Paper Mario DX
Paper Mario (N64) modding
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trd_bt00_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x30
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#define MODEL_nise_koppa 0x2F
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#define MODEL_koma2 0x2E
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#define MODEL_km2 0x2D
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#define MODEL_koma1 0x2C
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#define MODEL_km1 0x2B
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#define MODEL_ashi 0x2A
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#define MODEL_o165 0x29
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#define MODEL_o120 0x28
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#define MODEL_o118 0x27
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#define MODEL_right_arm 0x26
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#define MODEL_o183 0x25
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#define MODEL_o172 0x24
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#define MODEL_o171 0x23
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#define MODEL_dou 0x22
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#define MODEL_d3 0x21
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#define MODEL_d2 0x20
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#define MODEL_d1 0x1F
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#define MODEL_koura 0x1E
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#define MODEL_s5 0x1D
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#define MODEL_s4 0x1C
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#define MODEL_s3 0x1B
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#define MODEL_s2 0x1A
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#define MODEL_s1 0x19
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#define MODEL_atama 0x18
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#define MODEL_k9 0x17
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#define MODEL_k8 0x16
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#define MODEL_k7 0x15
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#define MODEL_k6 0x14
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#define MODEL_k5 0x13
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#define MODEL_k4 0x12
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#define MODEL_k3 0x11
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#define MODEL_k2 0x10
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#define MODEL_k1 0xF
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#define MODEL_left_arm 0xE
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#define MODEL_u3 0xD
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#define MODEL_u2 0xC
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#define MODEL_u1 0xB
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#define MODEL_shippo 0xA
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#define MODEL_p1 0x9
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#define MODEL_battle_satge 0x8
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#define MODEL_o106 0x7
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#define MODEL_o110 0x6
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#define MODEL_o108 0x5
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#define MODEL_o104 0x4
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#define MODEL_t_kabe 0x3
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#define MODEL_o95 0x2
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#define MODEL_o92 0x1
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#define MODEL_o113 0x0
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include
mapfs
trd_bt00_shape.h
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