Go to the source code of this file.
f32 fabsf | ( | f32 | f | ) |
Referenced by action_update_run(), action_update_sliding(), action_update_use_spinning_flower(), action_update_use_tweester(), action_update_walk(), appendGfx_background_texture(), ArcsinDeg(), atan2(), AvoidPlayerAI_ChaseInit(), basic_ai_chase_init(), basic_ai_check_player_dist(), btl_main_menu_draw(), calculate_line_segment_intersection(), calculate_segment_intersection(), check_conversation_trigger(), clamp_angle(), CleftAI_CanSeePlayer(), collision_main_above(), collision_main_lateral(), create_shading_palette(), Entity_BoardedFloor_update_fragments(), entity_BombableRock_update_fragments(), entity_Chest_idle(), entity_shattering_idle(), entity_Signpost_idle(), entity_Tweester_has_reached_target(), entity_WoodenCrate_update_fragments(), FlyingAI_LosePlayer(), FlyingAI_Wander(), FlyingNoAttackAI_12(), get_clamped_angle_diff(), get_maximum_interp_delta(), GuardAI_ChaseInit(), HoppingAI_Chase(), HoppingAI_Hop(), MagikoopaAI_CanShootSpell(), MeleeHitbox_CanSeePlayer(), npc_do_player_collision(), npc_find_closest(), npc_find_closest_simple(), npc_follow_npc(), npc_get_render_yaw(), npc_raycast_down(), npc_raycast_down_around(), npc_raycast_down_sides(), npc_test_move_complex_with_slipping(), npc_test_move_simple_with_slipping(), npc_test_move_simple_without_slipping(), npc_test_move_taller_with_slipping(), npc_try_apply_gravity(), npc_try_snap_to_ground(), partner_do_player_collision(), partner_flying_follow_player(), partner_flying_update_motion(), partner_get_out(), partner_move_to_goal(), partner_walking_follow_player(), partner_walking_update_motion(), PatrolAI_ChaseInit(), phys_is_on_sloped_ground(), player_check_collision_below(), player_raycast_below(), player_update_sprite(), ProjectileHitbox_GetUsableProjectileID(), SentinelAI_ChaseInit(), SentinelAI_Descend(), sfx_compute_spatialized_sound_params_with_depth(), test_player_entity_aabb(), update_camera_from_controller(), update_camera_interp_pos(), update_encounters_neutral(), and update_unused_lead_amt().
f64 fabs | ( | f64 | f | ) |
Referenced by action_update_sliding(), action_update_state_23(), entity_HiddenPanel_idle(), entity_HiddenPanel_is_item_on_top(), entity_Padlock_push_player(), entity_Tweester_idle(), func_802BB0A0_E2D9D0(), func_802BB8D4_E2E204(), func_802BC0F0_E2EA20(), parasol_get_npc(), partner_flying_follow_player(), partner_move_to_goal(), player_raycast_general(), sfx_compute_spatialized_sound_params_ignore_depth(), test_mounting_height_adjustment(), and update_riding_physics().
f32 cosine | ( | s16 | arg0 | ) |
Definition at line 353 of file 43F0.c.
Referenced by appendGfx_message(), imgfx_appendGfx_mesh(), msg_draw_choice_pointer(), msg_draw_speech_arrow(), msg_update_rewind_arrow(), npc_update_decoration_charged(), part_glow_on(), and SentinelAI_Descend().
void nuBoot | ( | void | ) |
void boot_idle | ( | void * | data | ) |
void boot_main | ( | void * | data | ) |
Definition at line 52 of file main.c.
void is_debug_init | ( | void | ) |
Definition at line 19 of file is_debug.c.
Referenced by boot_main().
void is_debug_panic | ( | const char * | message | ) |
Definition at line 93 of file is_debug.c.
f32 signF | ( | f32 | val | ) |
s32 func_8002ACDC | ( | void | ) |
Definition at line 30 of file heap.c.
Referenced by state_step_end_battle(), and state_step_unpause().
void load_obfuscation_shims | ( | void | ) |
Definition at line 22 of file load_obfuscation_shims.c.
Referenced by boot_main(), load_map_by_IDs(), and state_step_battle().
void * heap_malloc | ( | s32 | size | ) |
Definition at line 34 of file heap.c.
Referenced by add_anim_node(), ALT_clear_hud_element_cache(), ALT_load_entity_model(), clear_virtual_entity_list(), clone_model(), create_actor(), create_encounters(), create_entity(), create_mesh_animator(), create_model_animator(), create_npc_impl(), create_shadow_from_data(), create_trigger(), create_worker_backUI(), create_worker_frontUI(), create_worker_scene(), enable_npc_blur(), evt_handle_allocate_array(), func_802C39F8(), get_asset_offset(), hud_element_create(), imgfx_load_anim(), imgfx_mesh_anim_update(), imgfx_update(), load_asset_by_name(), load_battle_hit_asset(), load_entity_model(), load_map_hit_asset(), load_partner_actor(), load_path_data(), load_player_actor(), make_item_entity(), make_item_entity_at_player(), mdl_create_model(), mdl_make_local_vertex_copy(), mdl_make_transform_group(), msg_copy_to_print_buffer(), npc_follow_init(), reset_model_animators(), show_immune_bonk(), start_child_script(), start_script(), start_script_in_group(), state_init_logos(), state_init_title_screen(), and update_item_entity_collectable().
void * _heap_malloc | ( | HeapNode * | head, |
u32 | size ) |
Definition at line 78 of file 43F0.c.
Referenced by _heap_realloc(), collision_heap_malloc(), general_heap_malloc(), heap_malloc(), imgfx_init(), spr_allocate_components(), spr_init_player_raster_cache(), spr_init_quad_cache(), and spr_load_sprite().
void * _heap_malloc_tail | ( | HeapNode * | head, |
u32 | size ) |
Definition at line 152 of file 43F0.c.
Referenced by general_heap_malloc_tail(), and spr_load_sprite().
u32 _heap_free | ( | HeapNode * | heapNodeList, |
void * | addrToFree ) |
Definition at line 220 of file 43F0.c.
Referenced by _heap_realloc(), collision_heap_free(), general_heap_free(), heap_free(), and spr_free_sprite().
void * _heap_realloc | ( | HeapNode * | heapNodeList, |
void * | addr, | ||
u32 | newSize ) |
Definition at line 285 of file 43F0.c.
Referenced by spr_load_npc_extra_anims().
Definition at line 63 of file 43F0.c.
Referenced by battle_heap_create(), battle_heap_create_obfuscated(), collision_heap_create(), general_heap_create(), and spr_init_sprites().
Definition at line 443 of file 43F0.c.
Referenced by create_partner_npc(), dma_load_msg(), get_asset_offset(), imgfx_load_anim(), imgfx_mesh_anim_update(), load_asset_by_name(), load_battle_section(), load_effect(), load_font_data(), load_map_by_IDs(), load_obfuscation_shims(), load_simple_entity_data(), load_split_entity_data(), load_texture_by_name(), load_texture_impl(), load_texture_variants(), msg_copy_to_print_buffer(), phys_peach_update(), phys_update_action_state(), reload_world_entity_data(), state_init_logos(), state_step_end_battle(), state_step_unpause(), and use_consumable().
f32 rand_float | ( | void | ) |
Definition at line 438 of file 43F0.c.
Referenced by animator_node_update_model_transform(), and update_collider_transform().
Shadow * get_shadow_by_index | ( | s32 | index | ) |
Definition at line 534 of file entity.c.
Referenced by calculate_camera_yinterp_rate(), create_entity_shadow(), create_shadow_type(), delete_entity(), delete_entity_and_unload_data(), delete_shadow(), disable_npc_shadow(), disable_player_shadow(), enable_npc_shadow(), enable_player_shadow(), end_outta_sight_cleanup(), entity_base_block_update_slow_sinking(), entity_HitItemBlock_hide(), entity_HitItemBlock_show_inactive(), entity_ItemBlock_replace_with_inactive(), hide_item_entity(), make_item_entity(), make_item_entity_at_player(), npc_get_collider_below(), phys_is_on_sloped_ground(), render_shadows(), reveal_item_entity(), spawn_drops(), update_entity_shadow_position(), update_item_entities(), update_nonplayer_actor_shadow(), update_npcs(), update_player_actor_shadow(), update_player_shadow(), and update_shadows().
s32 get_time_freeze_mode | ( | void | ) |
Definition at line 390 of file main_loop.c.
Referenced by entity_Tweester_idle(), state_step_battle(), test_item_entity_position(), and test_item_player_collision().
void render_player_model | ( | void | ) |
Definition at line 1495 of file 77480.c.
Referenced by render_player().
s32 is_picking_up_item | ( | void | ) |
Definition at line 1554 of file item_entity.c.
Referenced by can_open_world_menu(), check_conversation_trigger(), check_input_open_menus(), check_input_status_bar(), entity_Tweester_idle(), func_802BB000_E2D930(), and update_encounters_neutral().
f32 integrate_gravity | ( | void | ) |
Definition at line 436 of file 7BB60.c.
Referenced by action_update_hit_fire(), action_update_knockback(), action_update_spin_jump(), action_update_step_up(), action_update_tornado_jump(), handle_jumping_land_on_switch(), phys_update_jump(), and player_fall_distance().
void gravity_use_fall_parms | ( | void | ) |
Definition at line 302 of file 7BB60.c.
Referenced by action_update_state_23(), entity_TriggerBlock_disable_player_input(), handle_jumping_land_on_switch(), phys_main_collision_below(), and phys_update_jump().
f32 get_clamped_angle_diff | ( | f32 | a, |
f32 | b ) |
Definition at line 605 of file 43F0.c.
Referenced by AvoidPlayerAI_ChaseInit(), basic_ai_chase_init(), check_conversation_trigger(), CleftAI_CanSeePlayer(), FlyingAI_LosePlayer(), FlyingNoAttackAI_12(), GuardAI_ChaseInit(), MagikoopaAI_CanShootSpell(), MeleeHitbox_CanSeePlayer(), npc_do_player_collision(), npc_follow_npc(), npc_get_render_yaw(), partner_flying_follow_player(), partner_force_player_flip_done(), partner_walking_follow_player(), PatrolAI_ChaseInit(), player_get_side_angle(), player_update_sprite(), ProjectileHitbox_GetUsableProjectileID(), SentinelAI_ChaseInit(), set_npc_yaw(), test_item_player_collision(), update_camera_unused_radial(), update_encounters_neutral(), and update_unused_lead_amt().
b32 startup_fade_screen_in | ( | s16 | subtractAlpha | ) |
Definition at line 13 of file startup_screen_fading.c.
Referenced by state_step_logos(), and state_step_title_screen().
b32 startup_fade_screen_out | ( | s16 | addAlpha | ) |
Definition at line 26 of file startup_screen_fading.c.
Referenced by state_step_intro(), state_step_logos(), and state_step_title_screen().
void startup_fade_screen_update | ( | void | ) |
Definition at line 39 of file startup_screen_fading.c.
Referenced by state_init_intro(), state_init_logos(), state_init_title_screen(), state_step_demo(), state_step_intro(), state_step_logos(), and state_step_title_screen().
u32 get_entity_type | ( | s32 | arg0 | ) |
Definition at line 568 of file entity.c.
Referenced by action_hammer_test_swing_collision(), action_update_spin_jump(), action_update_tornado_jump(), can_dismount(), check_for_interactables(), collision_main_above(), entity_block_handle_collision(), entity_block_hit_animate_scale(), entity_block_hit_init_scale(), entity_breakable_block_create_shattering_entity(), entity_HitItemBlock_play_anim(), entity_ItemBlock_check_if_inactive(), entity_ItemBlock_replace_with_inactive(), entity_raycast_down(), entity_shattering_block_init(), entity_StarBoxLauncher_check_launch(), entity_try_partner_interaction_trigger(), func_800E06D8(), func_800EA4B0(), load_simple_entity_data(), load_split_entity_data(), phys_main_collision_below(), phys_player_land(), and should_continue_inspect().
Entity * get_entity_by_index | ( | s32 | index | ) |
Definition at line 530 of file entity.c.
Referenced by action_hammer_end_swing(), action_update_landing_on_switch(), action_update_spin_jump(), action_update_tornado_jump(), action_update_use_spinning_flower(), check_for_interactables(), check_input_jump(), delete_entity(), delete_entity_and_unload_data(), entity_ArrowSign_setupGfx(), entity_base_block_setupGfx(), entity_BlueWarpPipe_setupGfx(), Entity_BoardedFloor_setupGfx(), entity_BombableRock_setupGfx(), entity_Chest_setupGfx(), entity_HeartBlock_create_child_entity(), entity_HeartBlockContent__reset(), entity_HeartBlockContent__setupGfx(), entity_HeartBlockContent_anim_idle(), entity_HeartBlockContent_set_initial_pos(), entity_HiddenPanel_setupGfx(), entity_HitItemBlock_show_inactive(), entity_ItemBlock_replace_with_inactive(), entity_ItemBlock_setupGfx(), entity_MulticoinBlock_spawn_coin(), entity_Padlock_setupGfx(), entity_PinkFlower_idle(), entity_PinkFlower_init(), entity_PinkFlowerLight_idle(), entity_PinkFlowerLight_setupGfx(), entity_SaveBlock_setupGfx(), entity_shattering_setupGfx(), entity_SpinningFlower_setupGfx(), entity_StarBoxLauncher_setupGfx(), entity_SuperBlockContent_attach_to_parent(), entity_SuperBlockContent_setupGfx(), entity_try_partner_interaction_trigger(), entity_Tweester_render_face(), entity_Tweester_render_inner_whirl(), entity_Tweester_render_outer_whirl(), entity_Tweester_setupGfx(), entity_upgrade_block_check_if_inactive(), entity_upgrade_block_hide_content(), entity_WoodenCrate_setupGfx(), func_802BC050_E2E980(), get_entity_type(), interact_inspect_update(), npc_find_standing_on_entity(), phys_player_land(), player_raycast_down(), player_raycast_general(), player_raycast_up_corner(), render_entities(), test_ray_entities(), and update_entities().
s32 create_entity | ( | EntityBlueprint * | bp, |
... ) |
Definition at line 1195 of file entity.c.
Referenced by entity_breakable_block_create_shattering_entity(), entity_HeartBlock_create_child_entity(), entity_ItemBlock_check_if_inactive(), entity_ItemBlock_replace_with_inactive(), entity_MulticoinBlock_check_if_inactive(), entity_MulticoinBlock_idle(), entity_MulticoinBlock_spawn_coin(), entity_Munchlesia_create_child(), entity_PinkFlower_init(), and entity_upgrade_block_check_if_inactive().
void entity_shattering_idle | ( | Entity * | entity | ) |
Definition at line 63 of file ShatteringBlock_common.c.
void show_damage_fx | ( | Actor * | actor, |
f32 | x, | ||
f32 | y, | ||
f32 | z, | ||
s32 | damage ) |
Definition at line 2334 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_player_damage_enemy(), dispatch_damage_event_actor(), dispatch_damage_event_partner(), and dispatch_damage_event_player().
b32 entity_raycast_down | ( | f32 * | x, |
f32 * | y, | ||
f32 * | z, | ||
f32 * | hitYaw, | ||
f32 * | hitPitch, | ||
f32 * | hitLength ) |
Mostly used for shadows.
Definition at line 1637 of file entity.c.
Referenced by entity_switch_fall_down(), is_block_on_ground(), update_entity_shadow_position(), and update_npcs().
void step_game_loop | ( | void | ) |
Definition at line 54 of file main_loop.c.
Referenced by gfxRetrace_Callback().
s32 resume_all_group | ( | s32 | groupFlags | ) |
Definition at line 858 of file script_list.c.
Referenced by create_encounters(), evt_handle_resume_all(), set_time_freeze_mode(), start_battle(), update_encounters_conversation(), update_encounters_post_battle(), and update_item_entity_collectable().
f32 length2D | ( | f32 | x, |
f32 | y ) |
void player_input_to_move_vector | ( | f32 * | angle, |
f32 * | magnitude ) |
Definition at line 140 of file 7B440.c.
Referenced by action_update_idle(), action_update_idle_peach(), action_update_land(), action_update_peach_land(), action_update_peach_step_down_land(), action_update_pushing_block(), action_update_run(), action_update_spin(), action_update_step_down_land(), action_update_walk(), collision_main_above(), collision_main_lateral(), and phys_player_land().
void game_input_to_move_vector | ( | f32 * | x, |
f32 * | y ) |
Definition at line 162 of file 7B440.c.
Referenced by action_update_use_spinning_flower().
void exec_ShakeCamX | ( | s32 | arg0, |
s32 | arg1, | ||
s32 | arg2, | ||
f32 | arg3 ) |
Definition at line 374 of file cam_api.c.
Referenced by action_hammer_play_hit_fx(), action_update_hit_lava(), and entity_HiddenPanel_flip_over().
void exec_ShakeCam1 | ( | s32 | arg0, |
s32 | arg1, | ||
s32 | arg2 ) |
Definition at line 365 of file cam_api.c.
Referenced by action_update_spin_jump(), action_update_tornado_jump(), and get_overriding_player_anim().
f32 player_get_side_angle | ( | void | ) |
Definition at line 1178 of file 7BB60.c.
Referenced by action_hammer_end_swing(), action_hammer_play_hit_fx(), action_hammer_test_swing_collision(), entity_StarBoxLauncher_check_launch(), parasol_get_npc(), partner_flying_follow_player(), and partner_walking_follow_player().
void draw_number | ( | s32 | value, |
s32 | x, | ||
s32 | y, | ||
s32 | variableWidthChars, | ||
s32 | palette, | ||
s32 | opacity, | ||
u16 | style ) |
Definition at line 2223 of file msg.c.
Referenced by btl_menu_moves_draw_content(), coin_counter_draw_content(), draw_shop_items(), filemenu_draw_contents_file_info(), filemenu_draw_contents_file_title(), filemenu_info_draw_message_contents(), filemenu_yesno_draw_prompt_contents(), func_800F4D28(), pause_badges_draw_contents(), pause_partners_draw_movelist(), pause_stats_draw_contents(), popup_menu_draw_menu_contents(), and popup_menu_draw_title_contents().
void set_entity_model_flags | ( | s32 | idx, |
s32 | newFlags ) |
Definition at line 758 of file entity_model.c.
Referenced by show_immune_bonk().
void clear_entity_model_flags | ( | s32 | idx, |
s32 | newFlags ) |
Definition at line 766 of file entity_model.c.
Referenced by btl_bonk_update().
void exec_entity_model_commandlist | ( | s32 | idx | ) |
Definition at line 172 of file entity_model.c.
Referenced by ALT_virtual_entity_create(), btl_bonk_update(), create_entity(), update_entities(), update_shadows(), virtual_entity_create(), virtual_entity_create_at_index(), and virtual_entity_list_update().
RenderTask * queue_render_task | ( | RenderTask * | task | ) |
Definition at line 4546 of file model.c.
s32 create_mesh_animator | ( | s16 * | animPos, |
s16 * | animBuffer ) |
Definition at line 366 of file animator.c.
Referenced by load_split_entity_data().
void load_mesh_animator_tree | ( | s32 | index, |
StaticAnimatorNode ** | tree ) |
Definition at line 1198 of file animator.c.
Referenced by load_split_entity_data().
void setup_pause_menu_tab | ( | MenuWindowBP * | bpArray, |
s32 | arraySize ) |
Definition at line 461 of file windows.c.
Referenced by filemenu_choose_name_init(), filemenu_info_init(), filemenu_init(), filemenu_main_init(), filemenu_yesno_init(), pause_badges_init(), pause_init(), pause_items_init(), pause_map_init(), pause_partners_init(), pause_spirits_init(), pause_stats_init(), and pause_tabs_init().
s32 draw_ci_image_with_clipping | ( | u8 * | raster, |
s32 | width, | ||
s32 | height, | ||
s32 | fmt, | ||
s32 | bitDepth, | ||
u16 * | palette, | ||
s16 | posX, | ||
s16 | posY, | ||
u16 | clipULx, | ||
u16 | clipULy, | ||
u16 | clipLRx, | ||
u16 | clipRLy, | ||
u8 | opacity ) |
Referenced by appendGfx_message(), msg_draw_choice_pointer(), and msg_draw_rewind_arrow().
void render_frame | ( | s32 | flag | ) |
Definition at line 91 of file cam_main.c.
Referenced by appendGfx_title_screen(), and gfx_draw_frame().
void clear_windows | ( | void | ) |
Definition at line 135 of file windows.c.
Referenced by load_engine_data(), state_step_startup(), and state_step_title_screen().
void update_window_hierarchy | ( | s32 | windowIndex, |
u8 | arg1 ) |
Definition at line 393 of file windows.c.
Referenced by filemenu_init(), pause_init(), pause_update_tab_active(), pause_update_tab_inactive(), render_windows(), and set_window_properties().
void get_msg_properties | ( | s32 | msgID, |
s32 * | height, | ||
s32 * | width, | ||
s32 * | maxLineChars, | ||
s32 * | numLines, | ||
s32 * | maxLinesPerPage, | ||
s32 * | arg6, | ||
u16 | charset ) |
Definition at line 1671 of file msg.c.
Referenced by _msg_get_printer_for_msg(), draw_msg(), get_msg_lines(), get_msg_width(), pause_handle_input(), and pause_tutorial_draw_contents().
void replace_window_update | ( | s32 | idx, |
s8 | arg1, | ||
WindowUpdateFunc | pendingFunc ) |
void decode_yay0 | ( | void * | src, |
void * | dst ) |
s32 ai_check_player_dist | ( | Enemy * | enemy, |
s32 | arg1, | ||
f32 | arg2, | ||
f32 | arg3 ) |
Definition at line 515 of file 23680.c.
Referenced by CleftAI_CanSeePlayer(), and ProjectileHitbox_GetUsableProjectileID().
void pause_init | ( | void | ) |
Definition at line 605 of file pause_main.c.
Referenced by state_step_pause().
void pause_handle_input | ( | s32 | buttonsPressed, |
s32 | buttonsHeld ) |
Definition at line 718 of file pause_main.c.
Referenced by state_step_pause().
void pause_cleanup | ( | void | ) |
Definition at line 796 of file pause_main.c.
Referenced by state_step_unpause().
void filemenu_init | ( | s32 | mode | ) |
Definition at line 880 of file filemenu_common.c.
Referenced by state_step_file_select().
void filemenu_cleanup | ( | void | ) |
Definition at line 934 of file filemenu_common.c.
Referenced by state_step_exit_file_select().
void filemenu_update | ( | void | ) |
Definition at line 260 of file filemenu_common.c.
Referenced by state_step_file_select().
s32 filemenu_get_exit_mode | ( | void | ) |
Definition at line 960 of file filemenu_common.c.
Referenced by filemenu_cleanup(), state_init_exit_file_select(), and state_step_exit_file_select().
void filemenu_set_selected | ( | MenuPanel * | menu, |
s32 | col, | ||
s32 | row ) |
Definition at line 151 of file filemenu_common.c.
Referenced by filemenu_choose_name_handle_input(), filemenu_info_handle_input(), filemenu_init(), filemenu_main_handle_input(), and filemenu_yesno_handle_input().
void filemenu_set_cursor_alpha | ( | s32 | arg0 | ) |
Definition at line 158 of file filemenu_common.c.
Referenced by filemenu_info_draw_message_contents().
void filemenu_set_cursor_goal_pos | ( | s32 | windowIndex, |
s32 | posX, | ||
s32 | posY ) |
Definition at line 163 of file filemenu_common.c.
Referenced by filemenu_draw_contents_choose_name(), filemenu_draw_contents_file_title(), filemenu_draw_contents_option_center(), filemenu_draw_contents_option_left(), filemenu_draw_contents_option_right(), and filemenu_yesno_draw_options_contents().
u8 * filemenu_get_menu_message | ( | s32 | idx | ) |
Definition at line 660 of file filemenu_msg.c.
Referenced by filemenu_draw_contents_file_create_header(), filemenu_draw_contents_file_info(), filemenu_draw_contents_file_title(), filemenu_draw_contents_option_center(), filemenu_draw_contents_option_left(), filemenu_draw_contents_option_right(), filemenu_draw_contents_title(), filemenu_info_draw_message_contents(), filemenu_yesno_draw_options_contents(), and filemenu_yesno_draw_prompt_contents().
void gfx_task_background | ( | void | ) |
Definition at line 169 of file main_loop.c.
