Paper Mario DX
Paper Mario (N64) modding
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tst_20_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x20
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#define COLLIDER_tukaeruyo 0x1F
3
#define COLLIDER_o51 0x1E
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#define COLLIDER_o34 0x1D
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#define COLLIDER_g1 0x1C
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#define COLLIDER_deili5b 0x1B
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#define COLLIDER_5b 0x1A
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#define COLLIDER_deili4b 0x19
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#define COLLIDER_4b 0x18
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#define COLLIDER_deili3b 0x17
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#define COLLIDER_3b 0x16
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#define COLLIDER_deili10a 0x15
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#define COLLIDER_10a 0x14
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#define COLLIDER_deili9a 0x13
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#define COLLIDER_9a 0x12
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#define COLLIDER_deili8a 0x11
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#define COLLIDER_8a 0x10
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#define COLLIDER_deili7a 0xF
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#define COLLIDER_7a 0xE
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#define COLLIDER_deili6a 0xD
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#define COLLIDER_6a 0xC
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#define COLLIDER_deili5a 0xB
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#define COLLIDER_5a 0xA
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#define COLLIDER_deili4a 0x9
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#define COLLIDER_4a 0x8
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#define COLLIDER_deili3a 0x7
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#define COLLIDER_3a 0x6
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#define COLLIDER_deili2 0x5
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#define COLLIDER_2 0x4
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#define COLLIDER_deili1 0x3
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#define COLLIDER_1 0x2
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#define COLLIDER_g3 0x1
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#define COLLIDER_o10 0x0
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#define ZONE_Root 0x2
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#define ZONE_g3 0x1
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#define ZONE_o10 0x0
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include
mapfs
tst_20_hit.h
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