Paper Mario DX
Paper Mario (N64) modding
 
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tst_10_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x1E
2#define MODEL_enter_cam 0x1D
3#define MODEL_south 0x1C
4#define MODEL_north 0x1B
5#define MODEL_west 0x1A
6#define MODEL_east 0x19
7#define MODEL_g32 0x18
8#define MODEL_o166 0x17
9#define MODEL_o165 0x16
10#define MODEL_Default 0x15
11#define MODEL_o167 0x14
12#define MODEL_higashi 0x13
13#define MODEL_nishi 0x12
14#define MODEL_kita 0x11
15#define MODEL_minami 0x10
16#define MODEL_maru 0xF
17#define MODEL_stage 0xE
18#define MODEL_7 0xD
19#define MODEL_o135 0xC
20#define MODEL_o134 0xB
21#define MODEL_5 0xA
22#define MODEL_o139 0x9
23#define MODEL_o138 0x8
24#define MODEL_3 0x7
25#define MODEL_o133 0x6
26#define MODEL_o132 0x5
27#define MODEL_1 0x4
28#define MODEL_o137 0x3
29#define MODEL_o136 0x2
30#define MODEL_g1 0x1
31#define MODEL_frame 0x0
32