Paper Mario DX
Paper Mario (N64) modding
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tst_10_shape.h
Go to the documentation of this file.
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#define MODEL_Root 0x1E
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#define MODEL_enter_cam 0x1D
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#define MODEL_south 0x1C
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#define MODEL_north 0x1B
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#define MODEL_west 0x1A
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#define MODEL_east 0x19
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#define MODEL_g32 0x18
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#define MODEL_o166 0x17
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#define MODEL_o165 0x16
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#define MODEL_Default 0x15
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#define MODEL_o167 0x14
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#define MODEL_higashi 0x13
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#define MODEL_nishi 0x12
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#define MODEL_kita 0x11
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#define MODEL_minami 0x10
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#define MODEL_maru 0xF
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#define MODEL_stage 0xE
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#define MODEL_7 0xD
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#define MODEL_o135 0xC
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#define MODEL_o134 0xB
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#define MODEL_5 0xA
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#define MODEL_o139 0x9
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#define MODEL_o138 0x8
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#define MODEL_3 0x7
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#define MODEL_o133 0x6
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#define MODEL_o132 0x5
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#define MODEL_1 0x4
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#define MODEL_o137 0x3
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#define MODEL_o136 0x2
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#define MODEL_g1 0x1
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#define MODEL_frame 0x0
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include
mapfs
tst_10_shape.h
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