Referenced by gfxRetrace_Callback().
void update_enemy_shadows | ( | void | ) |
Definition at line 815 of file actor_rendering.c.
Referenced by update_nonplayer_actor_shadows().
void update_hero_shadows | ( | void | ) |
Definition at line 824 of file actor_rendering.c.
Referenced by update_nonplayer_actor_shadows().
void appendGfx_background_texture | ( | void | ) |
Definition at line 62 of file background.c.
Referenced by gfx_draw_background().
void appendGfx_enemy_actor | ( | void * | data | ) |
Definition at line 1375 of file actor_rendering.c.
Referenced by btl_render_actors().
void appendGfx_enemy_actor_blur | ( | void * | data | ) |
Definition at line 677 of file actor_rendering.c.
Referenced by btl_render_actors().
void appendGfx_enemy_actor_reflection | ( | void * | data | ) |
Definition at line 1383 of file actor_rendering.c.
Referenced by btl_render_actors().
void appendGfx_partner_actor | ( | void * | data | ) |
Definition at line 1379 of file actor_rendering.c.
Referenced by btl_render_actors().
void appendGfx_partner_actor_blur | ( | void * | data | ) |
Definition at line 687 of file actor_rendering.c.
Referenced by btl_render_actors().
void appendGfx_partner_actor_reflection | ( | void * | data | ) |
Definition at line 1389 of file actor_rendering.c.
Referenced by btl_render_actors().
void appendGfx_player_actor | ( | void * | arg0 | ) |
Definition at line 1439 of file actor_rendering.c.
Referenced by btl_render_actors().
void appendGfx_player_actor_blur | ( | Actor * | actor | ) |
Definition at line 380 of file actor_rendering.c.
Referenced by btl_render_actors().
void appendGfx_player_actor_reflection | ( | void * | arg0 | ) |
Definition at line 1877 of file actor_rendering.c.
Referenced by btl_render_actors().
void force_disable_actor_blur | ( | Actor * | actor | ) |
Definition at line 254 of file actor_rendering.c.
Referenced by force_disable_partner_blur().
void player_handle_floor_collider_type | ( | s32 | colliderID | ) |
Definition at line 326 of file 7BB60.c.
Referenced by handle_jumping_land_on_switch(), phys_update_falling(), and player_jump().
f32 player_fall_distance | ( | void | ) |
Definition at line 461 of file 7BB60.c.
Referenced by action_update_hit_fire(), action_update_hit_lava(), action_update_knockback(), action_update_sliding(), action_update_spin_jump(), handle_jumping_land_on_switch(), and phys_update_falling().
void func_800E4AD8 | ( | s32 | arg0 | ) |
Definition at line 978 of file 7BB60.c.
f32 player_check_collision_below | ( | f32 | offset, |
s32 * | colliderID ) |
Definition at line 470 of file 7BB60.c.
Referenced by action_update_hit_fire(), action_update_hit_lava(), action_update_knockback(), action_update_sliding(), action_update_spin_jump(), action_update_step_up(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_spinning_flower(), handle_jumping_land_on_switch(), phys_update_falling(), and player_jump().
b32 can_trigger_loading_zone | ( | void | ) |
Definition at line 22 of file 7BB60.c.
void update_damage_popups | ( | void | ) |
Definition at line 2320 of file 190B20.c.
Referenced by btl_update().
void show_action_rating | ( | s32 | rating, |
Actor * | actor, | ||
f32 | x, | ||
f32 | y, | ||
f32 | z ) |
Definition at line 2360 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
s32 render_with_adjusted_palettes | ( | s32 | isNpcSprite, |
ActorPart * | part, | ||
s32 | yaw, | ||
Matrix4f | mtx, | ||
s32 | skipAnimation ) |
Definition at line 1926 of file actor_rendering.c.
Referenced by appendGfx_npc_actor(), appendGfx_npc_actor_reflection(), appendGfx_player_actor(), appendGfx_player_actor_blur(), and appendGfx_player_actor_reflection().
HeapNode * general_heap_create | ( | void | ) |
Definition at line 6 of file heap.c.
Referenced by general_heap_create_obfuscated(), load_demo_battle(), load_engine_data(), state_init_file_select(), state_init_logos(), state_init_title_screen(), state_step_demo(), state_step_intro(), state_step_startup(), and state_step_title_screen().
void * general_heap_malloc | ( | s32 | size | ) |
s32 general_heap_free | ( | void * | data | ) |
Definition at line 18 of file heap.c.
Referenced by _update_message(), btl_state_update_normal_start(), draw_msg(), func_8013A4D0(), get_msg_properties(), heap_free(), imgfx_update_cache_impl(), init_hud_element_list(), load_battle_hit_asset(), load_map_bg(), load_map_by_IDs(), load_map_hit_asset(), pause_partners_load_portrait(), remove_all_effects(), remove_effect(), restore_map_collision_data(), set_message_text_var(), spr_load_sprite(), state_init_title_screen(), state_step_end_battle(), state_step_unpause(), update_effects(), update_model_animator(), and update_model_animator_with_transform().
s32 integer_log | ( | s32 | number, |
u32 | base ) |
Definition at line 302 of file draw_img_util.c.
Referenced by draw_adjustable_tiled_image(), and imgfx_appendGfx_mesh_strip().
void set_battle_stage | ( | s32 | stageID | ) |
Definition at line 138 of file battle.c.
Referenced by load_demo_battle(), and update_encounters_pre_battle().
void load_battle | ( | s32 | battleID | ) |
Definition at line 130 of file battle.c.
Referenced by load_demo_battle(), and update_encounters_pre_battle().
void entity_Shadow_init | ( | Shadow * | entity | ) |
void entity_SaveBlock_idle | ( | Entity * | entity | ) |
Definition at line 80 of file SaveBlock.c.
void entity_SaveBlock_pause_game | ( | void | ) |
Definition at line 88 of file SaveBlock.c.
void entity_SaveBlock_resume_game | ( | void | ) |
Definition at line 94 of file SaveBlock.c.
void entity_SaveBlock_save_data | ( | void | ) |
Definition at line 99 of file SaveBlock.c.
void entity_SaveBlock_show_tutorial_message | ( | Entity * | entity | ) |
Definition at line 106 of file SaveBlock.c.
void entity_SaveBlock_wait_for_close_tutorial | ( | Entity * | entity | ) |
Definition at line 118 of file SaveBlock.c.
void entity_SaveBlock_show_choice_message | ( | void | ) |
Definition at line 124 of file SaveBlock.c.
void entity_SaveBlock_show_result_message | ( | void | ) |
Definition at line 131 of file SaveBlock.c.
void entity_SaveBlock_wait_for_close_result | ( | Entity * | entity | ) |
Definition at line 136 of file SaveBlock.c.
void entity_SaveBlock_wait_for_close_choice | ( | Entity * | entity | ) |
Definition at line 142 of file SaveBlock.c.
void entity_SaveBlock_init | ( | Entity * | entity | ) |
Definition at line 153 of file SaveBlock.c.
void entity_GreenStompSwitch_idle | ( | Entity * | entity | ) |
Definition at line 25 of file Switch.c.
void entity_GreenStompSwitch_retract | ( | Entity * | entity | ) |
Definition at line 38 of file Switch.c.
void entity_GreenStompSwitch_extend | ( | Entity * | entity | ) |
Definition at line 51 of file Switch.c.
void entity_HugeBlueSwitch_idle | ( | Entity * | entity | ) |
void entity_small_switch_idle | ( | Entity * | entity | ) |
Definition at line 97 of file Switch.c.
void entity_RedSwitch_wait_and_reset | ( | Entity * | entity | ) |
void entity_base_switch_anim_init | ( | Entity * | entity | ) |
Definition at line 149 of file Switch.c.
s32 entity_RedSwitch_animate_scale | ( | Entity * | entity | ) |
Definition at line 159 of file Switch.c.
void entity_base_switch_start_bound_script | ( | Entity * | entity | ) |
void entity_base_switch_animate_scale | ( | Entity * | entity | ) |
Definition at line 323 of file Switch.c.
void entity_base_switch_init | ( | Entity * | entity | ) |
Definition at line 447 of file Switch.c.
Referenced by entity_BlueSwitch_init(), and entity_HugeBlueSwitch_init().
f32 entity_block_hit_init_scale | ( | Entity * | entity | ) |
Definition at line 75 of file Block.c.
void entity_block_hit_animate_scale | ( | Entity * | entity | ) |
Definition at line 90 of file Block.c.
s32 entity_block_handle_collision | ( | Entity * | entity | ) |
Definition at line 334 of file Block.c.
void entity_BlueSwitch_init | ( | Entity * | entity | ) |
Definition at line 457 of file Switch.c.
void entity_HugeBlueSwitch_init | ( | Entity * | entity | ) |
s32 dispatch_damage_event_actor_0 | ( | Actor * | actor, |
s32 | damageAmount, | ||
s32 | event ) |
Definition at line 889 of file 1A5830.c.
Referenced by btl_state_update_9().
MessagePrintState * msg_get_printer_for_msg | ( | s32 | msgID, |
s32 * | a1 ) |
Definition at line 1424 of file msg.c.
Referenced by _show_message(), entity_HeartBlock_show_tutorial_message(), entity_SaveBlock_show_choice_message(), entity_SaveBlock_show_tutorial_message(), popup_menu_update(), and update_item_entity_pickup().
s32 msg_printer_load_msg | ( | s32 | msgID, |
MessagePrintState * | printer ) |
Definition at line 1474 of file msg.c.
Referenced by _show_message(), and entity_SaveBlock_show_result_message().
void msg_printer_set_origin_pos | ( | MessagePrintState * | msgPrintState, |
s32 | x, | ||
s32 | y ) |
Definition at line 1489 of file msg.c.
Referenced by _show_message(), popup_menu_update(), and update_item_entity_pickup().
void get_screen_coords | ( | s32 | camID, |
f32 | x, | ||
f32 | y, | ||
f32 | z, | ||
s32 * | screenX, | ||
s32 * | screenY, | ||
s32 * | screenZ ) |
Definition at line 410 of file cam_main.c.
Referenced by _show_message(), btl_draw_enemy_health_bars(), btl_state_draw_select_target(), draw_all_status_icons(), draw_encounters_pre_battle(), render_player_model(), sfx_compute_spatialized_sound_params_full(), sfx_compute_spatialized_sound_params_ignore_depth(), sfx_compute_spatialized_sound_params_with_depth(), update_cameras(), and update_encounters_neutral().
void parent_collider_to_model | ( | s16 | colliderID, |
s16 | modelIndex ) |
Definition at line 320 of file collision.c.
Referenced by restore_map_collision_data().
void clone_model | ( | u16 | srcModelID, |
u16 | newModelID ) |
Definition at line 3620 of file model.c.
struct Model * get_model_from_list_index | ( | s32 | listIndex | ) |
Definition at line 3314 of file model.c.
Referenced by animator_node_update_model_transform(), clone_model(), disable_transform_group(), enable_transform_group(), get_model_center_and_size(), get_model_list_index_from_tree_index(), hide_foreground_models(), hide_foreground_models_unchecked(), is_model_center_visible(), mdl_draw_hidden_panel_surface(), mdl_make_local_vertex_copy(), mdl_project_tex_coords(), render_transform_group_node(), show_foreground_models(), show_foreground_models_unchecked(), and update_collider_transform().
s32 create_model_animator | ( | s16 * | animPos | ) |
Definition at line 318 of file animator.c.
Referenced by create_shadow_from_data(), and load_split_entity_data().
s32 get_model_list_index_from_tree_index | ( | s32 | treeIndex | ) |
Definition at line 3396 of file model.c.
Referenced by animator_node_update_model_transform(), clone_model(), get_model_center_and_size(), hide_foreground_models(), hide_foreground_models_unchecked(), is_model_center_visible(), mdl_draw_hidden_panel_surface(), mdl_make_local_vertex_copy(), mdl_make_transform_group(), mdl_project_tex_coords(), show_foreground_models(), and show_foreground_models_unchecked().
s32 get_transform_group_index | ( | s32 | modelID | ) |
Definition at line 3417 of file model.c.
Referenced by disable_transform_group(), and enable_transform_group().
void get_model_center_and_size | ( | u16 | modelID, |
f32 * | centerX, | ||
f32 * | centerY, | ||
f32 * | centerZ, | ||
f32 * | sizeX, | ||
f32 * | sizeY, | ||
f32 * | sizeZ ) |
Definition at line 3432 of file model.c.
HitID collision_main_above | ( | void | ) |
Definition at line 68 of file 7BB60.c.
Referenced by phys_update_standard().
void collision_lava_reset_check_additional_overlaps | ( | void | ) |
Definition at line 990 of file 7BB60.c.
Referenced by action_update_use_spinning_flower(), and phys_update_lava_reset().
s32 player_test_lateral_overlap | ( | s32 | mode, |
PlayerStatus * | playerStatus, | ||
f32 * | x, | ||
f32 * | y, | ||
f32 * | z, | ||
f32 | length, | ||
f32 | yaw ) |
Definition at line 370 of file 77480.c.
Referenced by action_hammer_end_swing(), action_hammer_test_swing_collision(), check_for_treadmill_overlaps(), collision_check_player_intersecting_world(), collision_check_player_overlaps(), collision_lava_reset_check_additional_overlaps(), collision_main_lateral(), func_800E4404(), and peach_disguise_check_overlaps().
Npc * peach_make_disguise_npc | ( | s32 | peachDisguise | ) |
Definition at line 573 of file 7E9D0.c.
Referenced by action_update_parasol(), and peach_check_for_parasol_input().
void peach_set_disguise_anim | ( | AnimID | anim | ) |
Definition at line 506 of file 7E9D0.c.
Referenced by action_update_idle_peach(), action_update_step_up_set_peach_anim(), action_update_talk(), action_update_walk_set_peach_anim(), and get_overriding_player_anim().
s32 draw_box | ( | s32 | flags, |
WindowStyle | windowStyle, | ||
s32 | posX, | ||
s32 | posY, | ||
s32 | posZ, | ||
s32 | width, | ||
s32 | height, | ||
u8 | opacity, | ||
u8 | darkening, | ||
f32 | scaleX, | ||
f32 | scaleY, | ||
f32 | rotX, | ||
f32 | rotY, | ||
f32 | rotZ, | ||
void(*)(s32, s32, s32, s32, s32, s32, s32) | fpDrawContents, | ||
void * | drawContentsArg0, | ||
Matrix4f | rotScaleMtx, | ||
s32 | translateX, | ||
s32 | translateY, | ||
Matrix4f | outMtx ) |
Definition at line 337 of file draw_box.c.
s32 get_msg_width | ( | s32 | msgID, |
u16 | charset ) |
Definition at line 1971 of file msg.c.
s32 partner_can_open_world_menus | ( | void | ) |
Definition at line 983 of file partners.c.
Referenced by can_open_world_menu(), and should_cancel_open_world_menu().
s32 disable_player_static_collisions | ( | void | ) |
Definition at line 972 of file 77480.c.
Referenced by action_update_parasol(), action_update_use_munchlesia(), action_update_use_spinning_flower(), action_update_use_tweester(), entity_BlueWarpPipe_set_player_move_to_center(), entity_HiddenPanel_flip_over(), entity_StarBoxLauncher_check_launch(), and post_battle().
s32 disable_player_input | ( | void | ) |
Definition at line 990 of file 77480.c.
Referenced by _use_partner_ability(), action_update_landing_on_switch(), action_update_spin_jump(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_spinning_flower(), action_update_use_tweester(), check_input_open_menus(), entity_BlueWarpPipe_set_player_move_to_center(), entity_Chest_idle(), entity_CymbalPlant_idle(), entity_HeartBlock_show_tutorial_message(), entity_HeartBlockContent_anim_idle(), entity_SaveBlock_pause_game(), entity_SimpleSpring_idle(), entity_TriggerBlock_disable_player_input(), func_802BC0B8_E2E9E8(), phys_player_land(), post_battle(), post_battle(), SentinelAI_Descend(), start_battle(), state_init_file_select(), state_init_pause(), state_step_change_map(), state_step_enter_world(), state_step_intro(), step_game_loop(), update_encounters_neutral(), and update_item_entity_pickup().
void func_80027088 | ( | s32 | ) |
void set_time_freeze_mode | ( | s32 | mode | ) |
Time freeze modes: 0: none 1: NPCs move, can't be interacted with 2: NPCs don't move, no partner ability, can't interact, can't use exits 3: NPCs don't more or animate 4: NPCs can move, animations don't update, can use exits.
Definition at line 358 of file main_loop.c.
Referenced by _use_partner_ability(), action_update_parasol(), check_input_open_menus(), entity_HeartBlock_show_tutorial_message(), entity_HeartBlock_wait_for_close_tutorial(), entity_HeartBlockContent__anim_heal(), entity_HeartBlockContent_anim_idle(), entity_HiddenPanel_flip_over(), entity_SaveBlock_pause_game(), entity_SaveBlock_resume_game(), pre_battle(), state_init_file_select(), state_init_pause(), state_step_battle(), state_step_change_map(), state_step_end_battle(), state_step_enter_world(), state_step_exit_file_select(), state_step_unpause(), and update_item_entity_pickup().
s32 get_map_IDs_by_name | ( | const char * | mapName, |
s16 * | areaID, | ||
s16 * | mapID ) |
Definition at line 228 of file world.c.
Referenced by get_map_IDs_by_name_checked().
void get_map_IDs_by_name_checked | ( | const char * | mapName, |
s16 * | areaID, | ||
s16 * | mapID ) |
Same as get_map_IDs_by_name, but will panic if the map doesn't exist.
Definition at line 247 of file world.c.
Referenced by btl_state_update_end_battle(), filemenu_yesno_handle_input(), goto_map(), and state_step_demo().
void transform_point | ( | Matrix4f | mtx, |
f32 | inX, | ||
f32 | inY, | ||
f32 | inZ, | ||
f32 | inS, | ||
f32 * | outX, | ||
f32 * | outY, | ||
f32 * | outZ, | ||
f32 * | outW ) |
Definition at line 431 of file 43F0.c.
void try_player_footstep_sounds | ( | s32 | arg0 | ) |
Definition at line 1105 of file 7BB60.c.
Referenced by action_update_run(), action_update_step_up_peach(), and action_update_walk().
void phys_update_interact_collider | ( | void | ) |
Definition at line 1127 of file 7BB60.c.
Referenced by action_update_idle(), action_update_idle_peach(), action_update_peach_step_down(), action_update_run(), action_update_spin(), action_update_step_down(), and action_update_walk().
void phys_reset_spin_history | ( | void | ) |
Definition at line 95 of file 7E9D0.c.
Referenced by reset_player_status().
s32 phys_adjust_cam_on_landing | ( | void | ) |
Definition at line 46 of file 7E9D0.c.
Referenced by action_update_hit_lava(), action_update_jump(), action_update_land(), action_update_peach_land(), action_update_peach_step_down_land(), action_update_step_down_land(), action_update_step_up(), action_update_use_spinning_flower(), entity_CymbalPlant_idle(), phys_main_collision_below(), and phys_player_land().
s32 phys_should_player_be_sliding | ( | void | ) |
Definition at line 839 of file 7BB60.c.
Referenced by check_input_jump(), and phys_main_collision_below().
void phys_init_integrator_for_current_state | ( | void | ) |
Definition at line 272 of file 7BB60.c.
Referenced by initialize_jump().
void phys_player_land | ( | void | ) |
Definition at line 369 of file 7BB60.c.
Referenced by action_update_tornado_jump(), handle_jumping_land_on_switch(), and player_handle_floor_collider_type().
void phys_main_collision_below | ( | void | ) |
Definition at line 863 of file 7BB60.c.
Referenced by phys_update_standard().
void phys_peach_update | ( | void | ) |
Definition at line 182 of file 7E9D0.c.
Referenced by phys_update_action_state().
void check_input_spin | ( | void | ) |
Definition at line 386 of file 7E9D0.c.
Referenced by phys_update_action_state().
void phys_set_player_sliding_check | ( | b32(*)(void) | funcPtr | ) |
Definition at line 846 of file 7BB60.c.
Referenced by load_map_by_IDs().
void phys_set_landing_adjust_cam_check | ( | s32(*)(void) | funcPtr | ) |
Definition at line 42 of file 7E9D0.c.
Referenced by load_map_by_IDs().
b32 npc_test_move_simple_without_slipping | ( | s32 | ignoreFlags, |
f32 * | x, | ||
f32 * | y, | ||
f32 * | z, | ||
f32 | length, | ||
f32 | yaw, | ||
f32 | height, | ||
f32 | radius ) |
Definition at line 602 of file npc_collision.c.
Referenced by AvoidPlayerAI_ChaseInit().
void update_collider_transform | ( | s16 | colliderID | ) |
Definition at line 391 of file collision.c.
Referenced by restore_map_collision_data().
void get_collider_center | ( | s32 | colliderID, |
f32 * | x, | ||
f32 * | y, | ||
f32 * | z ) |
Definition at line 497 of file collision.c.
Definition at line 254 of file trigger.c.
Referenced by evt_trigger_on_activate_exec_script().
Trigger * create_trigger | ( | TriggerBlueprint * | def | ) |
Definition at line 55 of file trigger.c.
Referenced by bind_trigger(), evt_handle_bind(), and evt_handle_bind_lock().
s32 evt_trigger_on_activate_exec_script | ( | Trigger * | trigger | ) |
Definition at line 981 of file evt.c.
Referenced by bind_trigger(), and evt_handle_bind().
Trigger * get_trigger_by_id | ( | s32 | triggerID | ) |
Definition at line 276 of file trigger.c.
Referenced by get_trigger_tattle().
Actor * get_actor | ( | s32 | actorID | ) |
Definition at line 155 of file actor_api.c.
Referenced by btl_state_draw_select_target(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_partner_striking_first(), btl_state_update_select_target(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_item_check_hit(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), clear_part_flag_bits(), create_part_shadow(), create_target_list(), get_cam_subject_properties(), remove_part_shadow(), set_actor_anim(), set_actor_anim_rate(), set_actor_current_position(), set_actor_home_position(), set_actor_yaw(), set_goal_pos_to_part(), set_part_absolute_position(), set_part_flag_bits(), set_part_goal_to_actor_part(), and set_part_yaw().
Definition at line 1191 of file 190B20.c.
Referenced by btl_state_draw_select_target(), btl_state_update_select_target(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_item_check_hit(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), clear_part_flag_bits(), create_part_shadow(), create_target_list(), get_cam_subject_properties(), remove_part_shadow(), set_actor_anim(), set_actor_anim_rate(), set_goal_pos_to_part(), set_part_absolute_position(), set_part_flag_bits(), set_part_goal_to_actor_part(), and set_part_yaw().
s32 add_coins | ( | s32 | amt | ) |
Definition at line 2076 of file inventory.c.
s32 is_partner_ability_active | ( | s32 | ability | ) |
Definition at line 2072 of file inventory.c.
Referenced by player_team_is_ability_active().
s32 count_power_plus | ( | s32 | damageType | ) |
Definition at line 939 of file 190B20.c.
Referenced by calc_player_damage_enemy().
s32 phys_can_player_interact | ( | void | ) |
Definition at line 1159 of file 7BB60.c.
Referenced by check_for_interactables(), func_800E06D8(), should_collider_allow_interact(), should_continue_inspect(), and update_triggers().
void ai_enemy_play_sound | ( | Npc * | npc, |
s32 | arg1, | ||
s32 | arg2 ) |
Definition at line 543 of file 23680.c.
Referenced by basic_ai_chase(), basic_ai_found_player_jump_init(), basic_ai_loiter(), basic_ai_wander(), CleftAI_Hiding(), ClubbaNappingAI_Sleep(), FlyingAI_Loiter(), FlyingAI_Wander(), FlyingMagikoopaAI_11(), FlyingMagikoopaAI_21(), FlyingMagikoopaAI_23(), GuardAI_Idle(), GuardAI_ReturnHome(), HoppingAI_ChaseInit(), HoppingAI_Hop(), HoppingAI_HopInit(), HoppingAI_Loiter(), LakituAI_Loiter(), LakituAI_Wander(), MagikoopaAI_21(), MagikoopaAI_23(), ParatroopaAI_Windup(), PatrolAI_Loiter(), PatrolAI_Move(), PiranhaPlantAI_01(), PiranhaPlantAI_10(), and SentinelAI_ReturnHome().
