MODEL_s3 0x1B
23#define MODEL_s2 0x1A
24#define MODEL_s1 0x19
25#define MODEL_atama 0x18
26#define MODEL_k9 0x17
27#define MODEL_k8 0x16
28#define MODEL_k7 0x15
29#define MODEL_k6 0x14
30#define MODEL_k5 0x13
31#define MODEL_k4 0x12
32#define MODEL_k3 0x11
33#define MODEL_k2 0x10
34#define MODEL_k1 0xF
35#define MODEL_left_arm 0xE
36#define MODEL_u3 0xD
37#define MODEL_u2 0xC
38#define MODEL_u1 0xB
39#define MODEL_shippo 0xA
40#define MODEL_p1 0x9
41#define MODEL_battle_satge 0x8
42#define MODEL_o106 0x7
43#define MODEL_o110 0x6
44#define MODEL_o108 0x5
45#define MODEL_o104 0x4
46#define MODEL_t_kabe 0x3
47#define MODEL_o95 0x2
48#define MODEL_o92 0x1
49#define MODEL_o113 0x0
50