Paper Mario DX
Paper Mario (N64) modding
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whirlwind.h
Go to the documentation of this file.
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#ifndef _WHIRLWIND_H_
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#define _WHIRLWIND_H_
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#include "
common_structs.h
"
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// args: variation
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API_CALLABLE(action_command_whirlwind_init);
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// args: prep time, duration, difficulty
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API_CALLABLE(action_command_whirlwind_start);
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void
action_command_whirlwind_update
(
void
);
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void
action_command_whirlwind_draw
(
void
);
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void
action_command_whirlwind_free
(
void
);
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enum
{
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ACV_WHIRLWIND_HUFF
= 0,
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ACV_WHIRLWIND_BUZZAR
= 1,
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};
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#endif
common_structs.h
ACV_WHIRLWIND_BUZZAR
@ ACV_WHIRLWIND_BUZZAR
Definition
whirlwind.h:18
ACV_WHIRLWIND_HUFF
@ ACV_WHIRLWIND_HUFF
Definition
whirlwind.h:17
action_command_whirlwind_free
void action_command_whirlwind_free(void)
action_command_whirlwind_draw
void action_command_whirlwind_draw(void)
action_command_whirlwind_update
void action_command_whirlwind_update(void)
src
battle
action_cmd
whirlwind.h
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