HitID player_test_move_without_slipping | ( | PlayerStatus * | playerStatus, |
f32 * | x, | ||
f32 * | y, | ||
f32 * | z, | ||
f32 | length, | ||
f32 | yaw, | ||
s32 * | hasClimbableStep ) |
Only used for Peach physics.
Definition at line 496 of file 77480.c.
Referenced by collision_lateral_peach().
HitID player_test_move_with_slipping | ( | PlayerStatus * | playerStatus, |
f32 * | posX, | ||
f32 * | posY, | ||
f32 * | posZ, | ||
f32 | speed, | ||
f32 | heading ) |
Definition at line 563 of file 77480.c.
Referenced by action_update_sliding(), collision_main_lateral(), and phys_check_interactable_collision().
Definition at line 1689 of file evt.c.
Referenced by _npc_jump_to(), _show_message(), appendGfx_piranha_vines(), apply_transform_to_children(), check_input_open_menus(), check_input_status_bar(), evt_handle_add(), evt_handle_allocate_array(), evt_handle_AND(), evt_handle_AND_const(), evt_handle_bind(), evt_handle_bind_lock(), evt_handle_call(), evt_handle_case_equal(), evt_handle_case_equal_AND(), evt_handle_case_equal_OR(), evt_handle_case_greater(), evt_handle_case_greater_equal(), evt_handle_case_less(), evt_handle_case_less_equal(), evt_handle_case_not_equal(), evt_handle_case_range(), evt_handle_divide(), evt_handle_does_script_exist(), evt_handle_end_loop(), evt_handle_exec1(), evt_handle_exec1_get_id(), evt_handle_exec_wait(), evt_handle_get_Nth_float(), evt_handle_get_Nth_word(), evt_handle_goto(), evt_handle_if_AND(), evt_handle_if_equal(), evt_handle_if_greater(), evt_handle_if_greater_equal(), evt_handle_if_less(), evt_handle_if_less_equal(), evt_handle_if_not_AND(), evt_handle_if_not_equal(), evt_handle_jump(), evt_handle_kill(), evt_handle_mod(), evt_handle_multiply(), evt_handle_OR(), evt_handle_OR_const(), evt_handle_resume(), evt_handle_resume_all(), evt_handle_resume_others(), evt_handle_set_array(), evt_handle_set_flag_array(), evt_handle_set_float_buffer_ptr(), evt_handle_set_group(), evt_handle_set_int_buffer_ptr(), evt_handle_set_priority(), evt_handle_set_var(), evt_handle_subtract(), evt_handle_suspend(), evt_handle_suspend_all(), evt_handle_suspend_others(), evt_handle_switch(), evt_handle_wait(), get_spirits_rescued(), gfx_build_knocked_down_player(), goto_map(), load_map_bg(), pause_cleanup(), pause_handle_input(), pause_init(), pause_map_draw_contents(), pause_map_handle_input(), pause_map_init(), pause_map_update(), pause_stats_handle_input(), pause_tutorial_draw_contents(), player_jump(), ProjectileHitbox_GetUsableProjectileID(), Quizmo_CreateReactionEffect(), update_item_entity_pickup(), and update_status_bar().
Definition at line 1846 of file evt.c.
Referenced by evt_handle_add(), evt_handle_allocate_array(), evt_handle_AND(), evt_handle_AND_const(), evt_handle_bind(), evt_handle_divide(), evt_handle_does_script_exist(), evt_handle_end_loop(), evt_handle_exec1_get_id(), evt_handle_get_1_word(), evt_handle_get_2_word(), evt_handle_get_3_word(), evt_handle_get_4_word(), evt_handle_get_Nth_word(), evt_handle_mod(), evt_handle_multiply(), evt_handle_OR(), evt_handle_OR_const(), evt_handle_set_const(), evt_handle_set_var(), evt_handle_subtract(), exec_ShakeCamX(), filemenu_yesno_handle_input(), init_enter_world_shared(), load_demo_battle(), state_step_demo(), and update_item_entity_pickup().
Definition at line 1929 of file evt.c.
Referenced by evt_handle_addF(), evt_handle_divideF(), evt_handle_get_1_float(), evt_handle_get_2_float(), evt_handle_get_3_float(), evt_handle_get_4_float(), evt_handle_multiplyF(), evt_handle_set_float(), evt_handle_set_timescale(), evt_handle_subtractF(), evt_handle_wait_seconds(), and make_vine_interpolation().
Definition at line 1976 of file evt.c.
Referenced by evt_handle_addF(), evt_handle_divideF(), evt_handle_get_1_float(), evt_handle_get_2_float(), evt_handle_get_3_float(), evt_handle_get_4_float(), evt_handle_get_Nth_float(), evt_handle_multiplyF(), evt_handle_set_float(), evt_handle_subtractF(), and exec_ShakeCamX().
s32 evt_get_variable_index | ( | Evt * | script, |
s32 | var ) |
Definition at line 1760 of file evt.c.
Referenced by evt_handle_bind(), and evt_handle_bind_lock().
void set_script_timescale | ( | Evt * | script, |
f32 | timescale ) |
f32 cos_deg | ( | f32 | x | ) |
f32 sin_rad | ( | f32 | x | ) |
Definition at line 712 of file 43F0.c.
Referenced by action_hammer_play_hit_fx(), action_update_hit_lava(), action_update_parasol(), action_update_spin(), action_update_use_spinning_flower(), action_update_use_tweester(), add_part_decor_steam(), add_xz_vec3f(), add_xz_vec3f_copy1(), add_xz_vec3f_copy2(), appendGfx_background_texture(), apply_constraints_to_lead_amount(), btl_state_update_9(), btl_state_update_end_player_turn(), btl_state_update_end_turn(), btl_state_update_partner_menu(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_twink_menu(), btl_state_update_victory(), ChompChainAddPolarPos(), ChompChainGetPolarX(), create_camera_leadplayer_matrix(), Entity_BoardedFloor_update_fragments(), entity_BombableRock_update_fragments(), entity_Chest_close(), entity_Chest_open(), entity_GiantChest_give_equipment(), entity_GiantChest_open(), entity_HeartBlockContent__anim_heal(), entity_HiddenPanel_flip_over(), entity_inactive_block_hit_anim(), entity_inactive_block_recoil_anim(), entity_Padlock_push_player(), entity_StarBoxLauncher_launch(), entity_TrumpetPlant_create_effect(), entity_TrumpetPlant_spawn_coin(), entity_Tweester_move(), entity_WoodenCrate_update_fragments(), func_802BC3E4_E2ED14(), interp_lookat_pos(), npc_do_other_npc_collision(), npc_do_player_collision(), npc_move_heading(), npc_raycast_down_around(), npc_raycast_down_sides(), npc_raycast_up_corners(), play_movement_dust_effects(), player_raycast_up_corners(), sfx_compute_spatialized_sound_params_ignore_depth(), sync_held_position(), unkVtxFunc001(), update_camera_interp_pos(), update_camera_no_interp(), update_camera_unused_ahead(), update_camera_unused_confined(), update_camera_unused_radial(), update_item_entity_collectable(), update_lerp(), update_lerp_battle(), and virtual_entity_move_polar().
f32 cos_rad | ( | f32 | x | ) |
Definition at line 716 of file 43F0.c.
Referenced by action_hammer_play_hit_fx(), action_update_hit_lava(), action_update_parasol(), action_update_spin(), add_part_decor_steam(), add_xz_vec3f(), add_xz_vec3f_copy1(), add_xz_vec3f_copy2(), apply_constraints_to_lead_amount(), ChompChainAddPolarPos(), ChompChainGetPolarX(), create_camera_leadplayer_matrix(), Entity_BoardedFloor_update_fragments(), entity_BombableRock_update_fragments(), entity_GiantChest_give_equipment(), entity_GiantChest_open(), entity_HeartBlockContent__anim_heal(), entity_Padlock_push_player(), entity_StarBoxLauncher_launch(), entity_TrumpetPlant_create_effect(), entity_TrumpetPlant_spawn_coin(), entity_Tweester_move(), entity_WoodenCrate_update_fragments(), interp_lookat_pos(), npc_do_other_npc_collision(), npc_do_player_collision(), npc_move_heading(), npc_raycast_down_around(), npc_raycast_down_sides(), npc_raycast_up_corners(), play_movement_dust_effects(), player_raycast_up_corners(), sync_held_position(), unkVtxFunc001(), update_camera_interp_pos(), update_camera_no_interp(), update_camera_unused_ahead(), update_camera_unused_confined(), update_camera_unused_radial(), update_camera_zone_interp(), update_item_entity_collectable(), update_lerp(), update_lerp_battle(), and virtual_entity_move_polar().
s32 round | ( | f32 | x | ) |
f32 atan2 | ( | f32 | startX, |
f32 | startZ, | ||
f32 | endX, | ||
f32 | endZ ) |
Definition at line 616 of file 43F0.c.
f32 clamp_angle | ( | f32 | theta | ) |
Definition at line 579 of file 43F0.c.
s32 sign | ( | s32 | value | ) |
Definition at line 375 of file 43F0.c.
Referenced by imgfx_mesh_make_wavy(), pause_interp_text_scroll(), pause_interp_vertical_scroll(), pause_partners_update(), pause_tabs_update(), show_immune_bonk(), sign(), and signF().
b32 check_player_action_debug | ( | void | ) |
Definition at line 1016 of file 77480.c.
Referenced by phys_main_collision_below(), player_fall_distance(), and update_player().
s32 battle_heap_create | ( | void | ) |
Definition at line 22 of file heap.c.
Referenced by battle_heap_create_obfuscated(), state_step_end_battle(), state_step_file_select(), and state_step_pause().
s32 test_ray_zones | ( | f32 | startX, |
f32 | startY, | ||
f32 | startZ, | ||
f32 | dirX, | ||
f32 | dirY, | ||
f32 | dirZ, | ||
f32 * | hitX, | ||
f32 * | hitY, | ||
f32 * | hitZ, | ||
f32 * | hitDepth, | ||
f32 * | nx, | ||
f32 * | ny, | ||
f32 * | nz ) |
Definition at line 866 of file collision.c.
Referenced by test_ray_zone(), and test_ray_zone_aabb().
s32 test_ray_colliders | ( | s32 | ignoreFlags, |
f32 | startX, | ||
f32 | startY, | ||
f32 | startZ, | ||
f32 | dirX, | ||
f32 | dirY, | ||
f32 | dirZ, | ||
f32 * | hitX, | ||
f32 * | hitY, | ||
f32 * | hitZ, | ||
f32 * | hitDepth, | ||
f32 * | hitNx, | ||
f32 * | hitNy, | ||
f32 * | hitNz ) |
Definition at line 768 of file collision.c.
Referenced by entity_raycast_down(), npc_raycast_down(), npc_raycast_general(), npc_raycast_up(), npc_raycast_up_corner(), player_raycast_down(), player_raycast_general(), player_raycast_up_corner(), and test_ray_to_wall_center().
s32 test_ray_entities | ( | f32 | startX, |
f32 | startY, | ||
f32 | startZ, | ||
f32 | dirX, | ||
f32 | dirY, | ||
f32 | dirZ, | ||
f32 * | hitX, | ||
f32 * | hitY, | ||
f32 * | hitZ, | ||
f32 * | hitDepth, | ||
f32 * | hitNx, | ||
f32 * | hitNy, | ||
f32 * | hitNz ) |
Test a general ray from a given starting position and direction against all entities.
If one is hit, returns the position and normal of the hit and the length along the ray on the output params. All output params are invalid when a value of NO_COLLIDER
is returned.
startX | origin x position of the ray | |
startY | origin y position of the ray | |
startZ | origin z position of the ray | |
dirX | normalized x direction of the ray | |
dirY | normalized y direction of the ray | |
dirZ | normalized z direction of the ray | |
[out] | hitX | normalized x position of the hit |
[out] | hitY | normalized y position of the hit |
[out] | hitZ | normalized z position of the hit |
[in,out] | hitDepth | as input, maximum length of the ray; as output, distance along the ray of the hit |
[out] | hitNx | x normal direction of the hit |
[out] | hitNy | y normal direction of the hit |
[out] | hitNz | z normal direction of the hit |
NO_COLLIDER
is none is hit Definition at line 947 of file collision.c.
Referenced by entity_raycast_down(), npc_raycast_down(), npc_raycast_general(), npc_raycast_up(), npc_raycast_up_corner(), player_raycast_down(), player_raycast_general(), and player_raycast_up_corner().
void mem_clear | ( | void * | data, |
s32 | numBytes ) |
void startup_set_fade_screen_color | ( | s16 | color | ) |
Definition at line 7 of file startup_screen_fading.c.
Referenced by btl_update(), state_init_intro(), state_init_logos(), state_step_demo(), state_step_logos(), and state_step_title_screen().
void startup_set_fade_screen_alpha | ( | s16 | alpha | ) |
Definition at line 3 of file startup_screen_fading.c.
Referenced by btl_update(), state_init_intro(), state_init_logos(), state_step_demo(), and state_step_logos().
f32 get_xz_dist_to_player | ( | f32 | x, |
f32 | z ) |
Definition at line 960 of file 77480.c.
Referenced by action_update_hit_fire(), action_update_hit_lava(), action_update_knockback(), entity_BlueWarpPipe_set_player_move_to_center(), and entity_HiddenPanel_idle().
void func_800E06C0 | ( | s32 | arg0 | ) |
Definition at line 1160 of file 77480.c.
Referenced by update_triggers().
void close_status_bar | ( | void | ) |
Definition at line 1451 of file inventory.c.
Referenced by check_conversation_trigger(), check_input_status_bar(), destroy_popup_menu(), initialize_status_bar(), and shop_close_item_select_popup().
Definition at line 419 of file script_list.c.
Referenced by evt_handle_child_thread().
Definition at line 350 of file script_list.c.
Referenced by evt_handle_exec_wait().
Definition at line 527 of file script_list.c.
Referenced by btl_cam_move(), and evt_handle_jump().
void clear_virtual_entity_list | ( | void | ) |
Definition at line 652 of file virtual_entity.c.
Referenced by clear_script_list().
void reset_model_animators | ( | void | ) |
Definition at line 258 of file model_api.c.
Referenced by clear_script_list().
void init_virtual_entity_list | ( | void | ) |
Definition at line 671 of file virtual_entity.c.
Referenced by init_script_list().
void init_model_animators | ( | void | ) |
Definition at line 278 of file model_api.c.
Referenced by init_script_list().
void play_model_animation | ( | s32 | index, |
s16 * | animPos ) |
Definition at line 1101 of file animator.c.
Referenced by entity_BellbellPlant_idle(), entity_CymbalPlant_idle(), entity_HitItemBlock_play_anim(), entity_PinkFlower_idle(), entity_ScriptSpring_idle(), entity_SimpleSpring_idle(), entity_TrumpetPlant_idle(), and func_802BC0B8_E2E9E8().
s32 heap_free | ( | void * | ptr | ) |
Definition at line 42 of file heap.c.
Referenced by ALT_clear_hud_element_cache(), btl_bonk_update(), btl_delete_actor(), btl_delete_player_actor(), btl_popup_messages_delete(), delete_entity(), delete_entity_and_unload_data(), delete_model_animator(), delete_model_animator_node(), delete_shadow(), delete_trigger(), disable_npc_blur(), dispose_merlee_message(), free_animator_nodes(), free_animator_nodes_helper(), free_entity_model_by_index(), free_npc(), free_npc_by_index(), free_popup(), free_worker(), func_80045B10(), func_802C3C10(), get_asset_offset(), hud_element_free(), hud_element_free_transform(), imgfx_mesh_anim_update(), imgfx_update(), imgfx_update_cache_impl(), kill_enemy(), kill_script(), load_asset_by_name(), load_battle_hit_asset(), load_map_hit_asset(), load_path_data(), remove_item_entity_by_index(), remove_item_entity_by_reference(), and state_step_logos().
void load_battle_hit_asset | ( | const char * | hitName | ) |
Definition at line 166 of file collision.c.
Referenced by btl_state_update_normal_start().
void load_data_for_models | ( | struct ModelNode * | model, |
s32 | romOffset, | ||
s32 | size ) |
Definition at line 3318 of file model.c.
Referenced by btl_state_update_normal_start(), and load_map_by_IDs().
void load_player_actor | ( | void | ) |
Definition at line 1208 of file 190B20.c.
Referenced by btl_state_update_normal_start().
void btl_state_update_normal_start | ( | void | ) |
Definition at line 191 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_normal_start | ( | void | ) |
Definition at line 515 of file btl_states_actions.c.
Referenced by btl_draw_ui().
void btl_state_update_begin_turn | ( | void | ) |
Definition at line 525 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_begin_turn | ( | void | ) |
void btl_state_update_begin_player_turn | ( | void | ) |
Definition at line 706 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_begin_player_turn | ( | void | ) |
void btl_state_update_switch_to_player | ( | void | ) |
Definition at line 1059 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_switch_to_player | ( | void | ) |
void btl_state_update_begin_partner_turn | ( | void | ) |
Definition at line 1092 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_begin_partner_turn | ( | void | ) |
void btl_state_update_switch_to_partner | ( | void | ) |
Definition at line 1205 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_switch_to_partner | ( | void | ) |
void btl_state_update_9 | ( | void | ) |
Definition at line 1235 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_9 | ( | void | ) |
void btl_state_update_prepare_menu | ( | void | ) |
Definition at line 1531 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_prepare_menu | ( | void | ) |
void btl_state_update_end_turn | ( | void | ) |
Definition at line 1560 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_end_turn | ( | void | ) |
void btl_state_update_1C | ( | void | ) |
void btl_state_draw_1C | ( | void | ) |
void btl_state_update_victory | ( | void | ) |
Definition at line 1734 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_victory | ( | void | ) |
void btl_state_update_end_training_battle | ( | void | ) |
Definition at line 1938 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_end_training_battle | ( | void | ) |
void btl_state_update_end_battle | ( | void | ) |
Definition at line 2053 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_end_battle | ( | void | ) |
Definition at line 2162 of file btl_states_actions.c.
Referenced by btl_draw_ui().
void btl_state_update_defend | ( | void | ) |
Definition at line 2173 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_defend | ( | void | ) |
void btl_state_update_run_away | ( | void | ) |
Definition at line 2197 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_run_away | ( | void | ) |
void btl_state_update_defeat | ( | void | ) |
Definition at line 2367 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_defeat | ( | void | ) |
void btl_state_update_change_partner | ( | void | ) |
Definition at line 2460 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_change_partner | ( | void | ) |
void btl_state_update_player_move | ( | void | ) |
Definition at line 2594 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_player_move | ( | void | ) |
void btl_state_update_end_player_turn | ( | void | ) |
Definition at line 2959 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_update_partner_move | ( | void | ) |
Definition at line 3146 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_end_player_turn | ( | void | ) |
void btl_state_draw_partner_move | ( | void | ) |
void btl_state_update_end_partner_turn | ( | void | ) |
Definition at line 3413 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_end_partner_turn | ( | void | ) |
void btl_state_update_next_enemy | ( | void | ) |
Definition at line 3436 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_next_enemy | ( | void | ) |
void btl_state_update_enemy_move | ( | void | ) |
Definition at line 3569 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_enemy_move | ( | void | ) |
void btl_state_update_first_strike | ( | void | ) |
Definition at line 3798 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_first_stike | ( | void | ) |
Definition at line 4012 of file btl_states_actions.c.
Referenced by btl_draw_ui().
void btl_state_update_partner_striking_first | ( | void | ) |
Definition at line 4031 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_partner_striking_first | ( | void | ) |
Definition at line 4196 of file btl_states_actions.c.
Referenced by btl_draw_ui().
void btl_state_update_enemy_striking_first | ( | void | ) |
Definition at line 4211 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_enemy_striking_first | ( | void | ) |
Definition at line 4386 of file btl_states_actions.c.
Referenced by btl_draw_ui().
void btl_state_update_end_demo_battle | ( | void | ) |
Definition at line 4401 of file btl_states_actions.c.
Referenced by btl_update().
void btl_state_draw_end_demo_battle | ( | void | ) |
Definition at line 4492 of file btl_states_actions.c.
Referenced by btl_draw_ui().
void btl_state_update_player_menu | ( | void | ) |
Definition at line 2237 of file btl_states_menus.c.
Referenced by btl_state_update_player_menu(), btl_state_update_select_target(), and btl_update().
void btl_state_draw_player_menu | ( | void | ) |
Definition at line 3589 of file btl_states_menus.c.
Referenced by btl_draw_ui().
void btl_state_update_partner_menu | ( | void | ) |
Definition at line 3643 of file btl_states_menus.c.
Referenced by btl_state_update_partner_menu(), btl_state_update_select_target(), and btl_update().
void btl_state_draw_partner_menu | ( | void | ) |
Definition at line 4456 of file btl_states_menus.c.
Referenced by btl_draw_ui().
void btl_state_update_peach_menu | ( | void | ) |
Definition at line 4520 of file btl_states_menus.c.
Referenced by btl_state_update_peach_menu(), btl_state_update_select_target(), and btl_update().
void btl_state_draw_peach_menu | ( | void | ) |
Definition at line 4663 of file btl_states_menus.c.
Referenced by btl_draw_ui().
void btl_state_update_twink_menu | ( | void | ) |
Definition at line 4695 of file btl_states_menus.c.
Referenced by btl_state_update_select_target(), btl_state_update_twink_menu(), and btl_update().
void btl_state_draw_twink_menu | ( | void | ) |
Definition at line 4869 of file btl_states_menus.c.
Referenced by btl_draw_ui().
void btl_state_update_select_target | ( | void | ) |
Definition at line 4894 of file btl_states_menus.c.
Referenced by btl_update().
void btl_state_draw_select_target | ( | void | ) |
Definition at line 5127 of file btl_states_menus.c.
Referenced by btl_draw_ui().
void btl_state_update_22 | ( | void | ) |
void btl_state_draw_22 | ( | void | ) |
void btl_state_update_celebration | ( | void | ) |
Definition at line 488 of file level_up.c.
Referenced by btl_update().
void btl_draw_upgrade_windows | ( | s32 | phase | ) |
Definition at line 1223 of file level_up.c.
Referenced by btl_state_draw_celebration().
void btl_state_draw_celebration | ( | void | ) |
Definition at line 1274 of file level_up.c.
Referenced by btl_draw_ui().
void btl_bonk_cleanup | ( | void | ) |
Definition at line 536 of file popup_messages.c.
Referenced by btl_update().
Definition at line 1047 of file 190B20.c.
void update_action_ratings | ( | void | ) |
Definition at line 2443 of file 190B20.c.
Referenced by btl_update().
void update_health_bars | ( | void | ) |
Definition at line 2515 of file 190B20.c.
Referenced by btl_update().
s32 btl_cam_is_moving_done | ( | void | ) |
Definition at line 1980 of file camera.c.
Referenced by btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), and btl_state_update_celebration().
void btl_popup_messages_update | ( | void | ) |
Definition at line 294 of file popup_messages.c.
Referenced by btl_update().
void btl_popup_messages_draw_world_geometry | ( | void | ) |
Definition at line 305 of file popup_messages.c.
Referenced by btl_render_actors().
void func_80255FD8 | ( | void | ) |
void set_actor_glow_pal | ( | Actor * | actor, |
s32 | arg1 ) |
Definition at line 2654 of file 190B20.c.
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and btl_delete_actor().
void btl_set_popup_duration | ( | s32 | duration | ) |
Definition at line 629 of file popup_messages.c.
Referenced by action_command_free(), and update().
void switch_to_partner | ( | s32 | arg0 | ) |
Definition at line 906 of file partners.c.
Referenced by check_input_open_menus().
s8 get_current_partner_id | ( | void | ) |
Definition at line 1101 of file 7BB60.c.
Referenced by collision_main_lateral(), and entity_try_partner_interaction_trigger().
void delete_trigger | ( | Trigger * | toDelete | ) |
Definition at line 239 of file trigger.c.
