Paper Mario DX
Paper Mario (N64) modding
 
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trd_bt05_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1E
2#define MODEL_dai 0x1D
3#define MODEL_g64 0x1C
4#define MODEL_o318 0x1B
5#define MODEL_g63 0x1A
6#define MODEL_mizu4 0x19
7#define MODEL_waku1 0x18
8#define MODEL_yuka 0x17
9#define MODEL_g59 0x16
10#define MODEL_waku2 0x15
11#define MODEL_ori 0x14
12#define MODEL_saku2 0x13
13#define MODEL_saku1 0x12
14#define MODEL_kusari1 0x11
15#define MODEL_kai 0x10
16#define MODEL_hako 0xF
17#define MODEL_hikari2 0xE
18#define MODEL_hikari 0xD
19#define MODEL_mado 0xC
20#define MODEL_soto 0xB
21#define MODEL_yuka3 0xA
22#define MODEL_yuka4 0x9
23#define MODEL_yuka2 0x8
24#define MODEL_g68 0x7
25#define MODEL_mizu3 0x6
26#define MODEL_g67 0x5
27#define MODEL_mizu2 0x4
28#define MODEL_g66 0x3
29#define MODEL_mizu1 0x2
30#define MODEL_oku 0x1
31#define MODEL_waku 0x0
32