Paper Mario DX
Paper Mario (N64) modding
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tst_10_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x10
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#define COLLIDER_Default 0xF
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#define COLLIDER_change 0xE
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#define COLLIDER_stage 0xD
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#define COLLIDER_7 0xC
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#define COLLIDER_deiliw 0xB
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#define COLLIDER_o134 0xA
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#define COLLIDER_5 0x9
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#define COLLIDER_deilis 0x8
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#define COLLIDER_o138 0x7
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#define COLLIDER_3 0x6
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#define COLLIDER_deilie 0x5
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#define COLLIDER_o132 0x4
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#define COLLIDER_1 0x3
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#define COLLIDER_deilitn 0x2
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#define COLLIDER_deilin 0x1
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#define COLLIDER_o136 0x0
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#define ZONE_Root 0x13
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#define ZONE_enter_cam 0x12
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#define ZONE_south 0x11
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#define ZONE_north 0x10
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#define ZONE_west 0xF
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#define ZONE_east 0xE
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#define ZONE_Default 0xD
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#define ZONE_higashi 0xC
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#define ZONE_nishi 0xB
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#define ZONE_kita 0xA
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#define ZONE_minami 0x9
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#define ZONE_stage 0x8
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#define ZONE_7 0x7
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#define ZONE_o135 0x6
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#define ZONE_5 0x5
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#define ZONE_o139 0x4
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#define ZONE_3 0x3
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#define ZONE_o133 0x2
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#define ZONE_1 0x1
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#define ZONE_o137 0x0
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include
mapfs
tst_10_hit.h
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