Referenced by evt_handle_unbind().
void kill_script_by_ID | ( | s32 | id | ) |
Definition at line 663 of file script_list.c.
Referenced by _use_partner_ability(), bind_enemy_ai(), bind_enemy_aux(), bind_enemy_interact(), btl_cam_use_preset_impl(), btl_delete_actor(), btl_delete_player_actor(), btl_state_update_celebration(), dispatch_event_actor(), dispatch_event_partner(), dispatch_event_partner_continue_turn(), dispatch_event_player(), dispatch_event_player_continue_turn(), evt_handle_kill(), func_80048E34(), kill_enemy(), partner_handle_after_battle(), partner_handle_before_battle(), partner_kill_ability_script(), start_rumble_type(), and update_encounters_pre_battle().
void set_script_priority | ( | Evt * | script, |
s32 | priority ) |
Definition at line 711 of file script_list.c.
Referenced by evt_handle_set_priority().
void set_script_group | ( | Evt * | script, |
s32 | groupFlags ) |
Definition at line 727 of file script_list.c.
Referenced by evt_handle_set_group().
void suspend_group_others | ( | Evt * | script, |
s32 | groupFlags ) |
Definition at line 870 of file script_list.c.
Referenced by evt_handle_suspend_others().
void resume_group_others | ( | Evt * | script, |
s32 | groupFlags ) |
Definition at line 882 of file script_list.c.
Referenced by evt_handle_resume_others().
s32 suspend_all_script | ( | s32 | id | ) |
Definition at line 798 of file script_list.c.
Referenced by evt_handle_suspend(), partner_suspend_ability_script(), start_battle(), update_encounters_neutral(), and update_encounters_pre_battle().
s32 resume_all_script | ( | s32 | id | ) |
Definition at line 810 of file script_list.c.
Referenced by evt_handle_resume(), partner_resume_ability_script(), update_encounters_conversation(), and update_encounters_post_battle().
s32 create_shadow_type | ( | s32 | type, |
f32 | x, | ||
f32 | y, | ||
f32 | z ) |
Definition at line 1528 of file entity.c.
Referenced by create_actor(), create_entity_shadow(), create_npc_impl(), create_part_shadow(), create_part_shadow_by_ref(), load_partner_actor(), load_player_actor(), make_item_entity(), make_item_entity_at_player(), and player_reset_data().
b32 is_point_outside_territory | ( | s32 | shape, |
f32 | pointX, | ||
f32 | pointY, | ||
f32 | centerX, | ||
f32 | centerY, | ||
f32 | sizeX, | ||
f32 | sizeZ ) |
Definition at line 412 of file 23680.c.
Referenced by basic_ai_check_player_dist(), basic_ai_wander(), CleftAI_Tackle(), FlyingAI_Wander(), FlyingAI_WanderInit(), FlyingMagikoopaAI_15(), HoppingAI_HopInit(), LakituAI_Wander(), and PiranhaPlantAI_10().
b32 npc_raycast_down_around | ( | s32 | ignoreFlags, |
f32 * | posX, | ||
f32 * | posY, | ||
f32 * | posZ, | ||
f32 * | hitDepth, | ||
f32 | yaw, | ||
f32 | radius ) |
Definition at line 76 of file npc_collision.c.
Referenced by func_80262130(), npc_try_apply_gravity(), npc_try_snap_to_ground(), partner_flying_follow_player(), partner_flying_update_motion(), partner_get_out(), partner_move_to_goal(), partner_walking_follow_player(), test_for_water_level(), update_item_entity_collectable(), and update_riding_physics().
b32 npc_raycast_down_sides | ( | s32 | ignoreFlags, |
f32 * | posX, | ||
f32 * | posY, | ||
f32 * | posZ, | ||
f32 * | hitDepth ) |
Definition at line 186 of file npc_collision.c.
b32 npc_raycast_up | ( | s32 | ignoreFlags, |
f32 * | startX, | ||
f32 * | startY, | ||
f32 * | startZ, | ||
f32 * | hitDepth ) |
Definition at line 278 of file npc_collision.c.
Referenced by partner_flying_update_motion(), and update_item_entity_collectable().
HitID npc_raycast_up_corners | ( | s32 | ignoreFlags, |
f32 * | posX, | ||
f32 * | posY, | ||
f32 * | posZ, | ||
f32 * | hitDepth, | ||
f32 | yaw, | ||
f32 | radius ) |
Definition at line 376 of file npc_collision.c.
Referenced by update_riding_physics().
HitID player_raycast_up_corners | ( | PlayerStatus * | player, |
f32 * | posX, | ||
f32 * | posY, | ||
f32 * | posZ, | ||
f32 * | hitDepth, | ||
f32 | yaw ) |
Definition at line 255 of file 77480.c.
Referenced by collision_main_above().
HitID player_raycast_below_cam_relative | ( | PlayerStatus * | playerStatus, |
f32 * | outX, | ||
f32 * | outY, | ||
f32 * | outZ, | ||
f32 * | outLength, | ||
f32 * | hitRx, | ||
f32 * | hitRz, | ||
f32 * | hitDirX, | ||
f32 * | hitDirZ ) |
Definition at line 193 of file 77480.c.
Referenced by action_update_sliding(), action_update_state_23(), action_update_step_down(), can_dismount(), phys_main_collision_below(), player_check_collision_below(), test_dismount_height(), test_mounting_height_adjustment(), update_current_floor(), and update_riding_physics().
b32 npc_test_move_taller_with_slipping | ( | s32 | ignoreFlags, |
f32 * | x, | ||
f32 * | y, | ||
f32 * | z, | ||
f32 | length, | ||
f32 | yaw, | ||
f32 | height, | ||
f32 | radius ) |
Definition at line 566 of file npc_collision.c.
Referenced by apply_riding_static_collisions(), blast_affect_entities(), check_conversation_trigger(), Entity_BoardedFloor_update_fragments(), entity_BombableRock_update_fragments(), entity_shattering_idle(), entity_WoodenCrate_update_fragments(), FlyingMagikoopaAI_15(), npc_do_world_collision(), partner_flying_follow_player(), test_first_strike(), test_first_strike(), update_encounters_neutral(), update_riding_physics(), and update_riding_physics().
b32 npc_test_move_simple_with_slipping | ( | s32 | ignoreFlags, |
f32 * | x, | ||
f32 * | y, | ||
f32 * | z, | ||
f32 | length, | ||
f32 | yaw, | ||
f32 | height, | ||
f32 | radius ) |
Definition at line 589 of file npc_collision.c.
Referenced by ai_check_fwd_collisions(), apply_riding_static_collisions(), basic_ai_chase(), basic_ai_check_player_dist(), basic_ai_loiter(), basic_ai_wander(), CleftAI_Tackle(), HoppingAI_Chase(), HoppingAI_Hop(), HoppingAI_HopInit(), npc_do_world_collision(), PiranhaPlantAI_10(), UnkNpcAIFunc12(), and update_item_entity_collectable().
s32 npc_test_move_complex_with_slipping | ( | s32 | ignoreFlags, |
f32 * | x, | ||
f32 * | y, | ||
f32 * | z, | ||
f32 | length, | ||
f32 | yaw, | ||
f32 | height, | ||
f32 | radius ) |
Definition at line 618 of file npc_collision.c.
Referenced by apply_riding_static_collisions(), npc_do_world_collision(), update_item_entity_collectable(), and update_riding_physics().
EvtScript * partner_get_enter_map_script | ( | void | ) |
Definition at line 1058 of file partners.c.
void partner_handle_before_battle | ( | void | ) |
Definition at line 1067 of file partners.c.
Referenced by update_encounters_pre_battle().
void partner_walking_update_player_tracking | ( | Npc * | partner | ) |
Definition at line 1175 of file partners.c.
void partner_walking_update_motion | ( | Npc * | partner | ) |
Definition at line 1202 of file partners.c.
void enable_partner_ai | ( | void | ) |
Definition at line 2390 of file partners.c.
Referenced by action_update_use_spinning_flower(), entity_CymbalPlant_idle(), and func_802BC32C_E2EC5C().
void partner_walking_enable | ( | Npc * | partner, |
s32 | val ) |
Definition at line 1133 of file partners.c.
Referenced by enable_partner_ai().
void partner_flying_enable | ( | Npc * | partner, |
s32 | val ) |
Definition at line 1706 of file partners.c.
Referenced by enable_partner_ai().
void partner_flying_update_player_tracking | ( | Npc * | partner | ) |
Definition at line 1751 of file partners.c.
s32 partner_is_flying | ( | void | ) |
Definition at line 572 of file partners.c.
void partner_flying_update_motion | ( | Npc * | partner | ) |
Definition at line 1777 of file partners.c.
void partner_clear_player_tracking | ( | Npc * | partner | ) |
Definition at line 2436 of file partners.c.
Referenced by enable_partner_ai(), end_outta_sight_cleanup(), partner_flying_follow_player(), partner_get_out(), partner_walking_follow_player(), post_battle(), post_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), try_cancel_tweester(), and try_cancel_tweester().
void partner_set_tether_distance | ( | f32 | dist | ) |
Definition at line 2401 of file partners.c.
void btl_delete_player_actor | ( | Actor * | player | ) |
Definition at line 1175 of file 16C8E0.c.
Referenced by btl_state_update_end_battle(), and btl_state_update_end_demo_battle().
s32 cancel_message | ( | MessagePrintState * | msgPrintState | ) |
Definition at line 1507 of file msg.c.
Referenced by cancel_current_message().
void set_message_images | ( | MessageImageData * | images | ) |
void kill_all_scripts | ( | void | ) |
Definition at line 675 of file script_list.c.
Referenced by btl_state_update_end_battle(), and btl_state_update_end_demo_battle().
s32 does_script_exist | ( | s32 | id | ) |
Definition at line 687 of file script_list.c.
Referenced by _use_partner_ability(), btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_defend(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_normal_start(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_run_away(), btl_state_update_victory(), create_encounters(), evt_handle_does_script_exist(), evt_trigger_on_activate_exec_script(), evt_trigger_on_activate_lock(), partner_handle_after_battle(), partner_handle_before_battle(), partner_kill_ability_script(), partner_resume_ability_script(), partner_suspend_ability_script(), state_step_change_map(), state_step_enter_world(), state_step_game_over(), state_step_intro(), update_encounters_conversation(), update_encounters_post_battle(), update_entities(), and update_item_entity_collectable().
s32 does_script_exist_by_ref | ( | Evt * | script | ) |
Definition at line 700 of file script_list.c.
Definition at line 217 of file script_list.c.
Referenced by _use_partner_ability(), bind_enemy_ai(), bind_enemy_aux(), bind_enemy_interact(), btl_cam_use_preset_impl(), btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_defend(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_normal_start(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_run_away(), btl_state_update_victory(), calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_player_damage_enemy(), create_actor(), create_encounters(), dispatch_event_actor(), dispatch_event_partner(), dispatch_event_partner_continue_turn(), dispatch_event_player(), dispatch_event_player_continue_turn(), entity_Chest_adjust_camera(), entity_Chest_reset_camera(), evt_trigger_on_activate_exec_script(), evt_trigger_on_activate_lock(), FireBarAI_Callback(), func_80048E34(), load_partner_actor(), partner_handle_after_battle(), shop_owner_begin_speech(), shop_owner_buy_dialog(), shop_owner_continue_speech(), shop_owner_continue_speech_with_quantity(), shop_owner_end_speech(), shop_owner_reset_speech(), start_battle(), start_rumble_type(), update_encounters_neutral(), update_encounters_post_battle(), update_entities(), and use_consumable().
Definition at line 284 of file script_list.c.
Referenced by evt_handle_exec1(), evt_handle_exec1_get_id(), evt_handle_thread(), exec_ShakeCam1(), exec_ShakeCamX(), load_map_by_IDs(), and update_encounters_post_battle().
f32 get_player_normal_yaw | ( | void | ) |
Definition at line 657 of file 43F0.c.
Referenced by player_raycast_down(), and update_player_shadow().
void set_standard_shadow_scale | ( | Shadow * | shadow, |
f32 | scale ) |
Definition at line 1674 of file entity.c.
Referenced by make_item_entity(), make_item_entity_at_player(), update_item_entities(), update_nonplayer_actor_shadow(), update_player_actor_shadow(), and update_player_shadow().
void set_npc_shadow_scale | ( | Shadow * | shadow, |
f32 | height, | ||
f32 | npcRadius ) |
Definition at line 1687 of file entity.c.
Referenced by update_npcs().
void set_npc_animation | ( | Npc * | npc, |
u32 | animID ) |
Definition at line 18 of file npc_api.c.
Referenced by _show_message().
void set_peach_shadow_scale | ( | Shadow * | shadow, |
f32 | scale ) |
Definition at line 1705 of file entity.c.
Referenced by update_player_shadow().
s32 is_block_on_ground | ( | Entity * | block | ) |
Definition at line 1736 of file entity.c.
Referenced by entity_base_block_idle(), entity_ItemBlock_replace_with_inactive(), and entity_shattering_init_pieces().
void set_actor_anim | ( | s32 | actorID, |
s32 | partID, | ||
AnimID | animID ) |
Definition at line 1005 of file 190B20.c.
Referenced by btl_set_player_idle_anims(), btl_state_update_celebration(), btl_state_update_partner_menu(), btl_state_update_peach_menu(), btl_state_update_player_menu(), and btl_state_update_twink_menu().
void set_actor_anim_rate | ( | s32 | actorID, |
s32 | partID, | ||
f32 | rate ) |
Definition at line 1068 of file 190B20.c.
void mdl_group_set_visibility | ( | u16 | treeIndex, |
s32 | flags, | ||
s32 | mode ) |
Definition at line 3636 of file model.c.
void init_enter_world_shared | ( | void | ) |
Definition at line 32 of file state_map_transitions.c.
Referenced by state_init_enter_demo(), and state_init_enter_world().
s16 update_enter_map_screen_overlay | ( | s16 * | progress | ) |
Definition at line 629 of file screen_overlays.c.
Referenced by state_step_change_map(), and state_step_enter_world().
s16 update_exit_map_screen_overlay | ( | s16 * | progress | ) |
Definition at line 506 of file screen_overlays.c.
Referenced by init_enter_world_shared(), state_step_change_map(), and state_step_exit_file_select().
void set_screen_overlay_params_front | ( | u8 | type, |
f32 | zoom ) |
Definition at line 358 of file screen_overlays.c.
Referenced by btl_state_draw_celebration(), btl_state_draw_end_battle(), btl_state_draw_end_demo_battle(), btl_state_draw_enemy_striking_first(), btl_state_draw_first_stike(), btl_state_draw_normal_start(), btl_state_draw_partner_striking_first(), btl_state_update_normal_start(), btl_update(), draw_encounters_post_battle(), draw_encounters_pre_battle(), load_demo_battle(), startup_fade_screen_update(), state_init_demo(), state_step_change_map(), state_step_enter_world(), state_step_game_over(), state_step_intro(), update_encounters_post_battle(), update_encounters_pre_battle(), update_enter_map_screen_overlay(), and update_exit_map_screen_overlay().
void set_screen_overlay_params_back | ( | u8 | type, |
f32 | zoom ) |
Definition at line 363 of file screen_overlays.c.
Referenced by btl_state_update_normal_start(), btl_update(), draw_encounters_pre_battle(), state_init_intro(), state_step_intro(), and update_exit_map_screen_overlay().
void set_screen_overlay_alpha | ( | s32 | layer, |
f32 | alpha ) |
Definition at line 439 of file screen_overlays.c.
Referenced by draw_encounters_pre_battle(), and update_exit_map_screen_overlay().
void get_screen_overlay_params | ( | s32 | layer, |
u8 * | type, | ||
f32 * | zoom ) |
Definition at line 368 of file screen_overlays.c.
Referenced by btl_update(), and create_target_list().
void set_screen_overlay_color | ( | s32 | layer, |
u8 | r, | ||
u8 | g, | ||
u8 | b ) |
Definition at line 381 of file screen_overlays.c.
Referenced by btl_state_draw_end_demo_battle(), btl_state_draw_normal_start(), btl_state_update_end_battle(), btl_state_update_normal_start(), btl_update(), draw_encounters_post_battle(), draw_encounters_pre_battle(), startup_fade_screen_update(), state_init_intro(), state_step_intro(), update_enter_map_screen_overlay(), and update_exit_map_screen_overlay().
void set_screen_overlay_center | ( | s32 | layer, |
s32 | arg1, | ||
s32 | screenPosX, | ||
s32 | screenPosY ) |
Definition at line 392 of file screen_overlays.c.
Referenced by btl_state_update_end_battle(), draw_encounters_pre_battle(), update_enter_map_screen_overlay(), and update_exit_map_screen_overlay().
s32 rand_int | ( | s32 | max | ) |
Definition at line 531 of file 43F0.c.
void sort_consumables | ( | void | ) |
Bubbles up player inventory items such that all ITEM_NONE values are at the bottom.
Definition at line 410 of file inventory.c.
Referenced by add_item(), remove_consumable(), remove_item(), and update_item_entity_pickup().
s32 is_ability_active | ( | s32 | arg0 | ) |
Definition at line 1736 of file inventory.c.
Referenced by action_command_init_status(), action_hammer_play_hit_fx(), action_update_run(), action_update_spin(), action_update_walk(), adjust_action_command_difficulty(), appendGfx_player_actor(), btl_menu_strats_draw_content(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_end_player_turn(), btl_state_update_first_strike(), btl_state_update_normal_start(), btl_state_update_partner_menu(), btl_state_update_player_move(), btl_state_update_run_away(), btl_state_update_select_target(), calc_enemy_damage_target(), calc_player_damage_enemy(), check_block_input(), check_input_spin(), enforce_hpfp_limits(), entity_HiddenPanel_set_ispy_notification(), get_coin_drop_amount(), inflict_status(), is_actor_health_bar_visible(), is_actortype_health_bar_visible(), load_player_actor(), player_team_is_ability_active(), show_first_strike_message(), spawn_drops(), update_encounters_neutral(), update_encounters_pre_battle(), and update_locomotion_state().
s32 is_starting_conversation | ( | void | ) |
Definition at line 2817 of file encounter.c.
Referenced by partner_use_ability(), phys_update_jump(), should_continue_pulse_stone(), and test_item_entity_position().
f32 update_lerp | ( | s32 | easing, |
f32 | start, | ||
f32 | end, | ||
s32 | elapsed, | ||
s32 | duration ) |
Definition at line 734 of file 43F0.c.
Referenced by appendGfx_message(), FlyingMagikoopaAI_17(), msg_update_rewind_arrow(), sfx_compute_spatialized_sound_params_full(), and update_riding_physics().
void sin_cos_deg | ( | f32 | rad, |
f32 * | outSinTheta, | ||
f32 * | outCosTheta ) |
void set_main_pan_u | ( | s32 | texPannerID, |
s32 | value ) |
void set_main_pan_v | ( | s32 | texPannerID, |
s32 | value ) |
void set_aux_pan_u | ( | s32 | texPannerID, |
s32 | value ) |
void set_aux_pan_v | ( | s32 | texPannerID, |
s32 | value ) |
void set_world_fog_dist | ( | s32 | start, |
s32 | end ) |
void set_world_fog_color | ( | s32 | r, |
s32 | g, | ||
s32 | b, | ||
s32 | a ) |
s32 is_world_fog_enabled | ( | void | ) |
Definition at line 3795 of file model.c.
Referenced by appendGfx_background_texture(), and tattle_cam_pre_render().
void get_world_fog_color | ( | s32 * | r, |
s32 * | g, | ||
s32 * | b, | ||
s32 * | a ) |
Definition at line 3804 of file model.c.
Referenced by appendGfx_background_texture(), and tattle_cam_pre_render().
void enable_entity_fog | ( | void | ) |
Definition at line 793 of file entity_model.c.
void set_entity_fog_dist | ( | s32 | start, |
s32 | end ) |
Definition at line 801 of file entity_model.c.
void set_entity_fog_color | ( | s32 | r, |
s32 | g, | ||
s32 | b, | ||
s32 | a ) |
Definition at line 806 of file entity_model.c.
struct ModelTransformGroup * get_transform_group | ( | s32 | index | ) |
Definition at line 3452 of file model.c.
Referenced by disable_transform_group(), enable_transform_group(), and get_transform_group_index().
void mdl_make_transform_group | ( | u16 | modelID | ) |
Definition at line 3513 of file model.c.
void enable_transform_group | ( | u16 | modelID | ) |
Definition at line 3586 of file model.c.
Referenced by mdl_make_transform_group().
void disable_transform_group | ( | u16 | modelID | ) |
void set_map_transition_effect | ( | ScreenTransition | transition | ) |
Definition at line 494 of file screen_overlays.c.
Referenced by goto_map(), state_init_demo(), state_init_enter_world(), state_init_exit_file_select(), and state_step_demo().
void set_tex_panner | ( | struct Model * | model, |
s32 | texPannerID ) |
void set_custom_gfx | ( | s32 | customGfxIndex, |
Gfx * | pre, | ||
Gfx * | post ) |
s32 make_item_entity | ( | s32 | itemID, |
f32 | x, | ||
f32 | y, | ||
f32 | z, | ||
s32 | itemSpawnMode, | ||
s32 | pickupDelay, | ||
s32 | angle, | ||
s32 | pickupVar ) |
Definition at line 390 of file item_entity.c.
Referenced by entity_ItemBlock_spawn_item(), entity_TrumpetPlant_spawn_coin(), entity_WoodenCrate_shatter(), make_item_entity_delayed(), make_item_entity_nodelay(), and spawn_drops().
s32 make_item_entity_delayed | ( | s32 | itemID, |
f32 | x, | ||
f32 | y, | ||
f32 | z, | ||
s32 | itemSpawnMode, | ||
s32 | pickupDelay, | ||
s32 | pickupVar ) |
Definition at line 686 of file item_entity.c.
Referenced by update_item_entity_pickup().
void set_item_entity_position | ( | s32 | itemEntityIndex, |
f32 | x, | ||
f32 | y, | ||
f32 | z ) |
Definition at line 1567 of file item_entity.c.
Referenced by entity_GiantChest_open().
ItemEntity * get_item_entity | ( | s32 | itemEntityIndex | ) |
Definition at line 219 of file item_entity.c.
Referenced by draw_shop_items(), entity_base_block_idle(), entity_HiddenPanel_flip_over(), entity_HiddenPanel_is_item_on_top(), and update_item_entity_pickup().
s32 make_item_entity_nodelay | ( | s32 | itemID, |
f32 | x, | ||
f32 | y, | ||
f32 | z, | ||
s32 | itemSpawnMode, | ||
s32 | pickupVar ) |
Definition at line 682 of file item_entity.c.
Referenced by entity_GiantChest_give_equipment(), entity_HiddenPanel_flip_over(), entity_MulticoinBlock_spawn_coin(), and entity_Munchlesia_init().
void set_item_entity_flags | ( | s32 | itemEntityIndex, |
s32 | flag ) |
Definition at line 1530 of file item_entity.c.
Referenced by check_for_item_collision().
void clear_item_entity_flags | ( | s32 | index, |
s32 | flags ) |
Definition at line 1541 of file item_entity.c.
s32 create_worker_frontUI | ( | void(*)(void) | updateFunc, |
void(*)(void) | drawFunc ) |
Definition at line 63 of file worker.c.
Referenced by clear_item_entity_data(), create_action_command_ui_worker(), create_battle_popup_menu(), create_shop_popup_menu(), create_standard_popup_menu(), and partner_reset_data().
Worker * get_worker | ( | s32 | idx | ) |
Trigger * bind_trigger_1 | ( | EvtScript * | script, |
s32 | flags, | ||
s32 | triggerFlagIndex, | ||
s32 | triggerVar0, | ||
s32 | triggerVar1, | ||
s32 | priority ) |
Definition at line 751 of file script_list.c.
void set_cam_viewport | ( | s16 | id, |
s16 | x, | ||
s16 | y, | ||
s16 | width, | ||
s16 | height ) |
Definition at line 373 of file cam_main.c.
Referenced by hud_element_setup_cam(), initialize_next_camera(), load_map_by_IDs(), state_init_file_select(), state_init_logos(), state_init_title_screen(), and state_step_demo().
void disable_player_shadow | ( | void | ) |
Definition at line 968 of file 77480.c.
