unsigned char pad_33E[0xEA]
unsigned char unk_1304[0x7C]
u16 actionCommandSuccesses
s32 enemyDefeatFlags[60][12]
void fio_deserialize_state()
Load game data from gCurrentSaveFile Performs version checking and supports potential migration betwe...
VanillaSaveFileSummary summary
SaveData gCurrentSaveFile
s32 enemyDefeatFlags[60][12]
u16 actionCommandAttempts
VanillaPartnerData partners[12]
unsigned char unused_0F[9]
s32 partnerUnlockedTime[12]
unsigned char unk_12E4[0x2]
unsigned char unused_05[1]
void fio_serialize_state()
Store current game data to gCurrentSaveFile.
unsigned char unk_12E4[0x2]
unsigned char unk_1304[0x7C]
PartnerData struct from unmodified Paper Mario.
PlayerData struct from unmodified Paper Mario.
SaveData struct from unmodified Paper Mario.