Paper Mario DX
Paper Mario (N64) modding
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
- a -
ActorParts :
battle::actor::goomba
,
battle::actor::paragoomba
,
battle::actor::spiked_goomba
- d -
DefaultAnims :
battle::actor::goomba
,
battle::actor::paragoomba
,
battle::actor::spiked_goomba
DefenseTable :
battle::actor::goomba
,
battle::actor::spiked_goomba
dmgAirKick :
battle::actor::paragoomba
dmgHeadbonk :
battle::actor::goomba
dmgSpikebonk :
battle::actor::spiked_goomba
- e -
EVS_HandleEvent :
battle::actor::goomba
,
battle::actor::paragoomba
,
battle::actor::spiked_goomba
EVS_Idle :
battle::actor::goomba
,
battle::actor::paragoomba
,
battle::actor::spiked_goomba
EVS_Init :
battle::actor::goomba
,
battle::actor::paragoomba
,
battle::actor::spiked_goomba
EVS_KnockDown :
battle::actor::paragoomba
EVS_Move_Headbonk :
battle::actor::goomba
EVS_Paragoomba_GoHome :
battle::actor::paragoomba
EVS_SearchBush :
foliage
EVS_ShakeTree :
foliage
EVS_TakeTurn :
battle::actor::goomba
,
battle::actor::paragoomba
,
battle::actor::spiked_goomba
- f -
FlyingDefense :
battle::actor::paragoomba
FlyingStatusTable :
battle::actor::paragoomba
- g -
Goomba :
battle::actor
- h -
hp :
battle::actor::goomba
,
battle::actor::paragoomba
,
battle::actor::spiked_goomba
- l -
LeftWingAnims :
battle::actor::paragoomba
- p -
Paragoomba :
battle::actor
- r -
RightWingAnims :
battle::actor::paragoomba
- s -
ShuffleAnims :
battle::actor::goomba
,
battle::actor::paragoomba
,
battle::actor::spiked_goomba
SpikedGoomba :
battle::actor
StatusTable :
battle::actor::goomba
,
battle::actor::spiked_goomba
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