Referenced by action_update_use_tweester(), entity_BlueWarpPipe_enter_pipe_init(), and func_802BC0B8_E2E9E8().
void move_player | ( | s32 | duration, |
f32 | heading, | ||
f32 | speed ) |
Definition at line 57 of file 7BB60.c.
Referenced by entity_BlueWarpPipe_set_player_move_to_center().
s32 enable_player_input | ( | void | ) |
Definition at line 998 of file 77480.c.
Referenced by _use_partner_ability(), action_update_spin_jump(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_spinning_flower(), action_update_use_tweester(), check_input_open_menus(), end_outta_sight_cleanup(), entity_Chest_enable_player_input(), entity_CymbalPlant_idle(), entity_GiantChest_await_got_item(), entity_HeartBlock_wait_for_close_tutorial(), entity_HeartBlockContent__anim_heal(), entity_SaveBlock_resume_game(), entity_SimpleSpring_enable_player_input(), entity_TriggerBlock_enable_player_input(), func_802BC3A0_E2ECD0(), handle_jumping_land_on_switch(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), SentinelAI_GrabPlayer(), set_action_state(), state_step_change_map(), state_step_enter_world(), state_step_unpause(), update_encounters_conversation(), update_encounters_post_battle(), and update_item_entity_pickup().
s32 enable_player_static_collisions | ( | void | ) |
Definition at line 980 of file 77480.c.
Referenced by action_update_parasol(), action_update_use_munchlesia(), action_update_use_spinning_flower(), action_update_use_tweester(), entity_HiddenPanel_flip_over(), entity_StarBoxLauncher_launch(), pre_battle(), pre_battle(), and pre_battle().
b32 check_input_jump | ( | void | ) |
Definition at line 344 of file 7E9D0.c.
Referenced by action_update_idle(), action_update_land(), action_update_pushing_block(), action_update_run(), action_update_spin(), action_update_step_down(), action_update_step_down_land(), and action_update_walk().
b32 check_input_hammer | ( | void | ) |
Definition at line 321 of file 7E9D0.c.
Referenced by action_update_idle(), action_update_run(), action_update_spin(), and action_update_walk().
Definition at line 8 of file npc_api.c.
Referenced by _npc_jump_to(), and _show_message().
void enable_npc_blur | ( | Npc * | npc | ) |
Definition at line 1066 of file npc.c.
Referenced by partner_put_away().
void disable_npc_blur | ( | Npc * | npc | ) |
Definition at line 1087 of file npc.c.
Referenced by free_npc(), free_npc_by_index(), partner_put_away(), pre_battle(), pre_battle(), and pre_battle().
void enable_partner_blur | ( | void | ) |
Definition at line 265 of file actor_rendering.c.
void disable_partner_blur | ( | void | ) |
Definition at line 269 of file actor_rendering.c.
void partner_initialize_data | ( | void | ) |
Definition at line 1032 of file partners.c.
Referenced by state_step_startup().
f32 dist2D | ( | f32 | ax, |
f32 | ay, | ||
f32 | bx, | ||
f32 | by ) |
Definition at line 669 of file 43F0.c.
Referenced by _npc_jump_to(), action_update_use_spinning_flower(), action_update_use_tweester(), ai_check_fwd_collisions(), ai_check_player_dist(), AvoidPlayerAI_ChaseInit(), basic_ai_chase(), basic_ai_chase_init(), basic_ai_check_player_dist(), basic_ai_wander(), BooPatrolAI_Move(), CleftAI_ReturnHome(), CleftAI_RevUp(), ClubbaNappingAI_ReturnHome(), ClubbaNappingAI_Sleep(), entity_HiddenPanel_idle(), entity_Tweester_idle(), FlyingAI_Wander(), FlyingMagikoopaAI_15(), func_802BB0A0_E2D9D0(), func_802BB8D4_E2E204(), func_802BC0F0_E2EA20(), game_input_to_move_vector(), get_movement_from_input(), get_stick_input_radial(), get_xz_dist_to_player(), GuardAI_ReturnHome(), handle_jumping_land_on_switch(), is_point_outside_territory(), MagikoopaAI_10(), MeleeHitbox_CanSeePlayer(), msg_draw_speech_arrow(), npc_find_closest(), npc_find_closest_simple(), npc_follow_npc(), npc_update_npc_tracking(), ParatroopaAI_Windup(), partner_flying_follow_player(), partner_get_out(), partner_move_to_goal(), partner_put_away(), partner_walking_follow_player(), PatrolAI_Move(), PatrolAI_MoveInit(), PiranhaPlantAI_10(), player_input_to_move_vector(), player_jump(), render_entities(), SentinelAI_Chase(), SentinelAI_ReturnHome(), test_first_strike(), test_first_strike(), UnkDistFunc(), update_camera_unused_radial(), and update_player_shadow().
f32 dist3D | ( | f32 | ax, |
f32 | ay, | ||
f32 | az, | ||
f32 | bx, | ||
f32 | by, | ||
f32 | bz ) |
void add_vec2D_polar | ( | f32 * | x, |
f32 * | y, | ||
f32 | r, | ||
f32 | theta ) |
Definition at line 684 of file 43F0.c.
Referenced by action_update_use_munchlesia(), ai_check_player_dist(), basic_ai_check_player_dist(), btl_main_menu_draw(), btl_main_menu_update(), can_dismount(), check_for_treadmill_overlaps(), ClubbaNappingAI_Sleep(), collision_main_lateral(), draw_all_status_icons(), entity_StarBoxLauncher_check_launch(), FlyingMagikoopaAI_15(), FlyingMagikoopaAI_21(), func_802BB98C_E2E2BC(), func_802BC17C_E2EAAC(), handle_jumping_land_on_switch(), MagikoopaAI_21(), offset_player_from_camera(), partner_do_player_collision(), partner_flying_follow_player(), partner_get_out(), partner_move_to_goal(), partner_walking_follow_player(), PiranhaPlantAI_10(), pre_battle(), sync_player_position(), test_item_player_collision(), update_encounters_neutral(), and update_riding_physics().
enum AuResult bgm_set_track_volumes | ( | s32 | playerIndex, |
s16 | trackVolSet ) |
Definition at line 286 of file e0b30_len_b80.c.
enum AuResult bgm_clear_track_volumes | ( | s32 | playerIndex, |
s16 | trackVolSet ) |
Definition at line 296 of file e0b30_len_b80.c.
enum AuResult bgm_set_variation | ( | s32 | playerIndex, |
s16 | arg1 ) |
Definition at line 306 of file e0b30_len_b80.c.
void bgm_quiet_max_volume | ( | void | ) |
Definition at line 323 of file e0b30_len_b80.c.
Referenced by state_step_pause().
void bgm_reset_max_volume | ( | void | ) |
Definition at line 327 of file e0b30_len_b80.c.
Referenced by state_step_unpause().
void bgm_reset_volume | ( | void | ) |
Definition at line 76 of file e0b30_len_b80.c.
Referenced by state_step_startup().
s32 bgm_init_music_players | ( | void | ) |
Definition at line 316 of file e0b30_len_b80.c.
Referenced by state_step_startup().
s32 bgm_set_song | ( | s32 | playerIndex, |
s32 | songID, | ||
s32 | variation, | ||
s32 | fadeOutTime, | ||
s16 | volume ) |
Definition at line 222 of file e0b30_len_b80.c.
Referenced by bgm_init_music_players(), bgm_push_battle_song(), bgm_push_song(), btl_state_update_celebration(), btl_state_update_defeat(), btl_state_update_end_training_battle(), btl_state_update_run_away(), btl_state_update_victory(), state_init_exit_file_select(), state_init_title_screen(), and state_step_title_screen().
void bgm_set_battle_song | ( | s32 | songID, |
s32 | variation ) |
Definition at line 425 of file e0b30_len_b80.c.
Referenced by update_encounters_pre_battle().
void bgm_push_battle_song | ( | void | ) |
Definition at line 410 of file e0b30_len_b80.c.
Referenced by update_encounters_pre_battle().
s32 bgm_adjust_proximity | ( | s32 | playerIndex, |
s32 | arg1, | ||
s16 | arg2 ) |
Definition at line 261 of file e0b30_len_b80.c.
void func_801491E4 | ( | Matrix4f | mtx, |
s32 | arg1, | ||
s32 | arg2, | ||
s32 | arg3, | ||
s32 | arg4, | ||
s32 | alpha ) |
Definition at line 415 of file sprite_shading.c.
Referenced by appendGfx_item_entity(), and render_item_entities().
s32 func_8014A964 | ( | s32 | playerIndex, |
s32 | songID, | ||
s32 | variation, | ||
s32 | fadeInTime, | ||
s16 | arg4, | ||
s16 | arg5 ) |
Definition at line 228 of file e0b30_len_b80.c.
void basic_window_update | ( | s32 | windowIndex, |
s32 * | flags, | ||
s32 * | posX, | ||
s32 * | posY, | ||
s32 * | posZ, | ||
f32 * | scaleX, | ||
f32 * | scaleY, | ||
f32 * | rotX, | ||
f32 * | rotY, | ||
f32 * | rotZ, | ||
s32 * | darkening, | ||
s32 * | opacity ) |
Definition at line 161 of file windows.c.
Referenced by draw_shop_items(), func_800F16CC(), pause_tabs_update(), popup_menu_update(), show_coin_counter(), and update_item_entity_pickup().
void basic_hidden_window_update | ( | s32 | windowIndex, |
s32 * | flags, | ||
s32 * | posX, | ||
s32 * | posY, | ||
s32 * | posZ, | ||
f32 * | scaleX, | ||
f32 * | scaleY, | ||
f32 * | rotX, | ||
f32 * | rotY, | ||
f32 * | rotZ, | ||
s32 * | darkening, | ||
s32 * | opacity ) |
Definition at line 184 of file windows.c.
Referenced by draw_shop_items(), hide_popup_menu(), update_coin_counter(), and update_item_entity_pickup().
void create_current_pos_target_list | ( | Actor * | actor | ) |
Definition at line 472 of file 190B20.c.
Referenced by btl_init_menu_boots(), btl_init_menu_hammer(), btl_init_menu_items(), btl_init_menu_partner(), btl_state_update_partner_striking_first(), btl_state_update_player_menu(), btl_state_update_select_target(), and count_targets().
void create_home_target_list | ( | Actor * | actor | ) |
void set_actor_yaw | ( | s32 | actorID, |
s32 | yaw ) |
void set_part_yaw | ( | s32 | actorID, |
s32 | partID, | ||
s32 | value ) |
void add_part_decoration | ( | ActorPart * | part, |
s32 | decorationIndex, | ||
s32 | decorationType ) |
Definition at line 2727 of file 190B20.c.
Referenced by add_actor_decoration().
void add_actor_decoration | ( | Actor * | actor, |
s32 | decorationIndex, | ||
s32 | decorationType ) |
Definition at line 2739 of file 190B20.c.
void remove_part_decoration | ( | ActorPart * | part, |
s32 | decorationIndex ) |
Definition at line 2750 of file 190B20.c.
Referenced by remove_actor_decoration().
void remove_actor_decoration | ( | Actor * | actor, |
s32 | decorationIndex ) |
Definition at line 2754 of file 190B20.c.
Referenced by btl_delete_actor(), and btl_delete_player_actor().
s32 player_team_is_ability_active | ( | Actor * | actor, |
s32 | ability ) |
Definition at line 2765 of file 190B20.c.
Referenced by appendGfx_player_actor(), btl_init_menu_boots(), btl_init_menu_hammer(), btl_init_menu_partner(), btl_state_update_change_partner(), btl_state_update_partner_menu(), btl_state_update_player_menu(), calc_enemy_damage_target(), calc_enemy_test_target(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), and deduct_current_move_fp().
void create_part_shadow | ( | s32 | actorID, |
s32 | partID ) |
Definition at line 2785 of file 190B20.c.
void remove_part_shadow | ( | s32 | actorID, |
s32 | partID ) |
void create_part_shadow_by_ref | ( | s32 | arg0, |
ActorPart * | part ) |
void spawn_drops | ( | Enemy * | enemy | ) |
Definition at line 8 of file 23680.c.
void set_part_pal_adjustment | ( | ActorPart * | part, |
s32 | palAdjust ) |
Definition at line 2595 of file 190B20.c.
Referenced by set_actor_pal_adjustment().
char * int_to_string | ( | s32 | integer, |
char * | dest, | ||
s32 | base ) |
Definition at line 385 of file 43F0.c.
Referenced by draw_number(), and set_message_int_var().
Evt * get_script_by_index | ( | s32 | index | ) |
Definition at line 894 of file script_list.c.
Referenced by dispatch_event_actor(), and func_802C73B8().
Evt * get_script_by_id | ( | s32 | id | ) |
Definition at line 898 of file script_list.c.
Referenced by update_encounters_neutral().
s32 partner_test_enemy_collision | ( | Npc * | enemy | ) |
Definition at line 1051 of file partners.c.
Referenced by update_encounters_neutral().
s32 get_lava_reset_pos | ( | f32 * | x, |
f32 * | y, | ||
f32 * | z ) |
Definition at line 597 of file map_api.c.
Referenced by action_update_hit_lava().
void start_rumble | ( | s32 | freq, |
s32 | nframes ) |
Definition at line 15 of file rumble.c.
Referenced by action_hammer_play_hit_fx(), action_update_hit_lava(), action_update_spin_jump(), action_update_tornado_jump(), and entity_CymbalPlant_idle().
void update_locomotion_state | ( | void | ) |
Definition at line 281 of file 7E9D0.c.
Referenced by action_update_land(), action_update_step_down_land(), action_update_step_up(), and phys_player_land().
void start_rumble_type | ( | u32 | type | ) |
Definition at line 3098 of file 190B20.c.
void start_falling | ( | void | ) |
Definition at line 293 of file 7E9D0.c.
Referenced by action_update_use_spinning_flower().
void start_bounce_a | ( | void | ) |
Definition at line 300 of file 7E9D0.c.
Referenced by update_encounters_neutral().
void start_bounce_b | ( | void | ) |
Definition at line 310 of file 7E9D0.c.
void update_input | ( | void | ) |
Definition at line 31 of file input.c.
Referenced by step_game_loop().
void update_max_rumble_duration | ( | void | ) |
Definition at line 34 of file rumble.c.
Referenced by step_game_loop().
void mdl_reset_transform_flags | ( | void | ) |
Definition at line 3755 of file model.c.
Referenced by step_game_loop().
void update_workers | ( | void | ) |
void update_triggers | ( | void | ) |
Definition at line 89 of file trigger.c.
Referenced by step_game_loop().
void update_scripts | ( | void | ) |
Definition at line 550 of file script_list.c.
Referenced by step_game_loop().
void update_messages | ( | void | ) |
Definition at line 247 of file msg.c.
Referenced by step_game_loop().
void update_entities | ( | void | ) |
Definition at line 82 of file entity.c.
Referenced by step_game_loop().
void func_80138198 | ( | void | ) |
void bgm_update_music_settings | ( | void | ) |
Definition at line 82 of file e0b30_len_b80.c.
Referenced by step_game_loop().
s32 func_8014AD40 | ( | void | ) |
Definition at line 359 of file e0b30_len_b80.c.
void update_ambient_sounds | ( | void | ) |
Definition at line 32 of file ambience.c.
Referenced by step_game_loop().
void update_windows | ( | void | ) |
Definition at line 143 of file windows.c.
Referenced by step_game_loop().
void player_render_interact_prompts | ( | void | ) |
Definition at line 1028 of file 77480.c.
Referenced by gfx_draw_frame().
void func_802C3EE4 | ( | void | ) |
Definition at line 596 of file script_list.c.
Referenced by gfx_draw_frame().
void render_screen_overlay_backUI | ( | void | ) |
Definition at line 485 of file screen_overlays.c.
Referenced by gfx_draw_frame().
void render_workers_backUI | ( | void | ) |
Definition at line 163 of file worker.c.
Referenced by gfx_draw_frame().
void render_effects_UI | ( | void | ) |
Definition at line 140 of file effects.c.
Referenced by gfx_draw_frame().
void render_window_root | ( | void | ) |
Definition at line 347 of file windows.c.
Referenced by gfx_draw_frame().
void render_messages | ( | void | ) |
Definition at line 568 of file msg.c.
Referenced by gfx_draw_frame().
void render_workers_frontUI | ( | void | ) |
Definition at line 150 of file worker.c.
Referenced by gfx_draw_frame().
void render_screen_overlay_frontUI | ( | void | ) |
Definition at line 476 of file screen_overlays.c.
Referenced by gfx_draw_frame().
void render_curtains | ( | void | ) |
Definition at line 223 of file curtains.c.
Referenced by gfx_draw_frame().
void fio_init_flash | ( | void | ) |
Definition at line 232 of file fio.c.
Referenced by load_engine_data().
void func_80028838 | ( | void | ) |
Definition at line 23 of file input.c.
Referenced by load_engine_data().
void clear_screen_overlays | ( | void | ) |
Definition at line 448 of file screen_overlays.c.
Referenced by load_engine_data(), state_step_demo(), state_step_intro(), and state_step_startup().
void bgm_reset_sequence_players | ( | void | ) |
Definition at line 63 of file e0b30_len_b80.c.
Referenced by load_engine_data().
void reset_ambient_sounds | ( | void | ) |
void poll_rumble | ( | void | ) |
Definition at line 10 of file rumble.c.
Referenced by load_engine_data().
void bgm_pop_song | ( | void | ) |
Definition at line 375 of file e0b30_len_b80.c.
void bgm_push_song | ( | s32 | songID, |
s32 | variation ) |
Definition at line 384 of file e0b30_len_b80.c.
void bgm_pop_battle_song | ( | void | ) |
Definition at line 396 of file e0b30_len_b80.c.
Referenced by update_encounters_post_battle().
s32 play_ambient_sounds | ( | s32 | fadeInTime, |
s32 | fadeOutTime ) |
Definition at line 72 of file ambience.c.
s32 get_fortress_key_count | ( | void | ) |
s32 subtract_fortress_keys | ( | s32 | amt | ) |
s32 add_star_points | ( | s32 | amt | ) |
Definition at line 2097 of file inventory.c.
s32 add_star_pieces | ( | s32 | amt | ) |
Definition at line 2115 of file inventory.c.
s32 make_item_entity_at_player | ( | s32 | itemID, |
s32 | arg1, | ||
s32 | pickupMsgFlags ) |
Definition at line 690 of file item_entity.c.
void set_action_state | ( | s32 | actionState | ) |
Definition at line 209 of file 7E9D0.c.
Referenced by action_hammer_end_swing(), action_update_first_strike(), action_update_hit_fire(), action_update_hit_lava(), action_update_idle(), action_update_idle_peach(), action_update_knockback(), action_update_land(), action_update_launch(), action_update_parasol(), action_update_peach_land(), action_update_peach_step_down_land(), action_update_pushing_block(), action_update_raise_arms(), action_update_run(), action_update_sliding(), action_update_spin(), action_update_spin_jump(), action_update_state_23(), action_update_step_down(), action_update_step_up(), action_update_step_up_peach(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_spinning_flower(), action_update_use_tweester(), action_update_walk(), check_input_hammer(), check_input_jump(), check_input_midair_jump(), check_input_open_menus(), check_input_spin(), check_player_action_debug(), collision_lateral_peach(), end_outta_sight_cleanup(), entity_CymbalPlant_idle(), entity_ScriptSpring_idle(), entity_SimpleSpring_set_jump_params(), entity_TriggerBlock_disable_player_input(), entity_Tweester_idle(), entity_WoodenCrate_idle(), func_802BB000_E2D930(), func_802BC274_E2EBA4(), func_802BC3A0_E2ECD0(), handle_jumping_launch(), move_player(), peach_check_for_parasol_input(), peach_force_disguise_action(), phys_main_collision_below(), phys_peach_update(), phys_player_land(), phys_update_action_state(), phys_update_jump(), player_handle_floor_collider_type(), post_battle(), post_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), pre_battle(), reset_player_status(), start_bounce_a(), start_bounce_b(), start_falling(), update_encounters_conversation(), update_encounters_neutral(), update_encounters_post_battle(), update_item_entity_pickup(), and update_locomotion_state().
s32 get_collider_flags | ( | s32 | colliderID | ) |
Definition at line 481 of file collision.c.
Referenced by action_update_hit_fire(), action_update_knockback(), action_update_sliding(), action_update_spin_jump(), action_update_step_down(), action_update_tornado_jump(), can_dismount(), check_input_jump(), func_80262130(), npc_surface_spawn_fx(), partner_get_out(), partner_walking_follow_player(), phys_adjust_cam_on_landing(), phys_main_collision_below(), player_handle_floor_collider_type(), player_surface_spawn_fx(), try_player_footstep_sounds(), update_current_floor(), update_riding_physics(), and update_riding_physics().
void suggest_player_anim_always_forward | ( | AnimID | anim | ) |
Definition at line 913 of file 77480.c.
Referenced by action_update_first_strike(), action_update_hit_fire(), action_update_hit_lava(), action_update_knockback(), action_update_pushing_block(), action_update_raise_arms(), action_update_sliding(), action_update_spin(), action_update_talk(), action_update_tornado_jump(), action_update_use_munchlesia(), action_update_use_spinning_flower(), entity_GiantChest_open(), func_802BC2B4_E2EBE4(), update_item_entity_pickup(), and update_riding_physics().
void suggest_player_anim_allow_backward | ( | AnimID | anim | ) |
Definition at line 894 of file 77480.c.
Referenced by action_update_falling(), action_update_hammer(), action_update_idle(), action_update_idle_peach(), action_update_jump(), action_update_land(), action_update_landing_on_switch(), action_update_parasol(), action_update_peach_falling(), action_update_peach_step_down(), action_update_pushing_block(), action_update_run(), action_update_sliding(), action_update_spin(), action_update_spin_jump(), action_update_step_up(), action_update_step_up_peach(), action_update_step_up_set_peach_anim(), action_update_use_munchlesia(), action_update_use_spinning_flower(), action_update_use_tweester(), action_update_walk(), action_update_walk_set_peach_anim(), entity_GiantChest_await_got_item(), entity_Padlock_push_player(), handle_jumping_land_on_switch(), initialize_jump(), player_jump(), update_encounters_post_battle(), and update_player_carry_anim().
void subtract_hp | ( | s32 | amt | ) |
Definition at line 2204 of file inventory.c.
Referenced by action_update_hit_fire(), action_update_hit_lava(), and func_802BC274_E2EBA4().
void draw_status_ui | ( | void | ) |
Definition at line 1422 of file inventory.c.
Referenced by btl_draw_ui(), state_drawUI_change_map(), state_drawUI_enter_world(), and state_drawUI_world().
void open_status_bar_slowly | ( | void | ) |
Definition at line 1431 of file inventory.c.
Referenced by action_update_hit_fire(), action_update_hit_lava(), and check_input_status_bar().
void suspend_all_group | ( | s32 | groupFlags | ) |
Definition at line 846 of file script_list.c.
Referenced by evt_handle_suspend_all(), set_time_freeze_mode(), suspend_frozen_scripts(), update_encounters_neutral(), and update_encounters_pre_battle().
void kill_script | ( | Evt * | instanceToKill | ) |
Definition at line 609 of file script_list.c.
Referenced by evt_handle_end_child_thread(), evt_handle_end_thread(), evt_handle_return(), func_802C3C10(), kill_all_scripts(), kill_script(), and kill_script_by_ID().
void exec_entity_commandlist | ( | Entity * | entity | ) |
Definition at line 313 of file entity.c.
