Paper Mario DX
Paper Mario (N64) modding
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tst_03_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x20
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#define COLLIDER_g45 0x1F
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#define COLLIDER_o274 0x1E
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#define COLLIDER_o273 0x1D
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#define COLLIDER_deilite 0x1C
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#define COLLIDER_deilitw 0x1B
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#define COLLIDER_deilie 0x1A
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#define COLLIDER_deiliw 0x19
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#define COLLIDER_o275 0x18
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#define COLLIDER_g39 0x17
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#define COLLIDER_o268 0x16
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#define COLLIDER_o267 0x15
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#define COLLIDER_o266 0x14
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#define COLLIDER_g37 0x13
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#define COLLIDER_o236 0x12
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#define COLLIDER_o224 0x11
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#define COLLIDER_o223 0x10
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#define COLLIDER_o222 0xF
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#define COLLIDER_g32 0xE
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#define COLLIDER_o265 0xD
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#define COLLIDER_o191 0xC
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#define COLLIDER_o190 0xB
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#define COLLIDER_o189 0xA
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#define COLLIDER_g31 0x9
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#define COLLIDER_pukut 0x8
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#define COLLIDER_puku 0x7
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#define COLLIDER_o279 0x6
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#define COLLIDER_o278 0x5
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#define COLLIDER_o276 0x4
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#define COLLIDER_o264 0x3
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#define COLLIDER_o187 0x2
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#define COLLIDER_o188 0x1
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#define COLLIDER_o184 0x0
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#define ZONE_Root 0xD
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#define ZONE_g45 0xC
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#define ZONE_o271 0xB
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#define ZONE_o270 0xA
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#define ZONE_g37 0x9
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#define ZONE_o223 0x8
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#define ZONE_o222 0x7
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#define ZONE_g32 0x6
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#define ZONE_o190 0x5
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#define ZONE_o189 0x4
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#define ZONE_g31 0x3
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#define ZONE_o269 0x2
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#define ZONE_o188 0x1
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#define ZONE_o184 0x0
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include
mapfs
tst_03_hit.h
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