Paper Mario DX
Paper Mario (N64) modding
 
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tst_04_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x15
2#define COLLIDER_g7 0x14
3#define COLLIDER_o19 0x13
4#define COLLIDER_o17 0x12
5#define COLLIDER_o16 0x11
6#define COLLIDER_o20 0x10
7#define COLLIDER_deilite 0xF
8#define COLLIDER_deilie 0xE
9#define COLLIDER_o21 0xD
10#define COLLIDER_deilitw 0xC
11#define COLLIDER_deiliw 0xB
12#define COLLIDER_g1 0xA
13#define COLLIDER_g5 0x9
14#define COLLIDER_o5 0x8
15#define COLLIDER_g4 0x7
16#define COLLIDER_g6 0x6
17#define COLLIDER_o3 0x5
18#define COLLIDER_o4 0x4
19#define COLLIDER_g2 0x3
20#define COLLIDER_o18 0x2
21#define COLLIDER_o2 0x1
22#define COLLIDER_o1 0x0
23
24#define ZONE_Root 0x5
25#define ZONE_g7 0x4
26#define ZONE_o17 0x3
27#define ZONE_o16 0x2
28#define ZONE_deilie 0x1
29#define ZONE_deiliw 0x0
30