Paper Mario DX
Paper Mario (N64) modding
 
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tst_20_hit.h
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1#define COLLIDER_Root 0x20
2#define COLLIDER_tukaeruyo 0x1F
3#define COLLIDER_o51 0x1E
4#define COLLIDER_o34 0x1D
5#define COLLIDER_g1 0x1C
6#define COLLIDER_deili5b 0x1B
7#define COLLIDER_5b 0x1A
8#define COLLIDER_deili4b 0x19
9#define COLLIDER_4b 0x18
10#define COLLIDER_deili3b 0x17
11#define COLLIDER_3b 0x16
12#define COLLIDER_deili10a 0x15
13#define COLLIDER_10a 0x14
14#define COLLIDER_deili9a 0x13
15#define COLLIDER_9a 0x12
16#define COLLIDER_deili8a 0x11
17#define COLLIDER_8a 0x10
18#define COLLIDER_deili7a 0xF
19#define COLLIDER_7a 0xE
20#define COLLIDER_deili6a 0xD
21#define COLLIDER_6a 0xC
22#define COLLIDER_deili5a 0xB
23#define COLLIDER_5a 0xA
24#define COLLIDER_deili4a 0x9
25#define COLLIDER_4a 0x8
26#define COLLIDER_deili3a 0x7
27#define COLLIDER_3a 0x6
28#define COLLIDER_deili2 0x5
29#define COLLIDER_2 0x4
30#define COLLIDER_deili1 0x3
31#define COLLIDER_1 0x2
32#define COLLIDER_g3 0x1
33#define COLLIDER_o10 0x0
34
35#define ZONE_Root 0x2
36#define ZONE_g3 0x1
37#define ZONE_o10 0x0
38