Paper Mario DX
Paper Mario (N64) modding
 
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tst_10_hit.h
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1#define COLLIDER_Root 0x10
2#define COLLIDER_Default 0xF
3#define COLLIDER_change 0xE
4#define COLLIDER_stage 0xD
5#define COLLIDER_7 0xC
6#define COLLIDER_deiliw 0xB
7#define COLLIDER_o134 0xA
8#define COLLIDER_5 0x9
9#define COLLIDER_deilis 0x8
10#define COLLIDER_o138 0x7
11#define COLLIDER_3 0x6
12#define COLLIDER_deilie 0x5
13#define COLLIDER_o132 0x4
14#define COLLIDER_1 0x3
15#define COLLIDER_deilitn 0x2
16#define COLLIDER_deilin 0x1
17#define COLLIDER_o136 0x0
18
19#define ZONE_Root 0x13
20#define ZONE_enter_cam 0x12
21#define ZONE_south 0x11
22#define ZONE_north 0x10
23#define ZONE_west 0xF
24#define ZONE_east 0xE
25#define ZONE_Default 0xD
26#define ZONE_higashi 0xC
27#define ZONE_nishi 0xB
28#define ZONE_kita 0xA
29#define ZONE_minami 0x9
30#define ZONE_stage 0x8
31#define ZONE_7 0x7
32#define ZONE_o135 0x6
33#define ZONE_5 0x5
34#define ZONE_o139 0x4
35#define ZONE_3 0x3
36#define ZONE_o133 0x2
37#define ZONE_1 0x1
38#define ZONE_o137 0x0
39