Referenced by action_update_use_spinning_flower(), entity_base_switch_animate_scale(), entity_BellbellPlant_idle(), entity_block_handle_collision(), entity_BlueWarpPipe_check_if_active(), entity_BlueWarpPipe_enter_pipe_update(), entity_BlueWarpPipe_idle(), entity_BlueWarpPipe_rise_up(), entity_BlueWarpPipe_wait_for_player_to_get_off(), entity_BlueWarpPipe_wait_player_move_to_center(), Entity_BoardedFloor_idle(), Entity_BoardedFloor_update_fragments(), entity_BombableRock_idle(), entity_BombableRock_update_fragments(), entity_Chest_idle(), entity_Chest_open(), entity_GiantChest_await_got_item(), entity_GiantChest_open(), entity_GreenStompSwitch_extend(), entity_GreenStompSwitch_idle(), entity_GreenStompSwitch_retract(), entity_HeartBlock_show_tutorial_message(), entity_HeartBlock_wait_for_close_tutorial(), entity_HeartBlockContent__anim_heal(), entity_HeartBlockContent_anim_idle(), entity_HiddenPanel_flip_over(), entity_HiddenPanel_idle(), entity_HugeBlueSwitch_idle(), entity_inactive_block_hit_anim(), entity_inactive_block_recoil_anim(), entity_ItemBlock_check_if_inactive(), entity_MulticoinBlock_idle(), entity_Padlock_idle(), entity_PinkFlower_idle(), entity_RedSwitch_animate_scale(), entity_RedSwitch_wait_and_reset(), entity_SaveBlock_show_tutorial_message(), entity_SaveBlock_wait_for_close_choice(), entity_SaveBlock_wait_for_close_result(), entity_SaveBlock_wait_for_close_tutorial(), entity_ScriptSpring_idle(), entity_shattering_idle(), entity_SimpleSpring_idle(), entity_small_switch_idle(), entity_StarBoxLauncher_check_launch(), entity_StarBoxLauncher_launch(), entity_TrumpetPlant_idle(), entity_WoodenCrate_idle(), entity_WoodenCrate_update_fragments(), func_802BB0A0_E2D9D0(), func_802BC050_E2E980(), and func_802BC99C_E312EC().
void show_start_recovery_shimmer | ( | f32 | x, |
f32 | y, | ||
f32 | z, | ||
s32 | arg3 ) |
void show_recovery_shimmer | ( | f32 | x, |
f32 | y, | ||
f32 | z, | ||
s32 | arg3 ) |
void show_next_damage_popup | ( | f32 | x, |
f32 | y, | ||
f32 | z, | ||
s32 | damageAmount, | ||
s32 | angle ) |
Definition at line 2295 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_player_damage_enemy(), dispatch_damage_event_actor(), dispatch_damage_event_partner(), and dispatch_damage_event_player().
void add_xz_vec3f | ( | Vec3f * | vector, |
f32 | speed, | ||
f32 | angleDeg ) |
void add_xz_vec3f_copy1 | ( | Vec3f * | vector, |
f32 | speed, | ||
f32 | angleDeg ) |
void add_xz_vec3f_copy2 | ( | Vec3f * | vector, |
f32 | speed, | ||
f32 | angleDeg ) |
void play_movement_dust_effects | ( | s32 | var0, |
f32 | xPos, | ||
f32 | yPos, | ||
f32 | zPos, | ||
f32 | angleDeg ) |
Definition at line 1166 of file 190B20.c.
void draw_prev_frame_buffer_at_screen_pos | ( | s32 | x1, |
s32 | y1, | ||
s32 | x2, | ||
s32 | y2, | ||
f32 | alpha ) |
Definition at line 78 of file screen_render_util.c.
void func_8013A4D0 | ( | void | ) |
Definition at line 266 of file imgfx.c.
Referenced by spr_update_player_raster_cache().
void btl_draw_ui | ( | void | ) |
Definition at line 486 of file 16C8E0.c.
Referenced by state_drawUI_battle().
void btl_restore_world_cameras | ( | void | ) |
Definition at line 1085 of file 16C8E0.c.
Referenced by state_step_end_battle().
void btl_popup_messages_draw_ui | ( | void | ) |
Definition at line 316 of file popup_messages.c.
Referenced by btl_draw_ui().
void btl_cam_set_target_pos | ( | f32 | x, |
f32 | y, | ||
f32 | z ) |
Definition at line 1962 of file camera.c.
Referenced by btl_cam_use_preset_impl(), and btl_state_update_change_partner().
void btl_cam_unfreeze | ( | void | ) |
Definition at line 2002 of file camera.c.
Referenced by btl_state_update_end_battle().
void deduct_current_move_fp | ( | void | ) |
Definition at line 961 of file 190B20.c.
Referenced by btl_state_update_change_partner(), and btl_state_update_partner_move().
void load_partner_actor | ( | void | ) |
Definition at line 1422 of file 190B20.c.
Referenced by btl_state_update_change_partner(), and btl_state_update_normal_start().
void dispatch_event_partner | ( | s32 | lastEventType | ) |
Definition at line 7 of file dmg_partner.c.
Referenced by btl_state_update_begin_partner_turn(), btl_state_update_end_training_battle(), btl_state_update_victory(), calc_enemy_damage_target(), dispatch_damage_event_partner(), and dispatch_event_general().
void dispatch_event_player | ( | s32 | eventType | ) |
Definition at line 131 of file dmg_player.c.
Referenced by btl_state_update_begin_player_turn(), btl_state_update_end_training_battle(), btl_state_update_victory(), calc_enemy_damage_target(), dispatch_damage_event_player(), and dispatch_event_general().
s32 btl_are_all_enemies_defeated | ( | void | ) |
Definition at line 636 of file 190B20.c.
Referenced by btl_check_enemies_defeated(), and btl_state_update_partner_move().
s32 btl_check_enemies_defeated | ( | void | ) |
Definition at line 653 of file 190B20.c.
Referenced by btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_end_partner_turn(), btl_state_update_end_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), and btl_state_update_partner_striking_first().
s32 btl_check_player_defeated | ( | void | ) |
Definition at line 661 of file 190B20.c.
Referenced by btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), and btl_state_update_player_move().
void btl_show_battle_message | ( | s32 | messageIndex, |
s32 | duration ) |
Definition at line 576 of file popup_messages.c.
Referenced by btl_main_menu_update(), btl_state_update_begin_player_turn(), btl_state_update_enemy_move(), btl_state_update_partner_move(), btl_state_update_player_move(), and btl_state_update_select_target().
void btl_update_ko_status | ( | void | ) |
Definition at line 2869 of file 190B20.c.
Referenced by btl_state_update_enemy_move(), btl_state_update_partner_move(), and btl_state_update_player_move().
void reset_actor_turn_info | ( | void | ) |
Definition at line 978 of file 190B20.c.
Referenced by btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), btl_state_update_switch_to_partner(), and btl_state_update_switch_to_player().
void startup_draw_prim_rect | ( | s16 | left, |
s16 | top, | ||
s16 | right, | ||
s16 | bottom, | ||
u16 | r, | ||
u16 | g, | ||
u16 | b, | ||
u16 | a ) |
Definition at line 822 of file 43F0.c.
Referenced by state_drawUI_startup().
void startup_draw_prim_rect_COPY | ( | s16 | left, |
s16 | top, | ||
s16 | right, | ||
s16 | bottom, | ||
u16 | r, | ||
u16 | g, | ||
u16 | b, | ||
u16 | a ) |
Definition at line 804 of file 43F0.c.
Referenced by draw_mash_meter().
void btl_draw_prim_quad | ( | u8 | r, |
u8 | g, | ||
u8 | b, | ||
u8 | a, | ||
u16 | left, | ||
u16 | top, | ||
u16 | arg6, | ||
u16 | arg7 ) |
Definition at line 2931 of file 190B20.c.
Referenced by btl_draw_enemy_health_bars(), and btl_main_menu_draw().
void reset_all_actor_sounds | ( | Actor * | actor | ) |
Definition at line 2938 of file 190B20.c.
Referenced by btl_state_update_enemy_move(), btl_state_update_partner_move(), and btl_state_update_player_move().
void decrement_status_bar_disabled | ( | void | ) |
Definition at line 1657 of file inventory.c.
Referenced by btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_first_strike(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), and update_item_entity_pickup().
void increment_status_bar_disabled | ( | void | ) |
Definition at line 1665 of file inventory.c.
Referenced by btl_state_update_first_strike(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), initialize_battle(), and update_item_entity_pickup().
void btl_delete_actor | ( | Actor * | actor | ) |
Definition at line 1110 of file 16C8E0.c.
Referenced by btl_state_update_change_partner(), btl_state_update_end_battle(), and btl_state_update_end_demo_battle().
void create_status_debuff | ( | s32 | iconID, |
s32 | statusID ) |
Definition at line 1054 of file status_icons.c.
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and inflict_status().
void create_status_static | ( | s32 | iconID, |
s32 | statusID ) |
Definition at line 1084 of file status_icons.c.
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and inflict_status().
void create_status_transparent | ( | s32 | iconID, |
s32 | statusID ) |
Definition at line 1114 of file status_icons.c.
Referenced by appendGfx_npc_actor(), appendGfx_player_actor(), and inflict_status().
void remove_status_chill_out | ( | s32 | iconID | ) |
Definition at line 1154 of file status_icons.c.
Referenced by btl_state_update_begin_player_turn(), and remove_all_status_icons().
void remove_status_debuff | ( | s32 | iconID | ) |
Definition at line 1065 of file status_icons.c.
Referenced by btl_state_update_9(), btl_state_update_begin_player_turn(), btl_state_update_defeat(), create_status_debuff(), and remove_all_status_icons().
void remove_status_icon_boost_hammer | ( | s32 | iconID | ) |
Definition at line 1219 of file status_icons.c.
Referenced by appendGfx_player_actor(), and remove_all_status_icons().
void remove_status_icon_boost_jump | ( | s32 | iconID | ) |
Definition at line 1187 of file status_icons.c.
Referenced by appendGfx_player_actor(), and remove_all_status_icons().
void remove_status_icon_boost_partner | ( | s32 | iconID | ) |
Definition at line 1251 of file status_icons.c.
Referenced by remove_all_status_icons().
void remove_status_icon_danger | ( | s32 | iconID | ) |
Definition at line 1338 of file status_icons.c.
Referenced by appendGfx_player_actor(), and remove_all_status_icons().
void remove_status_icon_peril | ( | s32 | iconID | ) |
Definition at line 1309 of file status_icons.c.
Referenced by appendGfx_player_actor(), and remove_all_status_icons().
void remove_status_icon_surprise | ( | s32 | iconID | ) |
Definition at line 1280 of file status_icons.c.
Referenced by remove_all_status_icons().
void remove_status_static | ( | s32 | iconID | ) |
Definition at line 1095 of file status_icons.c.
Referenced by btl_state_update_9(), btl_state_update_begin_player_turn(), calc_item_damage_enemy(), create_status_static(), remove_all_status_icons(), and remove_player_buffs().
void remove_status_transparent | ( | s32 | iconID | ) |
Definition at line 1125 of file status_icons.c.
Referenced by btl_state_update_9(), btl_state_update_begin_player_turn(), calc_item_damage_enemy(), create_status_transparent(), remove_all_status_icons(), and remove_player_buffs().
void remove_all_status_icons | ( | s32 | iconID | ) |
Definition at line 1015 of file status_icons.c.
Referenced by btl_delete_actor(), and btl_delete_player_actor().
s32 create_status_icon_set | ( | void | ) |
Definition at line 957 of file status_icons.c.
Referenced by create_actor(), load_partner_actor(), and load_player_actor().
s32 find_item | ( | s32 | itemID | ) |
Search player inventory for itemID
and return first matching array index.
Definition at line 264 of file inventory.c.
Referenced by btl_state_update_defeat().
void enable_background_wave | ( | void | ) |
Definition at line 309 of file background.c.
Referenced by EnableBackgroundWave().
void set_map_change_fade_rate | ( | s16 | fadeRate | ) |
Definition at line 11 of file state_map_transitions.c.
void load_map_by_IDs | ( | s16 | areaID, |
s16 | mapID, | ||
s16 | loadType ) |
Definition at line 53 of file world.c.
Referenced by state_step_change_map(), state_step_enter_world(), state_step_game_over(), and state_step_intro().
void state_init_startup | ( | void | ) |
Definition at line 9 of file state_startup.c.
void state_step_startup | ( | void | ) |
Definition at line 14 of file state_startup.c.
void state_drawUI_startup | ( | void | ) |
Definition at line 114 of file state_startup.c.
void state_init_logos | ( | void | ) |
Definition at line 66 of file state_logos.c.
void state_step_logos | ( | void | ) |
Definition at line 135 of file state_logos.c.
void state_drawUI_logos | ( | void | ) |
Definition at line 255 of file state_logos.c.
void state_init_title_screen | ( | void | ) |
Definition at line 122 of file state_title_screen.c.
void state_step_title_screen | ( | void | ) |
Definition at line 202 of file state_title_screen.c.
void state_drawUI_title_screen | ( | void | ) |
Definition at line 363 of file state_title_screen.c.
void state_init_enter_demo | ( | void | ) |
Definition at line 21 of file state_map_transitions.c.
void state_step_enter_world | ( | void | ) |
Definition at line 46 of file state_map_transitions.c.
void state_init_change_map | ( | void | ) |
Definition at line 119 of file state_map_transitions.c.
void state_step_change_map | ( | void | ) |
Definition at line 132 of file state_map_transitions.c.
void state_drawUI_change_map | ( | void | ) |
Definition at line 201 of file state_map_transitions.c.
void state_init_game_over | ( | void | ) |
Definition at line 214 of file state_map_transitions.c.
void state_step_game_over | ( | void | ) |
Definition at line 221 of file state_map_transitions.c.
void state_drawUI_game_over | ( | void | ) |
Definition at line 267 of file state_map_transitions.c.
void state_init_enter_world | ( | void | ) |
Definition at line 26 of file state_map_transitions.c.
void state_drawUI_enter_world | ( | void | ) |
Definition at line 104 of file state_map_transitions.c.
void state_init_world | ( | void | ) |
Definition at line 10 of file state_world.c.
void state_step_world | ( | void | ) |
Definition at line 20 of file state_world.c.
void state_drawUI_world | ( | void | ) |
Definition at line 35 of file state_world.c.
void state_init_battle | ( | void | ) |
Definition at line 32 of file state_battle.c.
void state_step_battle | ( | void | ) |
Definition at line 36 of file state_battle.c.
void state_drawUI_battle | ( | void | ) |
Definition at line 118 of file state_battle.c.
void state_init_end_battle | ( | void | ) |
Definition at line 125 of file state_battle.c.
void state_step_end_battle | ( | void | ) |
Definition at line 131 of file state_battle.c.
void state_drawUI_end_battle | ( | void | ) |
Definition at line 209 of file state_battle.c.
void state_init_pause | ( | void | ) |
Definition at line 51 of file state_pause.c.
void state_step_pause | ( | void | ) |
Definition at line 61 of file state_pause.c.
void state_drawUI_pause | ( | void | ) |
Definition at line 133 of file state_pause.c.
void state_init_unpause | ( | void | ) |
Definition at line 136 of file state_pause.c.
void state_step_unpause | ( | void | ) |
Definition at line 145 of file state_pause.c.
void state_drawUI_unpause | ( | void | ) |
Definition at line 258 of file state_pause.c.
void state_init_file_select | ( | void | ) |
Definition at line 48 of file state_file_select.c.
void state_step_file_select | ( | void | ) |
Definition at line 92 of file state_file_select.c.
void state_drawUI_file_select | ( | void | ) |
Definition at line 120 of file state_file_select.c.
void state_init_exit_file_select | ( | void | ) |
Definition at line 123 of file state_file_select.c.
void state_step_exit_file_select | ( | void | ) |
Definition at line 138 of file state_file_select.c.
void state_drawUI_exit_file_select | ( | void | ) |
Definition at line 200 of file state_file_select.c.
void state_init_intro | ( | void | ) |
Definition at line 26 of file state_intro.c.
Referenced by state_step_intro().
void state_step_intro | ( | void | ) |
Definition at line 92 of file state_intro.c.
void state_drawUI_intro | ( | void | ) |
Definition at line 257 of file state_intro.c.
void state_init_demo | ( | void | ) |
Definition at line 144 of file state_demo.c.
void state_step_demo | ( | void | ) |
Definition at line 161 of file state_demo.c.
void state_drawUI_demo | ( | void | ) |
Definition at line 274 of file state_demo.c.
void btl_set_player_idle_anims | ( | void | ) |
Definition at line 40 of file player_events.c.
Referenced by btl_state_update_end_turn().
void shim_create_audio_system_obfuscated | ( | void | ) |
Definition at line 9 of file obfuscation_shims.c.
Referenced by boot_main().
void shim_load_engine_data_obfuscated | ( | void | ) |
Definition at line 14 of file obfuscation_shims.c.
Referenced by boot_main().
void shim_general_heap_create_obfuscated | ( | void | ) |
Definition at line 19 of file obfuscation_shims.c.
Referenced by load_map_by_IDs().
void shim_battle_heap_create_obfuscated | ( | void | ) |
Definition at line 24 of file obfuscation_shims.c.
Referenced by state_step_battle().
void appendGfx_ispy_icon | ( | void | ) |
Definition at line 34 of file i_spy.c.
Referenced by render_ispy_icon().
void interact_inspect_setup | ( | void | ) |
Definition at line 43 of file inspect_icon.c.
Referenced by check_for_interactables().
void interact_speech_setup | ( | void | ) |
Definition at line 25 of file speech_bubble.c.
Referenced by check_for_conversation_prompt().
void pulse_stone_notification_setup | ( | void | ) |
Definition at line 71 of file pulse_stone.c.
Referenced by check_for_pulse_stone().
void appendGfx_speech_bubble | ( | void | ) |
Definition at line 48 of file speech_bubble.c.
Referenced by render_conversation_prompt().
void appendGfx_pulse_stone_icon | ( | void | ) |
Definition at line 82 of file pulse_stone.c.
Referenced by render_pulse_stone_icon().
void ispy_notification_setup | ( | void | ) |
void initialize_curtains | ( | void | ) |
Definition at line 212 of file curtains.c.
Referenced by load_engine_data(), and state_step_startup().
void update_curtains | ( | void | ) |
void set_curtain_scale_goal | ( | f32 | scale | ) |
Definition at line 285 of file curtains.c.
Referenced by btl_state_update_normal_start(), state_init_intro(), state_step_exit_file_select(), and state_step_logos().
void set_curtain_scale | ( | f32 | scale | ) |
Definition at line 289 of file curtains.c.
Referenced by state_step_logos(), state_step_startup(), and state_step_title_screen().
void set_curtain_draw_callback | ( | void(*)(void) | callback | ) |
Referenced by state_step_intro(), and state_step_logos().
void set_curtain_fade_goal | ( | f32 | fade | ) |
Definition at line 298 of file curtains.c.
Referenced by state_init_intro(), state_step_intro(), and state_step_logos().
void set_curtain_fade | ( | f32 | fade | ) |
Definition at line 302 of file curtains.c.
Referenced by state_step_logos(), state_step_startup(), and state_step_title_screen().
void crash_screen_init | ( | void | ) |
Definition at line 455 of file crash_screen.c.
Referenced by boot_main().
void crash_screen_set_draw_info | ( | u16 * | frameBufPtr, |
s16 | width, | ||
s16 | height ) |
void basic_ai_wander_init | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
Definition at line 567 of file 23680.c.
Referenced by HoppingAI_HopInit(), and StoneChompAI_HopInit().
void basic_ai_wander | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
Definition at line 588 of file 23680.c.
void basic_ai_loiter | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
Definition at line 691 of file 23680.c.
void basic_ai_found_player_jump_init | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
Definition at line 735 of file 23680.c.
void basic_ai_found_player_jump | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
Definition at line 748 of file 23680.c.
void basic_ai_chase_init | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
Definition at line 769 of file 23680.c.
Referenced by HoppingAI_ChaseInit(), and StoneChompAI_ChaseInit().
void basic_ai_chase | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
Definition at line 804 of file 23680.c.
void basic_ai_lose_player | ( | Evt * | script, |
MobileAISettings * | npcAISettings, | ||
EnemyDetectVolume * | territory ) |
void basic_ai_suspend | ( | Evt * | script | ) |
s32 create_worker_scene | ( | void(*)(void) | updateFunc, |
void(*)(void) | renderFunc ) |
Definition at line 32 of file worker.c.
Referenced by clear_encounter_status(), clear_item_entity_data(), clear_virtual_entity_list(), func_80045AC0(), init_encounter_status(), initialize_battle(), and reset_model_animators().
void init_entity_models | ( | void | ) |
Definition at line 74 of file entity_model.c.
Referenced by state_step_end_battle(), and state_step_unpause().
f32 phys_get_spin_history | ( | s32 | lag, |
s32 * | x, | ||
s32 * | y, | ||
s32 * | z ) |
Definition at line 82 of file 7E9D0.c.
Referenced by appendGfx_player_spin().
void imgfx_update | ( | u32 | idx, |
ImgFXType | type, | ||
s32 | imgfxArg1, | ||
s32 | imgfxArg2, | ||
s32 | imgfxArg3, | ||
s32 | imgfxArg4, | ||
s32 | flags ) |
Definition at line 486 of file imgfx.c.
Referenced by appendGfx_interact_prompt(), appendGfx_ispy_icon(), appendGfx_speech_bubble(), render_hud_element(), set_npc_imgfx_comp(), and set_player_imgfx_comp().
s32 imgfx_appendGfx_component | ( | s32 | idx, |
ImgFXTexture * | ifxImg, | ||
u32 | flagBits, | ||
Matrix4f | mtx ) |
Definition at line 703 of file imgfx.c.
Referenced by appendGfx_entity_model(), appendGfx_interact_prompt(), appendGfx_ispy_icon(), appendGfx_pulse_stone_icon(), appendGfx_speech_bubble(), draw_coin_sparkles(), draw_entity_model_E(), gfx_build_knocked_down_player(), render_hud_element(), and spr_appendGfx_component().
void imgfx_update_cache | ( | void | ) |
Definition at line 332 of file imgfx.c.
Referenced by state_drawUI_world().
s32 imgfx_get_free_instances | ( | s32 | count | ) |
Definition at line 337 of file imgfx.c.
Referenced by hud_element_create_transform_A(), spr_load_npc_sprite(), and spr_update_player_sprite().
void free_worker | ( | s32 | idx | ) |
Definition at line 176 of file worker.c.
Referenced by popup_menu_update().
b32 ai_check_fwd_collisions | ( | Npc * | npc, |
f32 | time, | ||
f32 * | outYaw, | ||
f32 * | outDistFwd, | ||
f32 * | outDistCW, | ||
f32 * | outDistCCW ) |
Definition at line 22 of file 25AF0.c.
Referenced by basic_ai_wander(), ClubbaNappingAI_ReturnHome(), ShyGuyPatrolAI_15(), ShyGuyPatrolAI_16(), ShyGuyWanderAI_15(), and ShyGuyWanderAI_16().
void basic_ai_loiter_init | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
void PatrolAI_LoiterInit | ( | Evt * | script, |
MobileAISettings * | aiSettings, | ||
EnemyDetectVolume * | territory ) |
Definition at line 96 of file States_PatrolAI.inc.c.
Definition at line 558 of file 190B20.c.
Referenced by btl_state_update_first_strike(), and dispatch_damage_event_actor().
void set_part_glow_pal | ( | ActorPart * | part, |
s32 | glowState ) |
Definition at line 2642 of file 190B20.c.
Referenced by set_actor_glow_pal().
void clear_actor_static_pal_adjustments | ( | Actor * | actor | ) |
Definition at line 2624 of file 190B20.c.
void set_actor_flash_mode | ( | Actor * | actor, |
s32 | arg1 ) |
Definition at line 2696 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_player_damage_enemy(), dispatch_damage_event_actor(), dispatch_damage_event_partner(), and dispatch_damage_event_player().
void remove_player_buffs | ( | s32 | buffs | ) |
Definition at line 2806 of file 190B20.c.
s32 is_actor_health_bar_visible | ( | Actor * | actor | ) |
Definition at line 503 of file 181810.c.
Referenced by btl_draw_enemy_health_bars().
void sin_cos_rad | ( | f32 | rad, |
f32 * | outSinTheta, | ||
f32 * | outCosTheta ) |
Definition at line 705 of file 43F0.c.
