6s32
func_80262130(f32 inX, f32 inY, f32 inZ, f32 height, f32 radius) {
10 f32 hitDepth = height;
12 s32 combinedFlags = 0;
18 combinedFlags = colliderAheadFlags & colliderBehindFlags;
24 if (combinedFlags == 1) {
32 return (arg1 > 100.0f) ? 28 : 0;
s32 func_8026220C(f32 arg0, f32 arg1)
s32 NpcHitQueryAheadCollider
s32 NpcHitQueryBehindCollider
s32 func_80262130(f32 inX, f32 inY, f32 inZ, f32 height, f32 radius)
b32 npc_raycast_down_around(s32, f32 *, f32 *, f32 *, f32 *, f32, f32)
s32 get_collider_flags(s32 colliderID)