Paper Mario DX
Paper Mario (N64) modding
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trd_bt02_shape.h
Go to the documentation of this file.
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#define MODEL_Root 0x1B
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#define MODEL_dai 0x1A
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#define MODEL_waku1 0x19
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#define MODEL_waku3 0x18
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#define MODEL_yuka 0x17
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#define MODEL_saku 0x16
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#define MODEL_g67 0x15
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#define MODEL_g69 0x14
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#define MODEL_mizu 0x13
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#define MODEL_g68 0x12
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#define MODEL_mizu2 0x11
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#define MODEL_g70 0x10
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#define MODEL_o298 0xF
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#define MODEL_g71 0xE
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#define MODEL_o297 0xD
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#define MODEL_kabe2_2 0xC
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#define MODEL_kabe2 0xB
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#define MODEL_tyuu 0xA
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#define MODEL_kiwa 0x9
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#define MODEL_waku4 0x8
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#define MODEL_waku 0x7
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#define MODEL_g59 0x6
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#define MODEL_hikari 0x5
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#define MODEL_kusari3 0x4
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#define MODEL_kusari2 0x3
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#define MODEL_kusari1 0x2
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#define MODEL_mado 0x1
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#define MODEL_kabe1 0x0
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include
mapfs
trd_bt02_shape.h
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