Referenced by action_hammer_end_swing(), action_hammer_test_swing_collision(), action_update_hit_fire(), action_update_hit_lava(), action_update_knockback(), action_update_sliding(), action_update_state_23(), action_update_step_up(), action_update_use_spinning_flower(), action_update_use_tweester(), add_vec2D_polar(), collision_main_lateral(), entity_GiantChest_open(), entity_PinkFlowerLight_setupGfx(), entity_shattering_idle(), npc_surface_spawn_basic_fx(), npc_surface_spawn_cloud_fx(), npc_surface_spawn_flower_fx(), npc_surface_spawn_hedges_fx(), npc_surface_spawn_snow_fx(), npc_surface_spawn_water_fx(), npc_test_move_with_slipping(), npc_test_move_without_slipping(), peach_disguise_check_overlaps(), player_raycast_below(), player_surface_spawn_basic_fx(), player_surface_spawn_cloud_fx(), player_surface_spawn_flower_fx(), player_surface_spawn_hedges_fx(), player_surface_spawn_snow_fx(), player_surface_spawn_water_fx(), player_test_lateral_overlap(), player_test_move_with_slipping(), player_test_move_without_slipping(), test_ray_collider_horizontal(), test_ray_to_wall_center(), update_riding_physics(), and update_riding_physics().
void load_font | ( | s32 | font | ) |
Definition at line 225 of file msg.c.
Referenced by clear_printers().
void load_font_data | ( | Addr | offset, |
u16 | size, | ||
void * | dest ) |
Definition at line 218 of file msg.c.
Referenced by filemenu_draw_char(), load_font(), and msg_draw_char().
void * load_asset_by_name | ( | const char * | assetName, |
u32 * | decompressedSize ) |
Definition at line 251 of file world.c.
Referenced by btl_state_update_normal_start(), load_battle_hit_asset(), load_map_bg(), load_map_by_IDs(), load_map_hit_asset(), pause_partners_load_portrait(), state_init_title_screen(), state_step_end_battle(), and state_step_unpause().
Gfx * mdl_get_copied_gfx | ( | s32 | copyIndex | ) |
Definition at line 4084 of file model.c.
Referenced by build_gfx_blue_stars(), build_gfx_green_stars(), build_gfx_pink_stars(), build_gfx_star(), build_gfx_yellow_stars(), unkAngleFunc002(), and unkAngleFunc003().
void mdl_get_copied_vertices | ( | s32 | copyIndex, |
Vtx ** | firstVertex, | ||
Vtx ** | copiedVertices, | ||
s32 * | numCopied ) |
Definition at line 4075 of file model.c.
Referenced by build_gfx_blue_stars(), build_gfx_green_stars(), build_gfx_pink_stars(), build_gfx_star(), build_gfx_yellow_stars(), unkAngleFunc002(), and unkAngleFunc003().
void mdl_draw_hidden_panel_surface | ( | Gfx ** | arg0, |
u16 | treeIndex ) |
Definition at line 4484 of file model.c.
b32 is_point_visible | ( | f32 | x, |
f32 | y, | ||
f32 | z, | ||
s32 | depthQueryID, | ||
f32 * | screenX, | ||
f32 * | screenY ) |
Definition at line 4385 of file model.c.
void set_screen_overlay_center_worldpos | ( | s32 | idx, |
s32 | posIdx, | ||
s32 | x, | ||
s32 | y, | ||
s32 | z ) |
Definition at line 410 of file screen_overlays.c.
void * mdl_get_next_texture_address | ( | s32 | size | ) |
Definition at line 4507 of file model.c.
Referenced by draw_box().
s32 cancel_current_message | ( | void | ) |
void draw_msg | ( | s32 | msgID, |
s32 | posX, | ||
s32 | posY, | ||
s32 | opacity, | ||
s32 | palette, | ||
u8 | style ) |
Definition at line 1987 of file msg.c.
void mdl_get_shroud_tint_params | ( | u8 * | r, |
u8 * | g, | ||
u8 * | b, | ||
u8 * | a ) |
Definition at line 3912 of file model.c.
s32 entity_base_block_idle | ( | Entity * | entity | ) |
Definition at line 195 of file Block.c.
Referenced by entity_block_hit_animate_scale(), entity_BrickBlock_idle(), entity_HeartBlock_idle(), entity_ItemBlock_idle(), entity_MulticoinBlock_idle(), entity_SaveBlock_idle(), and entity_upgrade_block_idle().
void add_star_power | ( | s32 | amt | ) |
Definition at line 2145 of file inventory.c.
s32 entity_can_collide_with_jumping_player | ( | Entity * | entity | ) |
Definition at line 11 of file Shadow.c.
Referenced by entity_HeartBlockContent_anim_idle().
void entity_base_block_init | ( | Entity * | entity | ) |
Definition at line 213 of file Block.c.
Referenced by entity_HeartBlock_create_child_entity(), entity_init_Hammer1Block_normal(), entity_ItemBlock_init(), entity_ItemlessBlock_init(), entity_MulticoinBlock_init(), entity_SaveBlock_init(), and entity_upgrade_block_init().
s32 entity_start_script | ( | Entity * | entity | ) |
Definition at line 560 of file entity.c.
Referenced by action_update_use_tweester(), entity_ArrowSign_handle_collision(), entity_base_switch_start_bound_script(), entity_block_handle_collision(), entity_BlueWarpPipe_start_bound_script(), Entity_BoardedFloor_idle(), entity_BombableRock_idle(), entity_Chest_start_bound_script(), entity_GreenStompSwitch_retract(), entity_Padlock_idle(), entity_ScriptSpring_idle(), entity_Signpost_idle(), entity_SimpleSpring_idle(), entity_StarBoxLauncher_start_script(), entity_TriggerBlock_start_bound_script_2(), and entity_WoodenCrate_idle().
void init_item_entity_list | ( | void | ) |
Definition at line 274 of file item_entity.c.
Referenced by state_step_end_battle(), and state_step_unpause().
void init_script_list | ( | void | ) |
Definition at line 182 of file script_list.c.
Referenced by state_step_end_battle(), and state_step_unpause().
void init_entity_data | ( | void | ) |
Definition at line 840 of file entity.c.
Referenced by state_step_end_battle(), and state_step_unpause().
void init_trigger_list | ( | void | ) |
Definition at line 45 of file trigger.c.
Referenced by state_step_end_battle(), and state_step_unpause().
void partner_init_after_battle | ( | s32 | arg0 | ) |
Definition at line 926 of file partners.c.
Referenced by state_step_end_battle().
void load_map_script_lib | ( | void | ) |
Definition at line 49 of file world.c.
Referenced by load_map_by_IDs(), state_step_end_battle(), and state_step_unpause().
void remove_item_entity_by_index | ( | s32 | index | ) |
Definition at line 1287 of file item_entity.c.
Referenced by entity_GiantChest_await_got_item().
void set_entity_commandlist | ( | Entity * | entity, |
s32 * | entityScript ) |
Definition at line 235 of file entity.c.
Referenced by entity_block_handle_collision(), entity_Chest_check_opened(), entity_ItemBlock_check_if_inactive(), entity_MulticoinBlock_spawn_coin(), and entity_SaveBlock_wait_for_close_choice().
s32 is_player_dismounted | ( | void | ) |
Definition at line 827 of file 77480.c.
Referenced by get_overriding_player_anim(), and update_item_entity_pickup().
void func_800EF300 | ( | void | ) |
Definition at line 2382 of file partners.c.
Referenced by action_update_use_spinning_flower(), entity_CymbalPlant_idle(), and func_802BC050_E2E980().
void func_800EF314 | ( | void | ) |
Definition at line 2386 of file partners.c.
void func_800EF43C | ( | void | ) |
Definition at line 2430 of file partners.c.
void func_800EF3E4 | ( | void | ) |
Definition at line 2418 of file partners.c.
Referenced by entity_Chest_idle().
void enable_player_shadow | ( | void | ) |
Definition at line 964 of file 77480.c.
Referenced by func_802BC3A0_E2ECD0().
s32 get_msg_lines | ( | s32 | messageID | ) |
Definition at line 1979 of file msg.c.
Referenced by btl_menu_moves_show_error(), btl_message_popup_draw_content(), btl_show_message_popup(), btl_submenu_moves_update(), draw_content_pickup_item_header(), draw_merlee_message(), draw_merlee_message_string(), func_800F4C1C(), func_801363A0(), and popup_menu_update().
void set_window_properties | ( | s32 | panelID, |
s32 | posX, | ||
s32 | posY, | ||
s32 | width, | ||
s32 | height, | ||
u8 | priority, | ||
void * | drawContents, | ||
void * | drawContentsArg, | ||
s8 | parent ) |
Definition at line 373 of file windows.c.
Referenced by btl_show_message_popup(), btl_state_update_celebration(), btl_submenu_moves_update(), btl_update_strats_menu(), draw_merlee_message(), func_801363A0(), popup_menu_update(), setup_pause_menu_tab(), and show_coin_counter().
void set_window_update | ( | s32 | panelID, |
s32 | func ) |
Definition at line 434 of file windows.c.
Referenced by btl_show_message_popup(), btl_state_update_celebration(), btl_state_update_partner_menu(), btl_state_update_player_menu(), btl_submenu_moves_update(), btl_update_message_popup(), btl_update_strats_menu(), draw_merlee_message(), draw_shop_items(), filemenu_choose_name_handle_input(), filemenu_cleanup(), filemenu_info_handle_input(), filemenu_main_handle_input(), filemenu_main_init(), filemenu_update_change_layout(), filemenu_yesno_handle_input(), func_800F16CC(), func_802A27E4(), func_802A2910(), func_802A2AB8(), func_802A2C58(), func_802A472C(), func_802A47E0(), func_802A48FC(), func_802A4A10(), hide_popup_menu(), pause_cleanup(), pause_init(), pause_partners_handle_input(), pause_partners_init(), pause_tabs_update(), popup_menu_update(), setup_pause_menu_tab(), show_coin_counter(), update_coin_counter(), update_item_entity_pickup(), and update_merlee_message().
void set_windows_visible | ( | s32 | groupIdx | ) |
Definition at line 445 of file windows.c.
Referenced by btl_state_update_end_battle(), btl_state_update_end_demo_battle(), initialize_battle(), state_init_pause(), state_step_exit_file_select(), state_step_file_select(), and state_step_unpause().
void partner_disable_input | ( | void | ) |
Definition at line 2489 of file partners.c.
Referenced by check_input_open_menus(), SentinelAI_Descend(), start_battle(), update_encounters_neutral(), and update_item_entity_pickup().
void partner_set_goal_pos | ( | s32 | x, |
s32 | z ) |
Definition at line 2409 of file partners.c.
Referenced by func_800EF414().
void close_message | ( | MessagePrintState * | msgPrintState | ) |
Definition at line 1568 of file msg.c.
Referenced by _show_message(), and entity_SaveBlock_wait_for_close_choice().
void show_foreground_models_unchecked | ( | void | ) |
Definition at line 2978 of file 190B20.c.
Referenced by tattle_cam_post_render().
void hide_foreground_models_unchecked | ( | void | ) |
Definition at line 2963 of file 190B20.c.
Referenced by tattle_cam_pre_render().
void show_foreground_models | ( | void | ) |
Definition at line 3011 of file 190B20.c.
void hide_foreground_models | ( | void | ) |
Definition at line 2993 of file 190B20.c.
void btl_set_state | ( | s32 | battleState | ) |
Definition at line 166 of file btl_states_actions.c.
Referenced by btl_check_enemies_defeated(), btl_check_player_defeated(), btl_state_update_1C(), btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_begin_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_defend(), btl_state_update_end_battle(), btl_state_update_end_demo_battle(), btl_state_update_end_partner_turn(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_next_enemy(), btl_state_update_normal_start(), btl_state_update_partner_menu(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_player_move(), btl_state_update_prepare_menu(), btl_state_update_run_away(), btl_state_update_select_target(), btl_state_update_switch_to_partner(), btl_state_update_switch_to_player(), btl_state_update_twink_menu(), btl_state_update_victory(), btl_update(), and load_battle_section().
void draw_entity_model_A | ( | s32 | modelIdx, |
Mtx * | transformMtx ) |
Definition at line 405 of file entity_model.c.
Referenced by btl_bonk_render(), render_entities(), render_shadows(), and virtual_entity_list_render_world().
void draw_entity_model_B | ( | s32 | modelIdx, |
Mtx * | transformMtx, | ||
s32 | vertexSegment, | ||
Vec3s * | vertexArray ) |
Definition at line 443 of file entity_model.c.
Referenced by render_entities(), and render_shadows().
void draw_entity_model_C | ( | s32 | modelIdx, |
Mtx * | transformMtx ) |
Definition at line 482 of file entity_model.c.
void draw_entity_model_D | ( | s32 | modelIdx, |
Mtx * | transformMtx, | ||
s32 | arg2, | ||
Vec3s * | vertexArray ) |
Definition at line 512 of file entity_model.c.
void draw_entity_model_E | ( | s32 | modelIdx, |
Mtx * | transformMtx ) |
Definition at line 543 of file entity_model.c.
Referenced by virtual_entity_list_render_UI().
void free_entity_model_by_index | ( | s32 | idx | ) |
Definition at line 727 of file entity_model.c.
Referenced by btl_bonk_update(), delete_entity(), delete_entity_and_unload_data(), delete_shadow(), free_entity_model_by_ref(), and virtual_entity_delete_by_index().
void btl_cam_use_preset | ( | s32 | preset | ) |
Definition at line 1919 of file camera.c.
Referenced by btl_state_update_1C(), btl_state_update_9(), btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_celebration(), btl_state_update_change_partner(), btl_state_update_defeat(), btl_state_update_end_battle(), btl_state_update_end_player_turn(), btl_state_update_end_training_battle(), btl_state_update_end_turn(), btl_state_update_enemy_move(), btl_state_update_first_strike(), btl_state_update_normal_start(), btl_state_update_partner_menu(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_player_move(), btl_state_update_run_away(), btl_state_update_twink_menu(), and btl_state_update_victory().
void btl_cam_set_params | ( | b16 | skipRecalc, |
s16 | boomLength, | ||
s16 | vfovScale, | ||
s16 | boomPitch, | ||
s32 | boomYaw, | ||
s32 | boomZOffset, | ||
s32 | zoomPercent ) |
Definition at line 1939 of file camera.c.
Referenced by btl_state_update_celebration().
void btl_cam_set_zoffset | ( | s16 | zOffset | ) |
Definition at line 1996 of file camera.c.
Referenced by btl_state_update_change_partner().
void btl_cam_target_actor | ( | s32 | actorID | ) |
Definition at line 1926 of file camera.c.
Referenced by btl_state_update_defeat(), btl_state_update_enemy_striking_first(), btl_state_update_first_strike(), btl_state_update_partner_move(), btl_state_update_partner_striking_first(), btl_state_update_player_move(), and btl_state_update_run_away().
void btl_cam_set_zoom | ( | s16 | zoom | ) |
Definition at line 1984 of file camera.c.
Referenced by btl_state_update_change_partner().
void btl_cam_move | ( | s16 | moveTime | ) |
Definition at line 1953 of file camera.c.
Referenced by btl_state_update_begin_partner_turn(), btl_state_update_begin_player_turn(), btl_state_update_celebration(), btl_state_update_end_player_turn(), btl_state_update_enemy_move(), btl_state_update_partner_move(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_player_move(), and btl_state_update_twink_menu().
void btl_cam_disable_clamp_x | ( | void | ) |
void initialize_battle | ( | void | ) |
Definition at line 160 of file 16C8E0.c.
Referenced by state_step_battle().
void dispatch_event_actor | ( | Actor * | actor, |
s32 | event ) |
Definition at line 103 of file 1A5830.c.
Referenced by btl_state_update_9(), calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_partner_test_enemy(), calc_player_damage_enemy(), calc_player_test_enemy(), dispatch_damage_event_actor(), and dispatch_event_general().
s32 dispatch_damage_event_actor_1 | ( | Actor * | actor, |
s32 | damageAmount, | ||
s32 | event ) |
Definition at line 893 of file 1A5830.c.
Referenced by calc_enemy_damage_target().
void reset_battle_status | ( | void | ) |
Definition at line 100 of file battle.c.
Referenced by load_demo_battle(), load_map_by_IDs(), state_step_demo(), state_step_intro(), and state_step_startup().
void btl_show_variable_battle_message | ( | s32 | messageIndex, |
s32 | duration, | ||
s32 | varValue ) |
Definition at line 601 of file popup_messages.c.
Referenced by btl_state_update_partner_menu(), btl_state_update_peach_menu(), btl_state_update_player_menu(), and btl_state_update_twink_menu().
s32 btl_is_popup_displayed | ( | void | ) |
Definition at line 625 of file popup_messages.c.
Referenced by btl_main_menu_update(), btl_state_update_begin_player_turn(), btl_state_update_enemy_move(), btl_state_update_partner_menu(), btl_state_update_partner_move(), btl_state_update_peach_menu(), btl_state_update_player_menu(), btl_state_update_player_move(), and btl_state_update_twink_menu().
void btl_cam_use_preset_immediately | ( | s32 | preset | ) |
s32 inflict_status | ( | Actor * | target, |
s32 | statusTypeKey, | ||
s32 | duration ) |
Definition at line 2084 of file 190B20.c.
Referenced by calc_item_damage_enemy(), dispatch_damage_event_partner(), inflict_partner_ko(), inflict_status_set_duration(), and try_inflict_status().
s32 try_inflict_status | ( | Actor * | actor, |
s32 | statusTypeKey, | ||
s32 | statusKey ) |
Definition at line 2532 of file 190B20.c.
Referenced by calc_enemy_damage_target().
s32 inflict_status_set_duration | ( | Actor * | actor, |
s32 | statusTypeKey, | ||
s32 | statusDurationKey, | ||
s32 | duration ) |
Definition at line 2581 of file 190B20.c.
Referenced by btl_state_update_normal_start(), and try_inflict_status().
void mdl_set_all_tint_type | ( | s32 | tintType | ) |
Definition at line 4519 of file model.c.
Referenced by btl_state_update_celebration().
void load_model_animator_tree | ( | s32 | index, |
StaticAnimatorNode ** | tree ) |
Definition at line 1171 of file animator.c.
Referenced by create_shadow_from_data(), load_mesh_animator_tree(), and load_split_entity_data().
s32 inflict_partner_ko | ( | Actor * | target, |
s32 | statusTypeKey, | ||
s32 | duration ) |
Definition at line 2203 of file 190B20.c.
Referenced by calc_enemy_damage_target().
s32 get_defense | ( | Actor * | actor, |
s32 * | defenseTable, | ||
s32 | elementFlags ) |
Definition at line 2219 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
void btl_popup_messages_init | ( | void | ) |
Definition at line 271 of file popup_messages.c.
Referenced by initialize_battle().
void remove_all_effects | ( | void | ) |
Definition at line 278 of file effects.c.
Referenced by btl_state_update_end_battle(), and btl_state_update_end_demo_battle().
void update_effects | ( | void | ) |
Definition at line 60 of file effects.c.
Referenced by state_step_battle(), state_step_change_map(), state_step_enter_world(), state_step_game_over(), state_step_intro(), state_step_pause(), state_step_unpause(), and state_step_world().
void update_cameras | ( | void | ) |
Definition at line 19 of file cam_main.c.
Referenced by state_step_battle(), state_step_change_map(), state_step_enter_world(), state_step_game_over(), state_step_intro(), state_step_logos(), state_step_title_screen(), and state_step_world().
void clear_render_tasks | ( | void | ) |
Definition at line 4534 of file model.c.
Referenced by load_engine_data(), load_map_by_IDs(), state_init_logos(), state_init_title_screen(), state_step_demo(), state_step_intro(), state_step_startup(), and state_step_title_screen().
void clear_worker_list | ( | void | ) |
Definition at line 10 of file worker.c.
Referenced by load_demo_battle(), load_engine_data(), load_map_by_IDs(), state_init_logos(), state_init_title_screen(), state_step_battle(), state_step_demo(), state_step_intro(), state_step_pause(), and state_step_startup().
void clear_printers | ( | void | ) |
Definition at line 196 of file msg.c.
Referenced by load_demo_battle(), load_engine_data(), load_map_by_IDs(), state_init_title_screen(), state_step_demo(), state_step_intro(), and state_step_startup().
void clear_item_entity_data | ( | void | ) |
Definition at line 243 of file item_entity.c.
Referenced by load_demo_battle(), load_engine_data(), load_map_by_IDs(), state_step_battle(), state_step_demo(), state_step_intro(), state_step_pause(), and state_step_startup().
void clear_player_data | ( | void | ) |
Definition at line 55 of file inventory.c.
Referenced by filemenu_yesno_handle_input(), load_demo_battle(), load_engine_data(), state_init_title_screen(), state_step_demo(), state_step_intro(), and state_step_startup().
void phys_update_jump | ( | void | ) |
Definition at line 199 of file 7BB60.c.
Referenced by phys_update_standard().
void phys_update_falling | ( | void | ) |
Definition at line 316 of file 7BB60.c.
Referenced by phys_update_standard().
void check_input_midair_jump | ( | void | ) |
Definition at line 1079 of file 7BB60.c.
Referenced by phys_update_standard().
void collision_check_player_overlaps | ( | void | ) |
Definition at line 813 of file 7BB60.c.
Referenced by phys_update_standard().
void update_player_input | ( | void | ) |
Definition at line 22 of file 7B440.c.
Referenced by update_player().
void phys_update_action_state | ( | void | ) |
Definition at line 112 of file 7E9D0.c.
Referenced by phys_update_lava_reset(), phys_update_standard(), and update_player().
void collision_main_lateral | ( | void | ) |
Definition at line 494 of file 7BB60.c.
Referenced by phys_update_lava_reset(), phys_update_standard(), and update_player().
void player_surface_spawn_fx | ( | void | ) |
Definition at line 42 of file surfaces.c.
Referenced by player_jump(), and update_player().
void check_input_open_menus | ( | void | ) |
Definition at line 191 of file menus.c.
Referenced by update_player().
void check_input_status_bar | ( | void | ) |
Definition at line 391 of file menus.c.
Referenced by update_player().
void update_player | ( | void | ) |
Definition at line 625 of file 77480.c.
Referenced by state_step_change_map(), state_step_enter_world(), state_step_game_over(), state_step_intro(), state_step_pause(), state_step_unpause(), and state_step_world().
void enforce_hpfp_limits | ( | void | ) |
Definition at line 463 of file inventory.c.
Referenced by pause_badges_handle_input(), and pause_handle_input().
s32 should_collider_allow_interact | ( | s32 | colliderID | ) |
Definition at line 281 of file trigger.c.
Referenced by check_for_interactables(), func_800E06D8(), and should_continue_inspect().
void show_coin_counter | ( | void | ) |
Definition at line 1358 of file inventory.c.
void hide_coin_counter_immediately | ( | void | ) |
Definition at line 1404 of file inventory.c.
void hide_popup_menu | ( | void | ) |
Definition at line 150 of file 8a860_len_3f30.c.
Referenced by btl_state_update_partner_menu(), btl_state_update_player_menu(), check_input_open_menus(), shop_update_item_select_popup(), and update_item_entity_pickup().
void destroy_popup_menu | ( | void | ) |
Definition at line 213 of file 8a860_len_3f30.c.
Referenced by btl_state_update_partner_menu(), btl_state_update_player_menu(), check_input_open_menus(), popup_menu_update(), shop_close_item_select_popup(), and update_item_entity_pickup().
void reset_player_status | ( | void | ) |
Definition at line 58 of file 7B440.c.
Referenced by player_reset_data().
void player_reset_data | ( | void | ) |
Definition at line 811 of file 77480.c.
Referenced by load_map_by_IDs().
void partner_reset_data | ( | void | ) |
Definition at line 1000 of file partners.c.
Referenced by load_map_by_IDs().
s32 has_valid_conversation_npc | ( | void | ) |
Definition at line 1111 of file 77480.c.
Referenced by check_for_conversation_prompt(), and should_continue_pulse_stone().
s32 func_800E06D8 | ( | void | ) |
Definition at line 1164 of file 77480.c.
Referenced by should_continue_pulse_stone().
void collision_lateral_peach | ( | void | ) |
Definition at line 1057 of file 7BB60.c.
Referenced by collision_lava_reset_check_additional_overlaps(), and phys_update_standard().
void func_800E5520 | ( | void | ) |
Definition at line 36 of file 7E9D0.c.
Referenced by player_reset_data().
void clear_world_menus | ( | void | ) |
Definition at line 131 of file menus.c.
Referenced by player_reset_data().
void setup_status_bar_for_battle | ( | void | ) |
Definition at line 1472 of file inventory.c.
