Paper Mario DX
Paper Mario (N64) modding
 
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tst_12_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x11
2#define COLLIDER_g5 0x10
3#define COLLIDER_o89 0xF
4#define COLLIDER_o88 0xE
5#define COLLIDER_o87 0xD
6#define COLLIDER_o86 0xC
7#define COLLIDER_o85 0xB
8#define COLLIDER_o28 0xA
9#define COLLIDER_o25 0x9
10#define COLLIDER_g13 0x8
11#define COLLIDER_o56 0x7
12#define COLLIDER_o55 0x6
13#define COLLIDER_o54 0x5
14#define COLLIDER_o53 0x4
15#define COLLIDER_o52 0x3
16#define COLLIDER_g6 0x2
17#define COLLIDER_o34 0x1
18#define COLLIDER_o92 0x0
19
20#define ZONE_Root 0x2
21#define ZONE_g6 0x1
22#define ZONE_o31 0x0
23