Paper Mario DX
Paper Mario (N64) modding
 
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tst_03_hit.h
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1#define COLLIDER_Root 0x20
2#define COLLIDER_g45 0x1F
3#define COLLIDER_o274 0x1E
4#define COLLIDER_o273 0x1D
5#define COLLIDER_deilite 0x1C
6#define COLLIDER_deilitw 0x1B
7#define COLLIDER_deilie 0x1A
8#define COLLIDER_deiliw 0x19
9#define COLLIDER_o275 0x18
10#define COLLIDER_g39 0x17
11#define COLLIDER_o268 0x16
12#define COLLIDER_o267 0x15
13#define COLLIDER_o266 0x14
14#define COLLIDER_g37 0x13
15#define COLLIDER_o236 0x12
16#define COLLIDER_o224 0x11
17#define COLLIDER_o223 0x10
18#define COLLIDER_o222 0xF
19#define COLLIDER_g32 0xE
20#define COLLIDER_o265 0xD
21#define COLLIDER_o191 0xC
22#define COLLIDER_o190 0xB
23#define COLLIDER_o189 0xA
24#define COLLIDER_g31 0x9
25#define COLLIDER_pukut 0x8
26#define COLLIDER_puku 0x7
27#define COLLIDER_o279 0x6
28#define COLLIDER_o278 0x5
29#define COLLIDER_o276 0x4
30#define COLLIDER_o264 0x3
31#define COLLIDER_o187 0x2
32#define COLLIDER_o188 0x1
33#define COLLIDER_o184 0x0
34
35#define ZONE_Root 0xD
36#define ZONE_g45 0xC
37#define ZONE_o271 0xB
38#define ZONE_o270 0xA
39#define ZONE_g37 0x9
40#define ZONE_o223 0x8
41#define ZONE_o222 0x7
42#define ZONE_g32 0x6
43#define ZONE_o190 0x5
44#define ZONE_o189 0x4
45#define ZONE_g31 0x3
46#define ZONE_o269 0x2
47#define ZONE_o188 0x1
48#define ZONE_o184 0x0
49