Referenced by btl_state_update_normal_start().
void enable_status_bar_input | ( | void | ) |
Definition at line 1483 of file inventory.c.
void disable_status_bar_input | ( | void | ) |
Definition at line 1487 of file inventory.c.
b32 can_control_status_bar | ( | void | ) |
Definition at line 1492 of file inventory.c.
Referenced by check_input_status_bar().
void status_bar_respond_to_changes | ( | void | ) |
Definition at line 1519 of file inventory.c.
Referenced by destroy_popup_menu(), shop_close_item_select_popup(), and state_step_unpause().
void status_bar_always_show_on | ( | void | ) |
Definition at line 1529 of file inventory.c.
Referenced by shop_open_item_select_popup().
void status_bar_always_show_off | ( | void | ) |
Definition at line 1533 of file inventory.c.
Referenced by draw_shop_items(), and shop_close_item_select_popup().
void star_power_shimmer_start | ( | s32 | emitterIdx, |
f32 | x, | ||
f32 | y, | ||
f32 | scale ) |
Definition at line 51 of file status_star_shimmer.c.
Referenced by update_status_bar().
void star_power_shimmer_init | ( | void | ) |
Definition at line 72 of file status_star_shimmer.c.
Referenced by initialize_status_bar().
void star_power_shimmer_update | ( | void | ) |
Definition at line 80 of file status_star_shimmer.c.
Referenced by update_status_bar().
void star_power_shimmer_draw | ( | void | ) |
Definition at line 151 of file status_star_shimmer.c.
Referenced by update_status_bar().
void shop_open_item_select_popup | ( | s32 | mode | ) |
Definition at line 382 of file shops.c.
void hide_coin_counter | ( | void | ) |
Definition at line 1396 of file inventory.c.
void set_message_text_var | ( | s32 | msgID, |
s32 | index ) |
Definition at line 1520 of file msg.c.
Referenced by btl_message_popup_draw_content(), btl_show_message_popup(), draw_content_pickup_item_header(), func_801363A0(), shop_owner_buy_dialog(), and shop_owner_continue_speech_with_quantity().
void set_message_int_var | ( | s32 | value, |
s32 | index ) |
Definition at line 1550 of file msg.c.
Referenced by btl_message_popup_draw_content(), btl_show_message_popup(), popup_menu_draw_menu_contents(), shop_owner_buy_dialog(), and shop_owner_continue_speech_with_quantity().
void open_status_bar_quickly | ( | void | ) |
Definition at line 1441 of file inventory.c.
Referenced by create_standard_popup_menu(), and shop_open_item_select_popup().
void show_immune_bonk | ( | f32 | x, |
f32 | y, | ||
f32 | z, | ||
s32 | numStars, | ||
s32 | startupTime, | ||
s32 | animDir ) |
Definition at line 349 of file popup_messages.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
void show_primary_damage_popup | ( | f32 | x, |
f32 | y, | ||
f32 | z, | ||
s32 | attack, | ||
s32 | a ) |
Definition at line 2269 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
s32 dispatch_damage_event_partner | ( | s32 | damageAmount, |
s32 | event, | ||
s32 | stopMotion ) |
Definition at line 909 of file dmg_partner.c.
Referenced by dispatch_damage_event_partner_0(), and dispatch_damage_event_partner_1().
void disable_actor_blur | ( | Actor * | actor | ) |
Definition at line 223 of file actor_rendering.c.
Referenced by disable_partner_blur().
void reset_actor_blur | ( | Actor * | actor | ) |
Definition at line 238 of file actor_rendering.c.
Referenced by reset_partner_blur().
void enable_actor_blur | ( | Actor * | actor | ) |
Definition at line 189 of file actor_rendering.c.
Referenced by enable_partner_blur().
void apply_shock_effect | ( | Actor * | actor | ) |
Definition at line 2060 of file popup_messages.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), calc_partner_test_enemy(), calc_player_damage_enemy(), and show_damage_fx().
Definition at line 3348 of file actor_rendering.c.
Referenced by update_part_glow().
Definition at line 3428 of file actor_rendering.c.
Referenced by update_part_flash().
Definition at line 3437 of file actor_rendering.c.
Referenced by update_part_flash().
void _add_part_decoration | ( | ActorPart * | actorPart | ) |
Definition at line 3533 of file actor_rendering.c.
Referenced by add_part_decoration(), appendGfx_npc_actor(), and appendGfx_player_actor().
void _remove_part_decoration | ( | ActorPart * | part, |
s32 | decorationIndex ) |
Definition at line 3584 of file actor_rendering.c.
Referenced by add_part_decoration(), and remove_part_decoration().
void remove_part_decor_none | ( | ActorPart * | part, |
s32 | idx ) |
Definition at line 3632 of file actor_rendering.c.
Referenced by _remove_part_decoration().
void remove_part_decor_golden_flames | ( | ActorPart * | part, |
s32 | idx ) |
Definition at line 3665 of file actor_rendering.c.
Referenced by _remove_part_decoration().
void remove_part_decor_sweat | ( | ActorPart * | part, |
s32 | idx ) |
Definition at line 3692 of file actor_rendering.c.
Referenced by _remove_part_decoration().
void remove_part_decor_seeing_stars | ( | ActorPart * | part, |
s32 | idx ) |
Definition at line 3714 of file actor_rendering.c.
Referenced by _remove_part_decoration().
void remove_part_decor_red_flames | ( | ActorPart * | part, |
s32 | idx ) |
Definition at line 3754 of file actor_rendering.c.
Referenced by _remove_part_decoration().
void remove_part_decor_smoky_trail | ( | ActorPart * | part, |
s32 | idx ) |
Definition at line 3776 of file actor_rendering.c.
Referenced by _remove_part_decoration().
void remove_part_decor_fiery_trail | ( | ActorPart * | part, |
s32 | idx ) |
Definition at line 3800 of file actor_rendering.c.
Referenced by _remove_part_decoration().
void remove_part_decor_whirlwind | ( | ActorPart * | part, |
s32 | idx ) |
Definition at line 3822 of file actor_rendering.c.
Referenced by _remove_part_decoration().
void remove_part_decor_steam | ( | ActorPart * | part, |
s32 | idx ) |
Definition at line 3852 of file actor_rendering.c.
Referenced by _remove_part_decoration().
void remove_part_decor_sparkles | ( | ActorPart * | part, |
s32 | idx ) |
Definition at line 3882 of file actor_rendering.c.
Referenced by _remove_part_decoration().
void remove_part_decor_bowser_aura | ( | ActorPart * | part, |
s32 | idx ) |
Definition at line 3919 of file actor_rendering.c.
Referenced by _remove_part_decoration().
void remove_part_decor_radiating_stars | ( | ActorPart * | part, |
s32 | idx ) |
Definition at line 3947 of file actor_rendering.c.
Referenced by _remove_part_decoration().
void status_bar_ignore_changes | ( | void | ) |
Definition at line 1508 of file inventory.c.
Referenced by create_standard_popup_menu(), and shop_open_item_select_popup().
void imgfx_release_instance | ( | u32 | idx | ) |
Definition at line 385 of file imgfx.c.
Referenced by hud_element_free_transform(), imgfx_release_instance_chain(), and spr_free_sprite().
void set_script_flags | ( | Evt * | script, |
s32 | flags ) |
Definition at line 913 of file script_list.c.
Referenced by set_script_flags(), and update_encounters_neutral().
void clear_script_flags | ( | Evt * | script, |
s32 | flags ) |
Definition at line 931 of file script_list.c.
Referenced by clear_script_flags(), and update_encounters_neutral().
void disable_player_blur | ( | void | ) |
Definition at line 307 of file actor_rendering.c.
void enable_player_blur | ( | void | ) |
Definition at line 281 of file actor_rendering.c.
void reset_player_blur | ( | void | ) |
Definition at line 320 of file actor_rendering.c.
void force_disable_player_blur | ( | void | ) |
Definition at line 334 of file actor_rendering.c.
void force_disable_player_blur_immediately | ( | void | ) |
Definition at line 343 of file actor_rendering.c.
void func_8023E104 | ( | void | ) |
Definition at line 150 of file 16C8E0.c.
Referenced by btl_state_update_run_away().
void func_8023E11C | ( | void | ) |
Definition at line 155 of file 16C8E0.c.
Referenced by btl_state_update_run_away().
void set_goal_pos_to_part | ( | ActorState * | state, |
s32 | actorID, | ||
s32 | partID ) |
Definition at line 44 of file actor_api.c.
Referenced by dispatch_damage_event_partner(), and dispatch_damage_event_player().
void init_encounters_ui | ( | void | ) |
void initialize_collision | ( | void | ) |
Definition at line 111 of file collision.c.
Referenced by load_map_by_IDs(), state_step_demo(), state_step_end_battle(), state_step_intro(), state_step_startup(), and state_step_unpause().
void render_entities | ( | void | ) |
Definition at line 338 of file entity.c.
Referenced by render_frame().
void render_player | ( | void | ) |
Definition at line 1489 of file 77480.c.
Referenced by render_frame().
void render_workers_scene | ( | void | ) |
Definition at line 137 of file worker.c.
Referenced by render_frame().
void render_effects_scene | ( | void | ) |
Definition at line 116 of file effects.c.
Referenced by render_frame().
s32 get_asset_offset | ( | char * | assetName, |
s32 * | compressedSize ) |
Definition at line 273 of file world.c.
Referenced by btl_state_update_normal_start(), load_map_by_IDs(), and state_step_end_battle().
void initialize_status_bar | ( | void | ) |
Definition at line 483 of file inventory.c.
Referenced by load_demo_battle(), and load_map_by_IDs().
void status_bar_start_blinking_fp | ( | void | ) |
Definition at line 1564 of file inventory.c.
Referenced by btl_menu_moves_draw_content(), and update_status_bar().
s32 is_status_bar_visible | ( | void | ) |
Definition at line 1537 of file inventory.c.
Referenced by check_input_status_bar().
void status_bar_start_blinking_starpoints | ( | void | ) |
Definition at line 1639 of file inventory.c.
Referenced by btl_state_update_run_away().
void status_bar_stop_blinking_starpoints | ( | void | ) |
Definition at line 1648 of file inventory.c.
Referenced by btl_state_update_run_away().
void status_bar_start_blinking_hp | ( | void | ) |
Definition at line 1541 of file inventory.c.
Referenced by update_status_bar().
void status_bar_start_blinking_sp | ( | void | ) |
Definition at line 1609 of file inventory.c.
void status_bar_stop_blinking_fp | ( | void | ) |
Definition at line 1577 of file inventory.c.
Referenced by btl_menu_moves_draw_content(), btl_submenu_moves_update(), and update_status_bar().
void status_bar_stop_blinking_hp | ( | void | ) |
Definition at line 1554 of file inventory.c.
Referenced by update_status_bar().
void status_bar_stop_blinking_sp | ( | void | ) |
Definition at line 1620 of file inventory.c.
Referenced by btl_menu_moves_draw_content(), and btl_submenu_moves_update().
void status_bar_start_blinking_sp_bars | ( | s32 | numBarsToBlink | ) |
Definition at line 1629 of file inventory.c.
Referenced by btl_menu_moves_draw_content().
void status_bar_draw_number | ( | s32 | iconID, |
s32 | x, | ||
s32 | y, | ||
s32 | value, | ||
s32 | numDigits ) |
Definition at line 624 of file inventory.c.
Referenced by update_status_bar().
void status_bar_draw_stat | ( | s32 | id, |
s32 | x, | ||
s32 | y, | ||
s32 | currentValue, | ||
s32 | maxValue ) |
Definition at line 662 of file inventory.c.
Referenced by update_status_bar().
void set_background_size | ( | s16 | startX, |
s16 | startY, | ||
s16 | sizeX, | ||
s16 | sizeY ) |
Definition at line 50 of file background.c.
Referenced by load_map_by_IDs(), state_step_end_battle(), and state_step_unpause().
void set_background | ( | BackgroundHeader * | bg | ) |
Definition at line 40 of file background.c.
Referenced by btl_state_update_normal_start(), load_map_by_IDs(), state_init_title_screen(), state_step_end_battle(), and state_step_unpause().
void set_max_star_power | ( | s8 | newMax | ) |
Definition at line 2140 of file inventory.c.
void sync_status_bar | ( | void | ) |
Definition at line 1671 of file inventory.c.
void create_cameras | ( | void | ) |
Definition at line 255 of file cam_main.c.
Referenced by load_demo_battle(), load_engine_data(), load_map_by_IDs(), state_init_logos(), state_init_title_screen(), state_step_demo(), state_step_intro(), state_step_startup(), and state_step_title_screen().
void func_80045AC0 | ( | void | ) |
Definition at line 125 of file status_icons.c.
Referenced by clear_encounter_status(), and init_encounter_status().
void func_8005AF84 | ( | void | ) |
Definition at line 105 of file collision.c.
Referenced by state_step_end_battle(), and state_step_unpause().
void npc_follow_init | ( | Npc * | npc, |
s32 | targetNpcID, | ||
FollowAnims * | anims, | ||
f32 | walkSpeed, | ||
f32 | runSpeed, | ||
s32 | idleRadius, | ||
s32 | walkRadius ) |
Definition at line 38 of file npc_follow.c.
void npc_update_npc_tracking | ( | Npc * | npc | ) |
Definition at line 68 of file npc_follow.c.
void npc_follow_npc | ( | Npc * | npc | ) |
Definition at line 103 of file npc_follow.c.
void create_encounters | ( | void | ) |
Definition at line 2461 of file encounter.c.
Referenced by update_encounters().
void update_encounters_neutral | ( | void | ) |
Definition at line 481 of file encounter.c.
Referenced by update_encounters().
void update_encounters_pre_battle | ( | void | ) |
Definition at line 1261 of file encounter.c.
Referenced by update_encounters().
void update_encounters_conversation | ( | void | ) |
Definition at line 2263 of file encounter.c.
Referenced by update_encounters().
void update_encounters_post_battle | ( | void | ) |
Definition at line 1619 of file encounter.c.
Referenced by update_encounters().
void load_map_bg | ( | char * | optAssetName | ) |
Definition at line 14 of file background.c.
Referenced by btl_state_update_normal_start(), load_map_by_IDs(), state_init_title_screen(), state_step_end_battle(), and state_step_unpause().
void reset_background_settings | ( | void | ) |
Definition at line 33 of file background.c.
Referenced by load_demo_battle(), load_engine_data(), load_map_by_IDs(), state_init_logos(), state_init_title_screen(), state_step_battle(), state_step_demo(), state_step_intro(), state_step_pause(), and state_step_startup().
void func_80138188 | ( | void | ) |
Definition at line 469 of file screen_overlays.c.
Referenced by load_demo_battle(), and load_map_by_IDs().
void func_80266970 | ( | Actor * | target | ) |
Definition at line 2439 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
void show_actor_health_bar | ( | Actor * | target | ) |
Definition at line 2505 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_item_damage_enemy(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
void hide_actor_health_bar | ( | Actor * | target | ) |
Definition at line 2510 of file 190B20.c.
void clear_part_pal_adjustment | ( | ActorPart * | part | ) |
Definition at line 2618 of file 190B20.c.
Referenced by calc_enemy_damage_target(), calc_partner_damage_enemy(), and calc_player_damage_enemy().
void calculate_camera_yinterp_rate | ( | void | ) |
Definition at line 183 of file 7B440.c.
Referenced by phys_peach_update(), and phys_update_action_state().
void load_tattle_flags | ( | s32 | actorType | ) |
Definition at line 571 of file 181810.c.
s32 use_consumable | ( | s32 | invSlot | ) |
Definition at line 479 of file partners.c.
Referenced by check_input_open_menus().
void remove_consumable | ( | void | ) |
Definition at line 490 of file partners.c.
void delete_shadow | ( | s32 | shadowIndex | ) |
Definition at line 626 of file entity.c.
Referenced by btl_delete_actor(), btl_delete_player_actor(), free_npc(), free_npc_by_index(), remove_item_entity_by_index(), remove_item_entity_by_reference(), remove_part_shadow(), and update_shadows().
void partner_reset_tether_distance | ( | void | ) |
Definition at line 2405 of file partners.c.
Referenced by check_for_interactables(), and interact_inspect_dismiss().
void save_tattle_flags | ( | s32 | actorType | ) |
Definition at line 535 of file 181810.c.
void update_merlee_messages | ( | void | ) |
Definition at line 150 of file status_icons.c.
Referenced by update_encounters().
void draw_merlee_messages | ( | void | ) |
Definition at line 172 of file status_icons.c.
Referenced by draw_encounter_ui().
void show_merlee_message | ( | s16 | messageIndex, |
s16 | duration ) |
Definition at line 205 of file status_icons.c.
s32 is_merlee_message_done | ( | void | ) |
Definition at line 331 of file status_icons.c.
void close_action_command_instruction_popup | ( | void | ) |
Definition at line 645 of file popup_messages.c.
Referenced by action_command_free(), and btl_state_update_player_move().
void draw_encounters_conversation | ( | void | ) |
void draw_encounters_post_battle | ( | void | ) |
Definition at line 2253 of file encounter.c.
Referenced by draw_encounter_ui().
void draw_encounters_pre_battle | ( | void | ) |
Definition at line 1487 of file encounter.c.
Referenced by draw_encounter_ui().
void draw_encounters_neutral | ( | void | ) |
void show_first_strike_message | ( | void | ) |
Definition at line 1563 of file encounter.c.
Referenced by draw_first_strike_ui().
void entity_upgrade_block_hide_content | ( | s32 | entityIndex | ) |
Definition at line 40 of file SuperBlock.c.
s32 lookup_defense | ( | s32 * | defenseTable, |
s32 | elementKey ) |
Definition at line 2027 of file 190B20.c.
Referenced by get_defense().
s32 lookup_status_chance | ( | s32 * | statusTable, |
s32 | statusKey ) |
Definition at line 2046 of file 190B20.c.
Referenced by inflict_status_set_duration(), and try_inflict_status().
void peach_check_for_parasol_input | ( | void | ) |
Definition at line 530 of file 7E9D0.c.
Referenced by phys_peach_update().
void peach_sync_disguise_npc | ( | void | ) |
Definition at line 555 of file 7E9D0.c.
Referenced by action_update_parasol(), and phys_peach_update().
b32 check_conversation_trigger | ( | void | ) |
Definition at line 2322 of file encounter.c.
Referenced by phys_peach_update(), and phys_update_action_state().
void clear_player_status | ( | void | ) |
Definition at line 807 of file 77480.c.
Referenced by load_demo_battle(), load_engine_data(), load_map_by_IDs(), state_step_demo(), state_step_intro(), and state_step_startup().
void clear_entity_models | ( | void | ) |
Definition at line 51 of file entity_model.c.
Referenced by load_demo_battle(), load_engine_data(), load_map_by_IDs(), state_init_logos(), state_init_title_screen(), state_step_battle(), state_step_demo(), state_step_intro(), state_step_pause(), state_step_startup(), and state_step_title_screen().
void bind_entity_model_setupGfx | ( | s32 | idx, |
void * | setupGfxCallbackArg0, | ||
void(*)(void *) | fpSetupGfxCallback ) |
Definition at line 774 of file entity_model.c.
Referenced by render_entities(), render_shadows(), and show_immune_bonk().
void clear_animator_list | ( | void | ) |
Definition at line 222 of file animator.c.
Referenced by load_demo_battle(), load_engine_data(), load_map_by_IDs(), state_init_logos(), state_init_title_screen(), state_step_battle(), state_step_demo(), state_step_intro(), state_step_pause(), state_step_startup(), and state_step_title_screen().
void clear_model_data | ( | void | ) |
Definition at line 2364 of file model.c.
Referenced by load_demo_battle(), load_engine_data(), load_map_by_IDs(), state_step_battle(), state_step_demo(), state_step_intro(), state_step_pause(), and state_step_startup().
void init_sprite_shading_data | ( | void | ) |
Definition at line 39 of file sprite_shading.c.
Referenced by clear_sprite_shading_data(), state_step_end_battle(), and state_step_unpause().
void clear_sprite_shading_data | ( | void | ) |
Definition at line 20 of file sprite_shading.c.
Referenced by load_demo_battle(), load_engine_data(), load_map_by_IDs(), state_step_battle(), state_step_demo(), state_step_intro(), state_step_pause(), and state_step_startup().
void clear_character_set | ( | void | ) |
Definition at line 192 of file msg.c.
Referenced by load_engine_data().
void clear_trigger_data | ( | void | ) |
Definition at line 13 of file trigger.c.
Referenced by load_demo_battle(), load_engine_data(), load_map_by_IDs(), state_step_battle(), state_step_demo(), state_step_intro(), state_step_pause(), and state_step_startup().
void clear_script_list | ( | void | ) |
Definition at line 149 of file script_list.c.
Referenced by load_demo_battle(), load_engine_data(), load_map_by_IDs(), state_init_demo(), state_init_logos(), state_init_title_screen(), state_step_battle(), state_step_demo(), state_step_intro(), state_step_pause(), and state_step_startup().
void clear_entity_data | ( | b32 | arg0 | ) |
Definition at line 787 of file entity.c.
Referenced by load_demo_battle(), load_engine_data(), load_map_by_IDs(), state_init_logos(), state_init_title_screen(), state_step_battle(), state_step_demo(), state_step_intro(), state_step_pause(), state_step_startup(), and state_step_title_screen().
void clear_effect_data | ( | void | ) |
Definition at line 41 of file effects.c.
Referenced by load_demo_battle(), load_engine_data(), load_map_by_IDs(), state_init_logos(), state_init_title_screen(), state_step_demo(), state_step_intro(), and state_step_startup().
void clear_saved_variables | ( | void | ) |
Definition at line 5 of file vars_access.c.
Referenced by filemenu_yesno_handle_input(), load_engine_data(), state_init_demo(), state_step_demo(), state_step_intro(), and state_step_startup().
void clear_area_flags | ( | void | ) |
Definition at line 26 of file vars_access.c.
Referenced by load_map_by_IDs().
f32 get_player_normal_pitch | ( | void | ) |
Definition at line 661 of file 43F0.c.
Referenced by phys_main_collision_below(), player_raycast_down(), and update_riding_physics().
void partner_kill_ability_script | ( | void | ) |
Definition at line 1109 of file partners.c.
void func_800EF3D4 | ( | s32 | arg0 | ) |
Definition at line 2414 of file partners.c.
Referenced by check_for_interactables(), entity_HiddenPanel_idle(), interact_inspect_dismiss(), update_encounters_conversation(), and update_encounters_neutral().
void mdl_update_transform_matrices | ( | void | ) |
Definition at line 2589 of file model.c.
Referenced by render_frame().
void mdl_group_set_custom_gfx | ( | u16 | groupModelID, |
s32 | customGfxIndex, | ||
s32 | tintType, | ||
b32 | invertSelection ) |
Definition at line 3694 of file model.c.
void backup_map_collision_data | ( | void | ) |
Definition at line 80 of file collision.c.
Referenced by state_step_battle(), and state_step_pause().
void reset_status_bar | ( | void | ) |
Definition at line 1682 of file inventory.c.
Referenced by state_step_battle(), and state_step_pause().
void btl_save_world_cameras | ( | void | ) |
Definition at line 1069 of file 16C8E0.c.
Referenced by state_step_battle().
void load_battle_section | ( | void | ) |
Definition at line 112 of file battle.c.
Referenced by state_step_battle().
void btl_update | ( | void | ) |
Definition at line 254 of file 16C8E0.c.
Referenced by state_step_battle().
void update_item_entities | ( | void | ) |
Definition at line 824 of file item_entity.c.
Referenced by state_step_battle(), and state_step_world().
void restore_map_collision_data | ( | void | ) |
Definition at line 135 of file collision.c.
Referenced by state_step_end_battle(), and state_step_unpause().
void mdl_load_all_textures | ( | struct ModelNode * | model, |
s32 | romOffset, | ||
s32 | size ) |
Definition at line 2322 of file model.c.
Referenced by load_data_for_models(), state_init_file_select(), and state_step_end_battle().
void mdl_calculate_model_sizes | ( | void | ) |
Definition at line 2455 of file model.c.
Referenced by state_step_end_battle(), and state_step_unpause().